shibdib
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KSP2 Release Notes
Everything posted by shibdib
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you need to get a gamepad mapping program and remap it, google will be your friend with finding one that works
- 4 replies
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- controller
- flight sim
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(and 3 more)
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Just bumping for awareness, thought CKAN was broken (because when isn't it) but spacedock is still down
- 2,176 replies
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- totm july 2019
- spacedock
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(and 3 more)
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
shibdib replied to politas's topic in KSP1 Mod Releases
CKAN is one of those things where you get it and use it and think it's fricking awesome.. Then it crashed twice on confirms and deletes your selection on reload so you have to do it all over again, then you consider if it'd be easier to just manually download everything.. -
This is wrong.. they advertised it as no longer being early access, they used that fact as a selling point to make money. So they now have to treat it as an officially released game. To let squad off the hook with a "it's still basically early access" junk is unacceptable.
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The fix is to wait for another patch because introducing game breaking bugs in a patch now that the game is no longer in beta is unacceptable... And I love KSP but it is what it is.
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So as long as I avoid landing struts and wheels I should be good for now is the gist I'm getting.. Guess I'll start a new game and get the staging orbital stations done and do the surface missions when 1.1.1 hits.
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So is it worth playing right now or wait for 1.1.1?
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did u try this? was about to add both kks and dangit to add some variety to my missions also mod maker needs to update the ckan link
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Until the mod authors update things themselves you effectively have x number of "dead" mods on ckan that throw errors every time you try to download them. This is why I think filtering out broken links needs to be something the client handles better. Gotta figure a good chunk of the defunct mods are going to take months for the author to fix as they have slipped away from the game.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
shibdib replied to Paul Kingtiger's topic in KSP1 Mod Releases
awesome thanks -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
shibdib replied to Nereid's topic in KSP1 Mod Releases
the CKAN link still needs to be updated so that ckan downloads from curse. Besides that nice to have this mod again! -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
shibdib replied to Paul Kingtiger's topic in KSP1 Mod Releases
Anyone have a non kerbal stuff link? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
shibdib replied to Nereid's topic in KSP1 Mod Releases
I talked to the dev on github and he said he'd try to rehost it today -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
shibdib replied to Nereid's topic in KSP1 Mod Releases
anyone have the latest version of this and can rehost it? -
All of my relay sats have an activevessel antenna but in this case all the KEO satellites have dishes with specific targets amongst themselves. So KEO 1 has a dish targeting 1b and 1c along with active vessel. This was in theory to ensure that they're always connected.
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The keo sats have a bunch of antennas, 2 of the really long extendy omni's (that should be in range of the sats orbitting right above the planet but aren't) and an assortment of the dish variety (that when I go to set targets say range is more than fine but still fail to connect). Not my first go around with remotetech, just took a break from the game and recently came back. Gonna start with uninstalling from ckan and doing a manual install, if that doesn't work than I'll be trying a vanilla game disabling all non part pack mods and seeing if something is conflicting. - - - Updated - - - You can see there that KEOSAT-1 is in range And it shows connected (presently controlling 1c, 1 is the bottom most in the image) Here I swapped to 1 and now I'm no longer connected. These were taken after trying a fresh install Also this should show that sats in orbit of kerbin should have no difficulty with range but even they cannot be connected to when they are being controlled. So I'm guessing there's a conflict somewhere? Current mods
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having a bunch of issues, setup 3 keo sats with one over the space center. But only 2 of them seem to want to connect to each other regardless of target settings. Also target active ship doesn't seem to work at all. Have a bunch of low kerb orbit satellites that can't connect to or be connected to despite having clear line of site with the 2 working (linked) keo sats. Randomly depending on what sat I'm controlling at the time different connections will occur, but once I switch to a newly connected sat it goes back to being no connection. Installed with CKAN
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It was an epiphany moment when I found it. I came running back to kerbal with open arms, and proceeded to immediately have 3 kerbals die due to air toxicity while trying to setup a remotetech network I'm looking forward to doing my 1.0 review.