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Virtualgenius

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Everything posted by Virtualgenius

  1. Yay he is back welcome back Alexustas so pleased to see you havent left
  2. I think I have played that a very long long time ago and your always welcome to derail your own thread oh and when are we getting those !!!!! I didnt say it
  3. Well I have reset all my mechjeb settings and its flying a lot better it wont fly the default curve but i think if I adjust the power on the shuttle's main engines it should follow the curve thanks for all your help I will post any tweaks. Also the dev versions have a lot of fixes in them that's why I use them.
  4. Thanks for the video it helped alot there is no way mine flies like that ,could you tell me what your ascent path settings are set to. I am using a different version of mechjeb from his dev thread #632. Just before LRB's seperate it noses over almost horizontal and the ejection force is very violent I set the decouplers at 10 be interested to hear if anyone else is having this issue.
  5. Does your backup drive power up can you plug it into another PC to see if its just windows 10 being dumb you have probably tried this already Taniwha has an import into blender Or you could see what licence Romfarer had on his and see if you can take it over if its going to be to much work to re-instate yours https://mods.curse.com/ksp-mods/kerbal/220273-robotic-arms-pack
  6. I like it, very nice a second antenna on the other side on the opposite corner would be cool with a fold out antenna like the old communotron 66 what did you use as the Hab module. The landing engines need to be smaller i added the little orange squad ones which worked nicely http://imgur.com/a/gWAHn I wish the damn pic link would load this forum software hates me
  7. How do you guys design decent wings I cant for the life of me design a decent wing using either b9 or procedural
  8. I cant launch it either using MJ oscillates and wobbles and wont pitch up, so i would be interested in how you launch it I am using MJ version #632
  9. I always like the science lab and wished it had some cool landing legs to go with it and an opening door would love to see the brown changed to bright orange but will wait patiently to see what u do
  10. Just ask for help the best thing about these forums is people are willing to spend the time to help you
  11. That looks cool is it release ready or needs some minor adjustments
  12. @heliobyte your really talented and understand how it all works I wish I understood what you said
  13. Thats a real shame was looking forward to you finishing the one you started
  14. @heliobyte WOW is all i can say I can only do basic config but it looks really cool just wanted to land it in 3 or 4 stages and connect it as a Hab for exploration @Felbourn maybe Heliobyte can help you finish the original one if you still have the files
  15. @heliobyte any chance you could put this in game possibly broken up into 3 modules
  16. I tried to understand blender but it alludes me how are you going Felbourn
  17. The realchute MM config is not playing nice with the FASA mod now causes the rockets to flip on ascent
  18. I have no idea on Unity at all but here is the page to download it http://nasa3d.arc.nasa.gov/detail/nmss-hdu i think it should be broken into 3 parts The ramp and airlock which i think would have folding hand rails and ramp then the centre section then the third long section with active dock ports on each part
  19. Thats awesome news I will look forward to it
  20. I love habitat stuff I loved the Home series by bobcat and this looked excellent I guess we could ask for help to finish it off there are lots of people who do model
  21. Its really good you should try and finish it I am happy to help but alas cant model anything
  22. Bummer I really would like to get that 3d model that MeCripp has into KSP but i have no idea how to do it been lost without Bobcats Home stuff been waiting for Alexustas Konquest but alas he has gone MIA and this would be the next best thing
  23. @Felbourn any chance of resurrecting this
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