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KSP2 Release Notes
Everything posted by Virtualgenius
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Probably needs a third to take up the mantle with the Nathankell busy with squad stuff he probably cant dedicate the time to maintaining this as well as his other stuff just speculating of course
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I love these just fantastic really really good cant wait you should make two variants LFO and Mono prop that way you please everyone you could add a colour strip to identify the diffrent engines
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
so if they make ARP stock and we all win -
Would you say SpaceX is doing better than NASA?
Virtualgenius replied to Duski's topic in Science & Spaceflight
SpaceX has focus and a goal and NASA doesn't, they need to be given a goal and a lasting budget like they did in the 60's otherwise they just meander around doing nothing. If they where given a goal to achieve they would probably achieve it trouble is NASA is dictated to by Government departments and we all know how useless they are with high levels of bureaucracy and focus changes.- 115 replies
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Maybe the on that says apollo
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Yay ARP is next WOO HOO -
I am a fan as well looks awesome adds that little bit extra
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
If you give them money and point them at the shopping mall they leave you alone for hours -
I know your busy with the science stuff but I would really love an engine and tank combo from you PLEASE as my OCD cant seem to match anything nicely with your stuff to make it look cool
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Those legs are truley a work of art excellent job, the Hab stuff would just be cylinders that inflate and are connected together on the ground but understand if its to complex as I have no idea on creating mods
- 535 replies
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[1.3.1] Docking camera (KURS) (14.feb.18)
Virtualgenius replied to DennyTX's topic in KSP1 Mod Releases
Sorry I didnt understand that comment at all -
[1.3.1] Docking camera (KURS) (14.feb.18)
Virtualgenius replied to DennyTX's topic in KSP1 Mod Releases
Denny are you going to look into your other mods as well -
Why persist with a mod that's not maintained all it does is promote players to come here looking for support let it go man use the newer mods and let this die gracefully
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
From a standard KSP not really experiencing any issue's as a nice to have would love an ION engine Version 1.1.2 KSP x64 -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Virtualgenius replied to DasPenguin85's topic in KSP1 Mod Releases
There are no DLL's in this pack so nothing has to be recompiled its a parts only pack, the cfg's files would need to be modified to add the new features like tags but for all intents and purposes it should load fine as is just make sure you use the newest module manager -
Bobcats products are so old and outdated just let them die peacefully and let this thread fade away
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1.1 is seriously bugged, but comes it as a surprise...
Virtualgenius replied to Temeter's topic in KSP1 Discussion
Squad have a bit of a pattern for vanishing after major changes, there have been a few questionable ones over the years. They just wait for the outcries and riots to settle down before adopting a blase attitude to the ruckus, hand out a few minor its ok we are on it and continue business as usual, even though the community is screaming, this will be no different. -
1.1 is seriously bugged, but comes it as a surprise...
Virtualgenius replied to Temeter's topic in KSP1 Discussion
Interesting article the only thing that it confirms for me was the coding for spaceport 2 was finished and never used but was alluded to right up until an alternative site was announced