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KSP2 Release Notes
Everything posted by Virtualgenius
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Petition to include all 2013 purchases for free DLC
Virtualgenius replied to CjStaal's topic in KSP1 Discussion
I wouldnt worry to much about free DLC the first thing take two will probably do is announce all previous promises and deals are null and void and we all have to pay, that is what the cynic in me expects -
This hasnt been updated @jeast is away with a new baby and has limited time, but last post he has started to work on it in a limited capacity, your just going to have to wait with the rest of us for a new release
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Why dont you just go to Sarbians dev builds and grab the last dev build for 2.60 before he started on 2.61 https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/699/ that will get you up and going until your ready to move onto 1.3
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
@GregT if you go to spacedock and go to change log the 1.2.2 version is there for download -
@Xeiki Totally agree with everything you said being a part of this community let us have a voice and sometimes Squad would listen when the masses where not happy under Take Two they will dictate and not listen at all in the interest of profits I see this as a bad day for KSP
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- kerbal space program
- take-two
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
Guys its much better if you wait for an official release from @Ferram4 it takes the mod maker around 10 days to get updates out after a release, patience is the key here an official release is supported rogue releases are not if you cant wait rollback to 1.2.2 till a 1.3 release is available, this has been the norm since I started playing KSP.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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Saturn V (Reincarnation). Release in last page
Virtualgenius replied to DECQ's topic in KSP1 Mod Development
@Decq many of us dont play RO and really enjoy your mods being in stock size, they give us a great deal of enjoyment and depth to game without a stock size many of us will be sad pandas -
Alcentar ind. Vostok v1.1 Sputnik 1/2/3
Virtualgenius replied to Alcentar's topic in KSP1 Mod Releases
I think your Vostock is brilliant and I agree with Jack that that it needs to be beefed up a bit so it doesnt explode when it hits the ground also it would be cool if scorching was generated on the capsule somehow I believe someone was working on this might have been bobcat. If memory serves me right didnt Yuri Gagarin parachute out before the capsule hit the ground. -
[1.12.x] Vessel Viewer Continued
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
@LevStartRule of thumb wait 10 days for all mods to be updated some get done earlier but most of the popular ones take around 10 days on average, the mod owner usually has to figure out whats broken before he can fix it -
He has addressed the issue with KOS not MJ however seeing as it seems to annoy certain readers I wont bring it up again.
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It would be interesting to nail down the problem I have tried turning gimbals off setting the fins on the boosters to nothing it just flips between 4k and 6k
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Has anyone got this to fly on mechjeb dont really want to use KOS
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Does anyone have a MJ launch profile for the soyuz as i cant get it to stop fliping over its almost like its top heavy
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Virtualgenius replied to Galileo's topic in KSP1 Mod Releases
I hate to be the dumb guy but which pack am I supposed to pick in the third download link its a bit confusing, and is there anyway this can be made into a single download with its dependencies -
Thats really good you should release that Decq with the success of SpaceX recently would be nice to have in the stable
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Virtualgenius replied to K.Yeon's topic in KSP1 Mod Releases
Hi @ozion22 people will help you resolve your issue if you provide a little bit more information, for example " I am using a windows pc and I installed it through ckan and I cant see any of the content when I start the game" we need to know how you installed it, whether its a mac or windows, how many mods you have installed and whether you tried it with a vanilla build and just that mod. when all that fails you will need to provide some logs so that the Gurus can tell you exactly whats happening. Hope this helps -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Virtualgenius replied to Yogui87's topic in KSP1 Mod Releases
The reason behind it is the old mods don't work on the new releases and to stop newer players who find them trying to install an old mod and then complaining they don't work also often the creator has abandoned support for it. -
The romfarer robotic arm was awesome and if this mod does that I will be over the moon, so you have my encouragement and thumbs up, is the baby is doing well Jeast