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Everything posted by Virtualgenius
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Bobcat is going to refresh all the rovers and the Jool V its a few posts back if you want to search for it.
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Will the Home Modules be updated with the sas and asas changes especially interested in the 2m lander as its become my favorite(HINT HINT BLAZING ANGEL) be updated to 0.21 or just dont use the SAS modules
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Say it here if .21 works perfectly for you
Virtualgenius replied to stupid_chris's topic in KSP1 Discussion
Saved Craft files are bugged, can remove parts but not replace with new ones which then locks the game and forces a restart, weird static fluctuating sound and very loud, parts go opaque and you cant connect them very pretty to look at but all the mods are broken again, oh well back to the previous version till the modders do there thing and update for this version god bless them. -
Thanks for the reply I would have liked to have seen it working is it possibile to download the original is there an archive
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What version did he remove the solar panel from the Home 3m powerplant and why ?
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
Virtualgenius replied to JDP's topic in KSP1 Mod Releases
where is the decouple node on the aero probe cant seem to find it -
RLA Stockalike v10 released 11th August
Virtualgenius replied to hoojiwana's topic in KSP1 Mod Development
I use your radial stack extenders alot any chance we can get a full range of sizes say from really small to really big i like to keep things symetrical thanks for your mods -
[1.2] Procedural Fairings 3.20 (November 8)
Virtualgenius replied to e-dog's topic in KSP1 Mod Releases
Missed that its a bummer no decoupler perhaps it could be an option "if you want decoupler do this if you dont leave as is" -
[1.2] Procedural Fairings 3.20 (November 8)
Virtualgenius replied to e-dog's topic in KSP1 Mod Releases
Probably already been asked any chance of a built in decoupler like the KWRocketry bases have -
[0.21] Simple Part Organizer (v0.250)
Virtualgenius replied to Mr Shifty's topic in KSP1 Mod Releases
Cant live without this its great I have the same gripe menu's close to early any chance we can get it sorted to stay open -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Virtualgenius replied to Yogui87's topic in KSP1 Mod Releases
I have mechjeb it just doesnt load the part at all Ok with a bit of digging I have found the problem both Pandora and the Thor mods reference mechjeb 1.9.6 how do i update them to use Mechjeb2 V 2.08 in the config file would i change module to command pod instead of mumechjeb -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Virtualgenius replied to Yogui87's topic in KSP1 Mod Releases
Hi I need a little bit of help I download the Pandora mod but when i go to load the capsule from the VAB it wont load as the DSL.Skycrane AdvSAS is missing the part is in the folder but game wont load it for some reason and its not showing in the parts menus thanks for any help offerd in advanced -
[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Are there anymore station parts coming out its been very quiet of late -
[1.2] Procedural Fairings 3.20 (November 8)
Virtualgenius replied to e-dog's topic in KSP1 Mod Releases
If Squad doesnt employee you to help finish the game they are mental this is seriously good stuff now using it for everything well done !!!! -
[1.2] Procedural Fairings 3.20 (November 8)
Virtualgenius replied to e-dog's topic in KSP1 Mod Releases
I am finding when the fairing explode outwards they are tearing stuff of thats inside can the explosive rate be toned down a little -
[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Nice solar panels what mod are they -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Please dont get rid of the Bearcat motors they are awesome I use them for everything -
[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Well I decided to build a colony lander to use on Duna and your mods seem the best to use with a mixture of other mods from other players Warning Image Heavy and this sucker is nuclear I give you the Duna Behemoth Thanks for all your efforts wouldnt have been possible without your parts -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
I threw together a quick and dirty 4 stage rocket Large SRBs 3.7m main tank smaller 3.75m main tank interstage plate 2.75 lander tank utilised the 4 cluster bronco engine little mother and bearcat orbital engine odin pod and nosecone parachute it performed flawlessly no wobble no gaps no crash on launch made orbit and landed back at KSC with no issues at all. Thankyou for all your efforts (I have 32gig of ram I7 CPU and windows 7 KSP rarely crashes with the 32bit application) -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Virtualgenius replied to Tiberion's topic in KSP1 Mod Releases
Awesome everyone should get onboard and test the parts so we can get this pack back into action -
What changes did you make the part {} thing
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http://kerbalspaceprogram.com/18-4-demv-mk-4-rat/ Will take you there Post #358 has the complete list for the rovers
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[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
I am finding the large docking points dont stick to the structures very well they fall off in launch even when struted is it possible to make the ancher nodes stronger -
Awesome thanks very much Crush for providing that pic and i am guessing large ports only dock with large ports smalls with smalls mediums with mediums
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[1.1.3] Large Structural Components [24th August 2016]
Virtualgenius replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Ok thanks for clearing that up for me