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PrivateFlip
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[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
About the Wow, it doesn't work for everybody. In fact I haven't actually yet heard of anybody for which it does work. Except for my own system, where it works fine. As to your question: it will run along side them but at this point missions can only start at the launchpads and end at a station. I do understand the appeal. This mod is actually the scrapped together leftover from a very ambitious project in which launchpads, stations and 'landing sites marked with flags' were all part of a sophisticated "Logistics Planning" system. I ended up abandoning it. In all honesty none of the things you want is currently really in the plans, not even long term. In time when I get this to work and I'll get i might consider some more functionality, but nothing I would want to commit to now. ...but maybe there are others here, who do want to pursue some of these things. You never know... Ah, there you go: First off, and i think I speak for a lot of people when I say this, if you want to work out your mod idea, let go of the "avoiding treading on my territory" and the non-intrusive stuff. Would be a loss for yourself and the community. Ideas aren't born in a vacuum; many players at times experience flying the same mission again. Many have at times pondered some kind of mod to do it for them. Just not everybody can or wants to do it. Keep me posted on your exploits! -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
No those are not the lines I'm looking for, but thanks anyway. Looking for message "i'm at stage " " and can not find vessel " ". the vessels i can find are:" Have changed the location of module manager. -
Hello, someone commented in my thread I shouldn't leave a copy of module manager in my mod folder but instead place it in the gamedata folder. I liked it my way, nice and simple, saves me from having to write install instructions for CKAN. In first post says multiple copies are "okay", but does it really matter in the intermediate size scheme of things?
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[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Used the save and the mission Skipperro send me and it all worked on the first try, so it did not give me any clues on what's going wrong, so no news on the current outstanding bug yet. The new version will also attempt to post a small error log in the console which can be opened with alt+F2. If someone is experiencing this particular bug and has the console return a short log, could they post it to me? EDIT: the log message starts with the sentence "i'm at stage " " and can not find vessel " ". the vessels i can find are:" Changelog version 007 -made sure only flights from current campaign are loaded. -made a blind fix (try number two) for a bug which some players are reporting, but has not yet been reproduced by me. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Okay, thanks Marce for finding that! Made a new ckan file. It's now waiting approval. Previous one was made automatically by Kerbal Stuff. Kerbal Stuff did the same for my Davon Supply mod which turned out fine and was identical to the manual one I made for Davon Throttle Control mod, but I still should have checked. Skipperro PM'd me some reproduction data. I Hope that will help me to squash that bug. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Placed your shuttle mission folder in my mission folder, changed the career to my career name and your mun mission loads up on the first try. Also you don't get the toolbar texture even though it is in the folder. So my preliminary suspicion is you for some reason can't read files from the routine mission manager folder. Apparently you can write. What operating system are you using? MaxOrbitAltitude is always 0 for the moons since you'll always be coming from "above" and the delta-v differences are relatively small. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Update -added a delete button to delete obsolete missions -added a ability to stop tracking. Will stop tracking indefinitely for this mission. -added a great number of checks surrounding the tracking of missions. The new checks prevents loopholes for a player to fuel up vessels but more importantly it prevents players taking action which the tracking logic can not handle or the repeat mission logic can mimic. -made a potential fix for the bug experienced by Skipperro and have made a request to Skipperro to test it. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Eh no, in my version it is a lightgray square with the letters rm2 on it. Just checked if the download version also has this texture, which it does. Will look into this. Just to be clear, if this mod does lead to some kraken event by you doing things the 'incorrectly', this is in no way your incompetence but a mayor flaw in the mod. If you do things incorrectly is should just not work and not blow up your station. That said, I replayed the mission as you described, but wasn't able to reproduce the outcome you had. The mod does not allow me to only return a part of the vehicle and attempting to do so does kind of mess up the tracking logic. (made a fix for the next version which should prevent tracking to engage if only a part of the vehicle is undocked) As to the kraken event; opposed to the logic which brings the vessel to the station after ordering a mission, the tracking logic does not "do" anything to the game itself, so for now i find it hard to place this bug. Skipperro bug was also strange, but I can to some extend imagine something going wrong at some point and leading to the described outcome. Had you maybe ordered a mission when you returned to your station? Either way, would be willing to pm me a savefile, preferably just before switching to the station. For future versions I might expand functionality to allow what you attempted to do. Glad you liked it despite the problems so far! -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Update Based on Skippero report, I've added a bunch of safeties which should reduce the impact of a similar mishap to merely the ship not docking, instead of keep on spawning vessels. Unfortunately I could not reproduce the bug and I do not know what caused it in the first place and could therefore not make a true fix. I'll take a fresh look at this tomorrow. EDIT (03-01-2015 04:26): With some help of Skippero it seems the latest version (004) does indeed prevent countless of vessels of spawning. A singe ship spawns, which fails to dock and is misplaced in orbit, but does not seem to break the save. Skippero has provide me with a save to further investigate the issue. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
I really tested it a lot so I'm not sure what happened. Will look into this. Thank you for reporting this. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
No, unfortunatly not. This mod is really limited to flights from the launchpad ending in a docking action to something in orbit. It would work, but would indeed require the same amount of fuel so it would be more economic to fly a separate mission again for the lower orbit. I realize it is in some way unrealistic, but it is just not feasible for me to adjust the amount of fuel left over based on the orbit reached. Although some delta-v based adjustments could be made it would require a significant amount of extra logic; logic which would likely break when used in combination with other mods, fuels and what not. Thank you for reporting this. Module manager seems to be extremely relaxed when it comes to this, but I agree having one version of module manager on one location is cleaner. I'll look into this for the next version. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
You can fly your supply mission to a station. The one you always do when you need to refuel your duna express docked there / resupply your orbital shipyard with "ship components" / up the oxygen supply for you life support mod. Only this time you click a button just before launch which makes sure your mission is being tracked. After completing the mission you can open a menu at your station and re-order the flight. When you later return to the station you will find the exact same supply ship as the one you flew, with the same supplies, docked at your station without you needing to fly it again. That's all. You can order the repeat mission to any docking port on the station or any other station in orbit, assuming the other station orbit is not a whole lot higher. If the docking port becomes occupied in the meantime, the ship will just rendezvous nearby and you can dock it yourself to a free docking port. No, only launchpad to station and the return back to kerbin. -
Don't really see the OG in Space.exe but whatever floats your boat, right. Welcome to the forums in your new coat!
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[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
A 0.90 version is now available. Made a lot of improvements on all fronts: -toolbar support -mission can be automaticly repeated -return missions can be executed in a more versatile manner than the previous version The most time was spend on making a great number of improvements to the tracking and complicated hyperediting and other transactions which take place under the hood. I want to do some more testing before I'll call it a beta and make a release thread, but it's pretty stable overall. EDIT: beta is here, have requested mod to move this thread to Add-on Releases. -
Like already alluded to above I suspect what were seeing is a first draft, maybe rushed in for an 0.90 christmas release. Even from the distance the new buildings seem distinctly off in some way compared than the now tier 3 building. Looking at all the models in the rest of the game I wouldn't be surprised squad already knows the new buildings are a bit out of line and some touch ups were already in the planning.
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+ [Part] [1.6] Davon supply mod v025
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Thank you, sir -
[1.6] Davon Throttle Control systems mod [v088]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
An attempt to add it is currently underway. -
+ [Part] [1.6] Davon supply mod v025
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Update: -made a compatible version for 0.90 -added mod to kerbal stuff as well Mod should also be available on CKAN -
[1.6] Davon Throttle Control systems mod [v088]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Updated (version 073): -0.90 version -additional throttle positions persist over saves By chance found out two days ago 0.90 had been released. I was unaware it was even underway when I made the 0.72 update last weekend, so I missed the whole hype train, which isn't so bad. During testing I discovered the throttle position was not retained when reloading a save. Nobody ever complained about it but it seems undesirable so I added the functionality. No other changes made. -
[1.4] Routine Mission Manager [v032]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
It isn't and I have been doing some more work on this recently. The current version should work okay for basic missions btw. EDIT: for 0.25 at least, just found out 0.90 is out -
Basic and pragmatic would best qualify my design style. Although I do not go for bigger is better most of my crafts are also often overdesinged, meaning the lander is a considerably bigger than necessary pushed by a transfer stage which is again is somewhat bigger and carries to much fuel for the mission. Better safe than sorry.
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[1.6] Davon Throttle Control systems mod [v088]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Updated (version 072): -added an icon to the stock toolbar -
+ [Part] [1.6] Davon supply mod v025
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
I knew all that, that's why I directed you to my new mod Routine Mission Manager There were a number of people who have made similar requests and this mod does exactly this, except for docking and approach which happens while you are away. I figured that if you have a resource ship with all the resources, you don't need to hub to store it in, you can just store it in the ship or transfer it into the station if you have the time. So i ended up making the request you made long ago, except as a standalone mod, which can dock everywhere. If you really want to you could use the mods side by side; you would make orders through the Routine Mission Manager and you could store the resources in the hub. The hub would than just be a fuel tank, sou you could just as well use a fuel tank. -
[1.6] Davon Throttle Control systems mod [v088]
PrivateFlip replied to PrivateFlip's topic in KSP1 Mod Releases
Updated (version 071): -made an official 0.25 version, no functional changes. -tested most functionality for .25 with no issues found.