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KSP2 Release Notes
Everything posted by blizzy78
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You need to provide source code to everything that you did. So if there's a native DLL that's part of your plugin in some way, then yes, you need to provide source code to that. But that's not quite what I was talking about. I was under the impression that the source code you provided is older than the current binary version.
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Sorry, folks. I'll be reuploading the archives of both tutorials tonight.
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Cannot Create Maneuver Node
blizzy78 replied to Apollo13's topic in KSP1 Gameplay Questions and Tutorials
Both, of course. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
If you think those are "many" achievements, you haven't seen World of Warcraft. Granted, there's much more to do there than there is in KSP. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Thanks, YX33A! I'll add those to the list. Deep Impact - I think the name is already in use. Apollo Style - I'd love to make one where the requirements are quite like the Apollo missions, meaning you need to go up with your full vehicle, then send down a lander, that lander comes up again and docks with the CSM, and then the CSM goes home. The problem here is that this would mean tracking prerequisites over a longer period of time (with potential KSP restarts in between), and with vessel switches to begin with. I'm not saying it's impossible, but hard. -
Installing mods mid-game?
blizzy78 replied to velve's topic in KSP1 Gameplay Questions and Tutorials
In the top bar at this very page, click "IRC Chat." -
Kerbal Stuff, an open-source Space Port replacement
blizzy78 replied to SirCmpwn's topic in KSP1 Mods Discussions
Who exactly is "many"? Don't generalize. -
I've only quickly read over the issue, but as I see it, this cannot work. You're trying to cast from the server's ICrewFilesServer to your local ICrewFilesServer. Despite having the same name, they are different interfaces, and the server's class does not implement your local interface, which is why the exception occurs. The way I do it in the Toolbar wrapper is by keeping the "remote" object just as an object, and whenever someone calls one of the local interface methods, I call the corresponding "remote" method via reflection. I hope that makes sense.
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Not being able to place a maneuver node on my orbit. Annoys the heck out of me.
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No, no, it's not that. Toolbar and Achievements contain code that makes sure that both the nav ball and the altimeter will never be blocked. But now the nav ball is no longer fixed in place...
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And if both of them walk in circles in the same direction at the same speed, they'll never meet. That's the important lesson to learn here.
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There are usually two sets of markers, purple and orange. They are telling you the closest distance you get to your target, and where. Just hover over them for information. If your orbit is intersecting your target's orbit more than once, you'll get the purple and orange markers, if not, you'll only get purple. Ideally you will want to plan a Hohmann transfer so that one set of markers comes very close to one another. That means your closest approach distance is short. It is actually pretty easy to do. Suppose your target is in a 200 km orbit, and you are in a 100 km orbit. Now plan a maneuver node, and simply drag prograde until your projected orbit just intersects your target's orbit. The purple and orange markers should appear. (*) Now grab the maneuver node by its central ring, and drag it along your current orbit, until one set of markers gets really close (it doesn't matter which one.) Hover over them to see the actual projected approach distance. The closer it gets to zero, the better. Then execute that maneuver. Voila, you're halfway there. (*) Note that you might need to kill relative inclination between the two orbits first. Too big an inclination can prevent the close approach markers from appearing at all. Also, as much as I like MechJeb, I'd advise against it when learning the ropes. The maneuver is actually pretty easy to learn and execute, you just need to know how.