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Everything posted by blizzy78
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Wait, what?? It's up-side down then, nooooo!!!
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I didn't, it was regex - I took over maintenance of the mod after it was in But I agree, it's a bit ridiculous. Noone can execute nodes that precisely, not even MechJeb.
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Says the man who keeps pointing "at" the maneuver node marker by pressing keys repeatedly.
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[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Exactly, that is the issue Voice Commander 1.1.1 should fix now (together with MechJeb >= build 255.) -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Voice Commander 1.1.1 is now available for download, fixing an issue with MechJeb support. Please note that you now must have MechJeb 2.2.1 development build 255 or newer installed. There should no longer be any issues when you update MechJeb to >build 255 while keeping the same Voice Commander version. Also please note that I've fixed a bug in the commands documention: It listed one of the macros as <yawPitchRoll>, when in fact it should have been <axis>. -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Players are advised to speak clearly and slowly. -
Planet Surface Frame of Reference
blizzy78 replied to DaMichel's topic in KSP1 C# Plugin Development Help and Support
Sweet, I'd like to see a demonstration video, also with some camera movement in it. -
Not possible. You cannot use any type (interface or not) without creating a hard dependency. This is why I ended up adding all public types in the Toolbar Plugin API to the wrapper as well, to make it absolutely transparent to the user of the wrapper whether they're using the wrapper or the real thing.
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
I got multiple, so I don't know which is which. But thanks nonetheless! -
First of all, I'd like to mention that I think you're on the right track, what with all the wrapping and such. Is that even possible in C#? It is possible in Java because of erasure, which means that at runtime, a List<String> is the same as List<Integer> or even List (not at compile-time.) If it's not possible in C#, you could try casting to just IEnumerable. If that also fails, I only see getting the elements via reflection instead of regular means.
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[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
I think I've found the culprit. MechJeb always puts a new version and build number into its DLL, so that when I'm compiling against it, I'm basically locking my VoiceCommanderMechJeb.dll to that specific build. In this case, it's locked to build 249. For the time being you can download build 249 from http://jenkins.mumech.com/job/MechJeb2/249/, it should work. I'll ask Sarbian about what to do here. -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
That's odd, can you post your output_log.txt? -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Your configuration is not correct. Open the settings window again when you have a vessel with a MechJeb part. Then, navigate to the "Mech Jeb: Turn into a Flight Direction" command, and enter "turn <flightDirection>". In the "Prograde" box, just enter "prograde", not "turn prograde". Reason is, the "Turn into a Flight Direction" command uses a macro, namely <flightDirection>. Please also check the full commands and macros list at http://bit.ly/1lnCdEv -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Is there an actual MechJeb part on your vessel? The MechJeb commands will only work when you have that. Also, you can check which commands the voice server currently recognizes by opening the settings window, then clicking OK. This will replace all currently recognized commands on the voice server. (It will say "Added engine command" for each command recognized.) -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Voice Commander 1.1.0 is now available for download, adding more commands and bringing flexibility for existing commands. Please note that I am still updating the complete list of commands linked to in the OP. Edit: Done, the list should now be complete. Please reload the page in your browser if it still shows red text. -
[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
I've updated the OP to add a link to a list of available commands and macros. Please note that this list is not yet complete, but it should give a glimpse at what's to come in release 1.1.0. -
[WIP] Habitat parts - Development download 0.1 available
blizzy78 replied to blizzy78's topic in KSP1 Mod Development
I'll have a look. On the other hand, the tank would be quite heavy to begin with if it's full. -
[WIP] Habitat parts - Development download 0.1 available
blizzy78 replied to blizzy78's topic in KSP1 Mod Development
Well yeah, the vertical bars will bend or break. Triangles are an engineer's best friend -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
I see. I could add a public variable that BTSM could set via reflection. That would avoid a hard dependency while still making it possible to change the value. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
It is not configurable at this time, that is correct. Why does it "mess so badly" with said plugin?