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blizzy78

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Everything posted by blizzy78

  1. That's a well-known bug in the game trying to figure out where you want to place your maneuver node. It also happens that even though there's only a blue line and no other line (if your current trajectory sends you into the lithosphere, for example), sometimes you just cannot click on that blue line. There are no other workarounds other than what you have mentioned. You can also place a maneuver node anywhere on the trajectory, and then drag it to the point where you want it to be. Just be sure to not drag it into the "past" (where your vessel has been before), or it will be marked as "executed", which will leave you only with the delete option on it.
  2. I've tried that with my earlier 100 t entry - it didn't work out too well. I don't quite remember why, though. On top of that, it gets quite complicated because it adds a lot of stages. That's what my calculator (see signature) recommended, so I just took it. Also note that yes, the thrust is necessary, because it's an asparagus design. This single engine is lit the entire time. I do agree however that it might be replaceable with more efficient engines to match the same thrust, but that can be impossible at times because of the no-clipping rule.
  3. Nice writeup, just two minor points: I believe fuel lines do not have mass in the flight scene. In the stock aerodynamic model, surface area does not influence drag. It does not matter whether you build wide or tall.
  4. Well I have nothing to hide I'm just sad I can't get over the 17% mark. And I'm not sure what gives :-(
  5. The easiest way to do that is to launch four satellites at once. Then, to space them exactly 90 degrees apart (regardless of orbit altitude), modify your vessel's orbit so that its period is now a fourth longer. For example, if your orbital period is four hours (which incidentally would be the orbital period of the final satellites), increase your orbit so that it is now 4 + 4/4 = 5 hours. Then, go around your orbit, and whenever you come to periapsis, you release one of the satellites. Go around once more, which takes you 5 hours, and the last satellite will be ahead 90 degrees, which is what you want. Release another satellite. And so on until all are released.
  6. My second entry in the 100 t category. Standard asparagus design using 8 boosters. Final stage had only 4 m/s left before decoupling. Hands-free MechJeb launch. Payload mass: 108.9 t Liftoff mass: 644.0 t Payload fraction: 108.9 t / 644.0 t ~= 16.91% Number of stages: 5 Craft file
  7. From the Moon, it might look like that, but of course it isn't, because it's not orbiting the Moon.
  8. You are required to provide the source code to any addons published on the forums as per the forum rules.
  9. I'd also really appreciate if there was a roundup of sorts.
  10. No, matching planes is not necessary at all. But being in different planes makes it much harder for both vessels to be at the same point in space at the same time. This is the main reason why you usually match planes when trying to rendezvous.
  11. You're missing a "same" option. Also, do we really need this type of thread?
  12. You can right-click an engine while it's running (ie. during ascent) and look up its current Isp.
  13. You don't see response in the indicators during timewarp. So yes, he most definitely ran out of power.
  14. 17, and I'm not quite sure if there's an eighteenth hiding in the back. Could just be an engine as well.
  15. Did you even read the answers to your original post?
  16. Those look really nice. I love the warm light they are giving off in the screenshots.
  17. That exactly mirrors my opinion about it. Sadly no response.
  18. I think you can, it's up to the authors to decide who's next.
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