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Playful1510

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Everything posted by Playful1510

  1. Has anyone gotten DRE and this mod to work properly? I have the newest version of DRE (4.3) and the newest version of this, and my engines, specifically my LV-N's on my lander, still overheat and explode.
  2. I don't know if anybody else had this problem, but when I installed everything, my nuke engines overheated almost immediately and exploded. The only way that I was able to fix this, was by removing this mod, and replacing the Squad folder with a backup.
  3. This looks really interesting! Are there plans to make it compatible with Blizzy's Toolbar?
  4. Never mind, I had to select my channel as #playful1510 instead of just playful1510. Thanks!
  5. I tried this as I had the same problem as Calabus, but it did not fix my issue. The .cfg is: // Configure IRC server settings in this file. // // NOTE: This is just a first version of the plugin. Later versions will feature // some sort of settings dialog rather than editing a config file. // uncomment and configure the following lines host = irc.twitch.tv port = 6667 nick = playful1510 serverPassword = oauth:[real oauth here] // the following can be useful when using a bouncer // (optional, not needed for regular IRC server connections) //user = // uncomment the following line to see client-server communication in the debugging channel debug = true // you may delete the following line if you configured the above correctly dummy=dummy
  6. Hey guys (and gals)! I am doing a Let's Play of career mode, with mods! Just in case I forget to link videos here, here is the link to the whole playlist: From here on out, I will just have a running list of the mods that I have installed. They will be updated as updates come out. Kerbal Attachment System Kerbal Joint Reinforcement Kethane Procedural Wings (removed) Achievements Deadly Re-Entry Action Group Manager RealChute Kerbal Engineer Redux Enhanced Nav-ball Part Catalog Station Science Docking Port Alignment Indicator KSP Alternate Resource Panel KSP Interstellar ScanSat ShipState Aggressive Texture Compressor KW Rocketry 6S Service Modules KSP IRC (Stream only) Hotrockets Particle FX Replacer CrowdSourced Science Logs Fuel Science PreciseNode TAC Fuel Balancer Procedural Fairings KW Procedural Fairings SceneJumper SmartParts RCS Build Aid Stock-Alike Surface Mount Self Illumination Lights Connected Living Space Distant Object Enhancement Conic Focus RCS Sounds Habitat Pack Here is the first video! For you people on the forum, what do you think? Any feedback would be appreciated!
  7. Cool looking part, just have a typo on it. "Scruber" should be "Scrubber".
  8. ... *facepalm* I get it now, sorry for the confusion... >_<
  9. I am kinda confused... What does the Spectrometron actually DO? I have one on my station, and I have a completed experiment, but the Spectrometron doesn't take Kuarqs, and it says that there are no samples, even though I have both a finished experiment, and many unfinished on my station... Did I miss the point or something?
  10. Lexif: Yes, actually! NathanKell: Ok! Just wanted to let you know if you didn't already know!
  11. For some reason, when I launch, before the scene even finishes loading, parts explode from overheating, but this doesn't happen every time, even on the same ship design... Any ideas whats going on?
  12. I have never left the Kerbin system, and I am trying to get a probe to Duna, so I am wondering what each of the items in the Rendezvous tab are. What are all of these angles? What do they mean and do?
  13. I was wondering if there was any way to be able to use the RT2 added antennae with KAS? Is there a little snippet of code to add to the parts .cfg to make it work?
  14. I know that there is a texture reduction pack for KW, but is it worth it still, since I remember that a couple of updates back, the textures in the standalone pack got shrunk. If the reduction pack IS worth it, is the old version ok to use?
  15. Is there any way to get this to recognize RT2 parts? or would those fall under stock?
  16. Huh. Ok, sorry for the dumb question then! I just didn't see those parts having the grab command in the VAB, so I was curious.
  17. Is there any way to grab and reconnect stock parts like batteries and solar panels?
  18. Darn. Is loading from the VAB heavily memory intensive? It seems that after I have been messing with a rocket for a little bit, and then try to launch it, as soon as it leaves the VAB, even before it gets to the pad, it crashes.
  19. So what you are saying is that it is an issue with KSP running out of memory?
  20. I hate not being able to provide a lot of details, but it's because I'm running a bunch of mods. I believe that NovaPunch is causing my game to crash. My game is modded-stable without it installed, but once it's installed, without fail, within 10 minutes of starting KSP, it crashes. Again, sorry that I can't be more helpful than "UR MODD MAEK MEE KRASHH", but like I said, I have other mods, so I can't rule out inter-mod shenanigans. Love it otherwise!
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