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Nereid

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Everything posted by Nereid

  1. Well FF supports the stock toolbar for quite some time. I'm still not sure, if I implemented it correctly, but... well... it works.
  2. ? Blizzys toolbar is not required anymore. And there is a hotkey. So, what is your suggestion?
  3. Well, there are quite a few kind of DLCs I would be willing to pay for: A DLC sepcialized on planes (more cockpits, engines, wings, landing gears, autopilot,...), or rovers (which may include tracks), or resource DLCs, landers, or better IVA, ...
  4. As the release of 1.2 is scheduled for tomorrow: I will upload a new version of FinalFrontier on 11-Oct at 18:00 CEST (maybe earlier if KSP 1.2 is released before 18:00 and all went well). If KSP 1.2 is not released at 18:00 CEST, I will upload a build against 1.2-pre. FinalFrontier will skip a minor version, so the updated will be labeled 1.2.x, because 1.1.x was a development branch for including ranks and making this branch compatible for KSP 1.2 is a risk.
  5. I have to admit, that I would gladly pay a small amount even for the features in the 1.2 update. But future DLCs have to get some sort of theme to be interesting and need at least a few more parts to be worth the money.
  6. Before I got busy a few months ago I have started a new plugin do implement this and FF has got an API for handling this. Unfortunately KSP 1.2 will be released on tuesday - as "EU4: Rights of Man" will. And this will cause a big delay (again).
  7. Update: The indicator gauge (gear, brakes, airbrakes, flaps, afterburner) is working again. And because of the hotkey conflicts with the default KSP hotkeys (especially action groups) I will make them configurable.
  8. For some time? I have uploaded it today. Strange... (and the 2539 is the unique build number)
  9. Can you be a bit more specific or was this discussed a while ago without a solution? I do not remember what the issues with the mach ribbons are...
  10. I will see what I can do about this this evening. Both bugs should be easy to fix. EDIT: Fixed in 1.0.13-2539
  11. Yes you are right. I forgot to add them. I will do this today after work. EDIT: done
  12. I have uploaded a version for KSP 1.1.3. The fix for RSS is included but nothing else was changed. So there is no need to update if FF runs fine in KSP 1.1.3. And I have just done a very rough check if this build works. I'm concentrating to play (and test) KSP 1.2-pre at the moment. Same applies to NanoGauges.
  13. I know. But I try to avoid such additional constraints. There are quite a few of them in FF and some of them have caused problems in the past.
  14. I can't say anything about ckan. But I have already updated it for the KSP 1.2 pre release. But I will wait until the official release of KSP 1.2 to upload it.
  15. Hello! Im updating FF to KSP 1.2 currently. The change from Kerbas_ad_astra is included in the next release. UPDATE. It's working in KSP 1.2-pre. But some vessels do start in flight and just land immediately on Kerbin and so kerbals will get a landing ribbon immediately.
  16. Just checked: The link and file seems to be ok.
  17. Chute detection is not implemented in 1.0.7. I have updated to 1.0.10-2467. Just minor fixes. For thos who like the hotkey: Please try it again.
  18. Can you tell me the name of the part you used as a parachute (and the mod its included in)? Maybe I can detect them, too.
  19. Just tested it. RealChute works for me as it should. At least with stock chutes,.
  20. Maybe not. And maybe there is not much I can do about that.
  21. I have seen it myself yesterday. But its rare and occurs randomly as it seems.
  22. Its not FF that is loading the ribbons, its KSP. And it takes 12 seconds on my system to load the png files. I do not really think its worth the effort to reduce the loading time of KSP by 5 to 10 seconds (or maybe less). But to be honest: i do not know if DDS is possible. Maybe. Internaly there is no suffix for the files used. Just try to convert them yourself and replace them. The drawback: its not that easy to edit them anymore. This is the code that accesses a ribbon graphics: public static Texture2D GetTexture(String pathInGameData) { Log.Detail("get texture " + pathInGameData); Texture2D texture = GameDatabase.Instance.GetTexture(pathInGameData, false); if (texture != null) { return texture; } else { Log.Error("texture " + pathInGameData + " not found"); return null; } } FF didn't load the png files itself. KSP scans all folders for textures (in png files) and it will load them anyway.
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