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Bizz Keryear

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Posts posted by Bizz Keryear

  1. Any tips for what settings to use when converting to DDS?

    I installed EVE and then Astronomer's Edge of Oblivion pack and then used Paint.Net to convert to .DDS with these settings:

    http://i.imgur.com/0sOKr5u.png

    But the clouds came out a bit weird, very solid looking:

    http://i.imgur.com/kBHbagJ.jpg

    Well ... that looks very artistic ... like someone made a oil or acrylic painting.

    edit : did forget to mention ... that everybody should keep their hands away from the EVEoverhaul ... except for testing purposes ... it is very buggy I can not recommend to use it right now. (well it will eventually come with day time cities ... I have seen fitting texture for that in the mod)

  2. Pretty sure this is already on CKAN, it just needs to be updated to 1.0 to show up for a 1.0 install (or be marked as compatible in the .netkan file).

    Yeah, sorry. I just recently started to use that and was too stupid to use it right.

    and I really need kitobans navball ... I always make the navball bigger .. and the nodes are better, too.

  3. Our indexing bot is having a lot to do and it seems to have killed it for a while, awaiting a dev to give it a whack. The reason CKAN doesn't handle manually installed mods is because it cannot guarantee consistency without knowing what it installed, I don't forsee this changing.

    As for copying to clipboard I recommend you open an issue and do a feature request on github.

    It depends on ModuleRCSFX which doesn't seem to be out for 1.0 yet, at least not on CKAN.

    Well to be fair, there is a lot going on right now ... maybe too much.

    It works fairly well ... well I have to put on hands in the very last steps of modding it ... (it plays save and doesn't allow me to some legit combinations).

    Well, it is a modding program made for beginners anyway (while I use it to reduce the work)

    I do have a feature request. or more than one actually.

    1. That I mark mods even if they are incompatible ... so that they will be installed as soon as they are availble
    2. When uninstalling a mod the option not to delete it but to move it to a backup location. (great for finding bugs, aka. "Damm, what has crashed my KSP now?")

    edit: Active Texture Management 4-3 is (what I have experinced) broken in KSP 1.0 but there is version 5-0 which works (but not shown in CKAN)

  4. Just a short feedback:

    Bugs I found: (so you eventual can find and sort them out)

    1. Some textures are seem to floating (Mün) underneath it is pitch black since it is bluish in color it looks like water.
    2. There is this wired box issue that appears around Kerbin from about from about 7km to almost Mün orbit (I time warped so I don't know exactly but it is a whole lot bigger than shown in map mode). On map mode you can see it in certain directions only (seems to have something to do with the Kerbol light) but it looks very much like a box around Kerbin. And the camera only catches it above horizon.
    3. umm there was one more I did forget just now. Well, you have to do enough anyway. So I might report it later (or maybe it is fixed then) when I test the next version.

    Keep up the good work.

  5. I can report it works fine ... even though I thought for a moment it didn't

    ... and I destroyed a symmetry I didn't wanted to.

    While this thing is really cool there are some features I'd like to request.

    1. A Message ... in best case including which part you just have destroyed the symmetry of (and maybe a short highlight) and maybe the part it was connected to (also highlight that).

      You know that there is the problem hitting the right part in VAB / SPH can be sometimes a chance of pure luck


    2. And undo ... hitting the right part by pure chance ... brings me the topic of an undo ... since the KSP internal doesn't seem to recognize those changes. (well I might be wrong due the lack of feedback)

    -------------

    forgive my language abilities I am half asleep right now.

  6. Update: In map view, tracking center, or title page, Kerbin and Laythe's surface is a white ball with bright red swirls on it

    I did the install first from CKAN, saw this and removed it. Then I did a manual install from the download here while carefully following the instructions and got nearly the same result.

    any ideas? questions?

    KSP 90

    OpenGL mode.

    all textures were the medium, or recommended.

    http://www.uhl.com/kspastro-pack.jpg

    I found out by step by step removing CFGs until It worked ... it is the dust cloud CFG that messes things up. remove that and it should work fine (at least it did it for me)

  7. Configs will get some love a bit after 1.0

    Great to hear.

    Anyway as short feedback: It is broken in 1.0 (maybe the the quick dirty fix of smoke screen didn't made it) it works in the assembly building, though. (this is just meant as status feedback, no pressure)

    Keep up the great work it makes the game better.

    edit: Seems to work ... dunno why it didn't while 1st testing it. I do see the cold effects on the engines, but I don't see anything on the tanks (prelaunch).

    They might be under the surface ... but then I should see them below the tank ... maybe there also is an option to make them more prominent ... to exaggerate them comic style since KSP very much is like comic style.

    Well, I can't figure out your CFG ATM, though. Otherwise I would try things myself. Well i might give them later a second look.

  8. Another thing I'm seeing, is that when I use the FASA launch towers, they seem to magically re-appear at about 6k meters, often hitting my rocket and destroying it. I managed to catch it in a screenshot:

    http://www.the-shadows.net/dirpics/Kerbal/TowersMidFlight_Good.png

    Yeah, have the same problem ... did only a very quick test of the Fasa towers, though and had only a very tiny one stage rocket which barely reached 50k.

    Anyway the the Umbilical Tower (and only the Umbilical Tower only) followed me up reappeared every few km and same on the way down. Then it disappeared completely.

    The rest stayed on the launchpad, though. (To be clear the one that followed hasn't reappeared on the launchpad).

    Edit: The 1.25m Redstone Clamp was considered as symmetry part with the FASA Launch Tower in the editor. The FASA Launch Tower has its lower hatch obstructed which makes it impossible for Kerbals to come out of the lower end. I placed placed a BZ-52 Radial Attachement point (Kerbal stock) against it and a Mk1 Lander Can on its attachment point as work around. But after loading it onto the launchpad the lader can was displaced.

    If needed to I cam make screen shoots but to lazy right now.

    Edit 2: If not decoupled the Umbilical Tower will provide power and fuel to the Rocket even after launch ... making it an infinite fuel source. ... and if visually left behind it still appears in staging.

  9. NO! I won't be updating RCSBA!

    Also a pretty please from me.

    I guess exams comes first ... but don't you not even have some short minutes left to recompile it against 1.0? (and then update the 1st post that you made a quick dirty recompile)

    Anyway good luck with your exams.

  10. Ok, I was just about to ask if it is still compatible ... and then I have read it is and a updated (recompiled) version is coming.

    Thank you so much for this mod. (and I hope the new one is coming soon)

    Btw. have you ever considered to make it CKAN compatible?

  11. Ok, from my experience it is far from perfect especially now where so many mods are updated... but it seems cool and reduces lot of work.

    I wish I could update mods that I manually installed with this tool.

    edit: I found some mods on KerbalStuff that are marked as CKAN, that are updated to 1.0, but do not appear in CKAN (like kOS Classic)

    edit 3: Stock Bug Fix is missing its homepage in CKAN.

    Btw. I would love to copy the in CKAN shown addresses for the mods into my clipboard. (Due to the fact that my standard browser isn't my set as my standard browser ... cause I don't like that several installers and programs open websites without my consent ... they are all now redirected into a super secure browser in .... mode [it is in pron mode all the time .. doesn't know anything else ... it also has disabled any tracking method that was possible to disable].)

    edit 4: it is missing planet shine which is updated ... but it has the option to install libaries that depend on planet shine and then complains that planet shine does not exist. however if planet shine is installed it complains that planet shine is installed.

  12. You can already use blizzy's toolbar (which removes that icon) - the option is in the visuals section. Assuming Blizzy's new version works the same :)

    https://sites.google.com/site/kspalternateresourcepanel/_/rsrc/1394194821085/images/KSPARPMAP2-Styling.png

    I am coding up the 0.24 stuff in between forum posts which should fix all the button stuff . back soon

    You are the man, dude... this thing is really cool.

    And kinda like a drug ...

    At first I was .. "meh ..a resource mod .. do I need it? ... well looks kinda neat .. also bored ... I am giving it a shot"

    And then I was "WOW.. look at all those possibilities. .... I CAN'T GO ON LIVING WITHOUT IT *foaming_twiching_eyes rolled backwards*"

    Cool thing that it basically works in 0.24 error free (at least no crashes)... but natively integrated would be even nicer...

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