Tuupertunut
Members-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Tuupertunut
-
I think I found and fixed the issue and will be making a PR shortly. It was that the FAR model is not ready for force computations immediately after exiting time warp. It was not yet fixed even in the latest Github commit.
- 981 replies
-
- 2
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
Another bug: https://github.com/neuoy/KSPTrajectories/issues/186 (Trajectory does not reset after time warp in FAR model) still exists even though it was claimed to be fixed in 2.4.4. The bug only happens in FAR aerodynamic model, not the stock one.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
Here's one: The "Swap left/right clicks for toolbar button" checkbox actually toggles between four states: - left click disable, right click menu - left click disable and menu, right click disable and menu - left click menu, right click disable - left click nothing, right click nothing I haven't tested if this happens also without any other mods.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
Github issues are disabled. Do you wish to receive bug reports here or Github?
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuupertunut replied to Galileo's topic in KSP1 Mod Releases
ping also @Yukkine @bdole92 I found why this Scatterer black sky bug happens and a fix for it. For a technical explanation, see https://github.com/Galileo88/Galileos-Planet-Pack/issues/70. For a fix, apply these changes to your GPP config files (or just download the 3 updated files and replace the originals): https://github.com/Galileo88/Galileos-Planet-Pack/pull/71/files- 7,371 replies
-
- 2
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
[KSP 1.12.2] VesselMover Continued (Sep, 2021)
Tuupertunut replied to jrodriguez's topic in KSP1 Mod Releases
Robot arms are still flying to infinity with that patch. Here is a log file. There are remnants of some other mods as well. The flight happens when there is a (quite funny) log print "[Progress Node Reached]: RecordsAltitude". BTW how can I enable the new Move Launch feature? -
Yeah, the downside of having version specific binaries is that it's no longer compatible with future versions. Fix suggestion: If a newer version is detected, make it load the latest binary.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
Proper intercept angles for moons
Tuupertunut replied to Tuupertunut's topic in KSP1 Gameplay Questions and Tutorials
There is now a new version of my lead angle calculator. This version is pretty robust, and can be used for ship-to-ship, ship-to-moon and planet-to-planet Hohmann transfers. https://instacalc.com/51180 -
Why can't I make this a subassembly?
Tuupertunut replied to photogineer's topic in KSP1 Gameplay Questions and Tutorials
Because you have a full ship that has the starting part in it. You can only make subassemblies of ship segments which don't have the starting part in them. Those segments become transparent when you take them off the ship. -
Better than asparagus staging?
Tuupertunut replied to 700NitroXpress's topic in KSP1 Gameplay Questions and Tutorials
I have made some tests with jets as lifters too. For the fuel, I suggest to use engine clusters with one fuel tank in the middle and a few (maybe 4-8) engines and their intakes on girder segments or m-beam 650s. (I'd use the m-beam for lower mass) This way you'll save a lot of mass. Also do the gravity turn in 10km and of course, use turbojets because you can get higher with those. Picture: -
Atmospheric Density Table
Tuupertunut replied to Specialist290's topic in KSP1 Gameplay Questions and Tutorials
Is it intentional that the words density and pressure are mixed and used for the same purpose? -
Proper intercept angles for moons
Tuupertunut replied to Tuupertunut's topic in KSP1 Gameplay Questions and Tutorials
It seems to vary between 93° (laythe) and 115° (minmus). The difference is a lot smaller than I expected but is still important if trying to be as efficient as possible. The importance of these angles grow significantly if your current orbit is higher. -
Proper intercept angles for moons
Tuupertunut replied to Tuupertunut's topic in KSP1 Gameplay Questions and Tutorials
I found which shows how to calculate these angles. It is meant for rendezvous of two ships but works also with a ship and a moon. I made a simple calculator for it: http://instacalc.com/16221Now someone could make a real calculator (ksp.olex.biz style) of it including graphics, presets for different planets and maybe even support for eccentricity if possible. -
Target or Orbit Prograde?
Tuupertunut replied to lokee's topic in KSP1 Gameplay Questions and Tutorials
Orbit prograde. Do it when Mun comes over the horizon (111 degrees lead angle). -
There are many exact calculations for interplanetary phase- and ejection angles. Some of them have average values like ksp.olex.biz which don't take account of eccentricity, and some have exact time-dependent values like eiden.fi/ksp. There are more than enough tutorials on how to do interplanetary transfers and it is possible to do a very efficient one by following those values. But, apparently there are no advanced moon transfer tutorials which contain exact calculated intercept angles (lead or lag angles) for going from a planet parking orbit to a moon of the planet (like from a Kerbin parking orbit to Mun or Minmus. Everyone knows the rule of starting the burn when the moon comes above the horizon. There are few other rules too like this and the 45° shown on the training scenario of the game. I tried to google that for many hours but found no answer. Then I found this old tool called KSP Orbit Mechanic and by putting there a low Kerbin parking orbit (80km) and the altitude of Mun (11400km) I found out the intercept angle to be 111°. (Image) The same value for Minmus is 115°. Now the problem is that the orbit mechanic is old and therefore doesn't include other planets and their moons. Also if it did, it would still not take account of orbit eccentricity like in the case of Gilly. Have you people found/made any documents of those intercept angles? Someone more comfortable with orbital math could do one or even a calculator for the angles. Or ksp.olex.biz could include this to their calculator.