-
Posts
176 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ
-
Could Laythe actually exist with real physics?
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to Themohawkninja's topic in Science & Spaceflight
Which really makes no sense due to the fact that Laythe has radius of 400 km and Mars has a radius of 3,396 km. With real world physics Laythe would be impossible even if it was solid lead. -
Could Laythe actually exist with real physics?
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to Themohawkninja's topic in Science & Spaceflight
I'd be more concerned with the fact that a body with such low gravity could have an oxygen based atmosphere. -
Why are more people Right-handed than Left-handed?
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to ZedNova's topic in Science & Spaceflight
There are more right-handed people alive and so there are more right-handed children born, genetics. Its a cycle that goes back a few million years where a tribe of lefties got eaten by lions and lost their spot in the gene pool. -
Tut-tut, you should be studying Welcome to the forums!
-
Buggy Mod Setup Is Easier To Figure Out Now
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to NeoMorph's topic in KSP1 Discussion
Heavily modded games will probably be much more stable after the mod makers fix some of the bugs that new game updates always cause. -
Physics are calculated by frame so short answer, yes.
-
Consolidate Stage Icons
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to Brok3n's topic in KSP1 Gameplay Questions and Tutorials
Are you adding parts using symmetry or individually? -
Planetside 2, Battlefield 1942 (its free now), Tribes: Ascend and Bomberman online.
-
Jool, purely for its healthy supply of moons. Your kerbals look quite happy with the landing by the way.
-
Nice! Song of the year, every year.
-
The left kerbal's feet look like they're clipping through the table and their hands could use a little tweaking in my opinion. Overall, a good job.
-
How to make a moon base
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to CookiezFort's topic in KSP1 Gameplay Questions and Tutorials
Consider downloading the H.O.M.E mod and the Kethane mod, they make base construction a little more worthwhile. Maybe you should watch something like or , he starts building a moon-base around episode 10 in that series. -
Landing next to something
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to Elbereth's topic in KSP1 Gameplay Questions and Tutorials
When you are landing on a planet or moon with an atmosphere make sure you compensate for drag by putting your theoretical impact site a little ahead of your intended landing zone. -
Read the OP before posting...
-
Omfg hep me, hep dem!
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to Squibtard's topic in KSP1 Gameplay Questions and Tutorials
If you have difficulty reaching orbit with enough fuel to return you may have difficulty rendezvousing with your stranded kerbals. Practice with a probe before attempting another rescue. -
Then no, you sure your computer could even handle it?
-
Transfer Kerbals from one ship to another
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to matts73's topic in KSP1 Gameplay Questions and Tutorials
You can install the Crew manifest mod, will do everything you want. EDIT: Ninja'd EDIT 2: Not Ninja'd, I'm just blind -
I have an obsession with putting relevant parts from every mod on most of my ships to cover all possible scenarios. Over-engineering to the highest degree. Does my command module need more batteries, aux tanks, communications and scientific scanners? Yes it does. 64 bit unity will be a godsend for me.
-
Kerbin is 64% the size of Earth, is that not the agreed upon scaling factor??
-
Eve actually, funnily I have landed a kerbal on every planet and moon except Duna where I have built an orbiting space station to manage probe missions. I will send a kerbal to Duna one day but there is just something about having the closest planet untouched by kerbal boots interesting and mysterious for me. Its probably because we have yet to go to Mars.
-
Landing and leaving Laythe, how?
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to mcbmaestro's topic in KSP1 Gameplay Questions and Tutorials
Laythe has less gravity and a thinner atmosphere than Kerbin. Use a few parachutes for descent and have around 3.5 km/s of delta-v to get back into a low orbit. -
Not sure about this, but I don't think you can have a signature or avatar/profile pic until you lose your curious george title (after 5 posts)
-
How to build a Mun base
Sᴄɪɴᴛɪʟʟᴀᴛᴏʀ replied to Rockhem's topic in KSP1 Gameplay Questions and Tutorials
X = Engine & fuel tank H = Structural girder O = Docking port/command pod X-------X --H---H-- ----O---- --H---H-- X-------X Dock what you want to land under the command pod and drop it when you're hovering a few meters above the surface.