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Cydonian Monk

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  1. Anny Kerman Year 78 day 187 - Low Münar Orbit "Hawk 2 Orbiter, calling Hawk 2 Ground. Come in." Anny let his hand up from the transmitter and listened. "Jervan?" Only silence responded. "Geneble?" Dead air. He had been in orbit around the Mün for two days now. Two days since the lander crew of the Hawk 2 departed for the surface. Two days since all contact was lost. If he stayed any longer he would run out of life support. The ship was already beyond the point where three kerbals could return to Kerbin. The lander would have run out of supplies the day before, but Anny wouldn't allow that thought to cross his mind. "C'mon guys! I'm _NOT_ going to be the 'One that came home.' Please?" Nothingness and static. He had lost count of the number of times he had orbited over their landing site, but the window for burning back to Kerbin wouldn't open again for another few days. He looked forlornly out of the window at surface where his friends had landed, wondering what could have happened to them. And then the radio crackled. A faint voice could be heard against the static. "Anny." "Jervan?!" "Anny. We're safe down here. There's a base. You can't go back to Kerbin. They're looking for you. On your next orbit land at the target site. You remember how to land, right?" "C'mon now, you know I landed on The Mün already! Next orbit." And that was it. The faint voice Anny couldn't confirm as Jervan was gone. By the time he was approaching the trans-Kerbin injection node he wasn't even sure it was a real voice. What if it was a Mün Siren? Trying to lure him to his death on the Mün rocks? No, he was convinced, it was a real voice. He missed the escape node. The landing burn was easy. He set up a course that would bring him down overhead of the landing site so he could conduct a bit of surveillance before setting the orbiter down on the regolith. There would be no return from this landing, and if the Hawk 2 lander was nothing more than debris scattered across the surface of the Mün there would be no point. He spotted the giant rover the instant he came to a hover. And the giant flying saucer. Anny brought the orbiter down near the giant rover. It was a more difficult landing than his previous trip to the Mün, both on account of his no longer being a pilot and the lack of landing legs on the orbiter. The engine bell crumpled under the weight of the spaceship above it, and the Hawk 2 orbiter rolled over on its side. Anny jumped out and looked around the site. To the left was the large flying saucer, the Hawk 2's lander, and what appeared to be another small lander. In front of him stood the largest rover he'd ever seen. A silhouette waved to him from inside the rover. Jervan? He tried contacting them on his suit radio to no avail, so he walked over. When he got closer a large bay opened at the rear of the behemoth and a ladder descended to the Münar surface, so he climbed aboard. The inside was as spacious as it looked from the outside. Two kerbals he didn't recognize helped him out of his EVA suit and led him into the main cabin. Anny looked around, not seeing Jervan, Geneble, or any kerbal he knew. "What's going on here? Where's the rest of my crew." His two hosts said nothing and motioned for him to sit down, which he did. A third kerbal emerged from a forward cabin carrying headphones. He walked in front of Anny, smiled, then handed him the headphones. "This will explain all your questions." Anny put them on. Soft music was playing, a familiar tune he hadn't heard in decades. Soon afterwards he drifted off into a deep, relaxing sleep. Ad Lunam - Origins - Around the World in 33 Minutes Kerbonaut Recruitment Drive Year 1 day 232 - Cape Kerbal "I'm telling you I'm a pilot. I flew 63 full missions and 22 milk runs, on top of all the barnstorming I did before The War. Look it up!" "I have." The recruiter tossed a folder across the desk, causing it to flip open and reveal a single page within. He pointed at it. "We ran your name through the computer, and it says you're a Scientist." "Well, the machine made a mistake. I don't know the first thing about science. Check it again." The other kerbal grumbled, then spun around to face a terminal behind him. He clacked away at the keyboard for a few moments then paused. "You sure your name is spelled correctly? A. N. N. Y.?" "Yes." "Not A. N. N. I. E.?" "I look like a girl to you?" "Ha! Well you don't look much like a pilot." He slapped at the large "Return" key on the keyboard. Anny could hear the clicking and clacking of relays and an unidentified whirring noise in the machine. A few minutes later it spat out another sheet of paper, which the recruiter glanced over quickly. "Anny Kerman. Scientst." He placed the new page in Anny's folder, closed it, and placed it atop the stack on his desk. "Look, I'm sorry son, there's nothing I can do for you. The agency specified 'pilots only' so that's all I can take right now. Maybe come back in a few Münths when they expand the crew roster." The recruiter smiled. Anny thanked him, pushed away from the desk and was about to leave when a plan hatched inside his cavernous unscientific head. He sat down, leaned back in the chair, propeed his feet up on the desk and grinned at the recruiter. "Y'know, maybe mom spelled my name wrong afterall." Joker 1 Launch Year 1 day 239 - Cape Kerbal DEMO-13 Jeb's "unauthorized" launch in the Joker-0 had proven that kerbals were ready to fly atop rockets. Wenher, though mildly upset over not being consulted (and that whole business with being stuffed in the "kapsuul"), had gone over Jeb's design and made some improvements. Improvements that would make the second flight a bit more impressive. The biggest change was the addition of the Songbird upper stage. This extra stage would kick in once the K-5 was spent, hopefully boosting the small capsule above the atmosphere. Also unlike the previous Joker, this launch was managed by the Flight Controllers under Gene's command. The launch was perfect and the Songbird stage carried Jeb and his capsule to 80km, smashing all records and earning Jebediah the title "First Kerbal in Space." The capsule was freed from the second stage once reaching apoapsis, kicking itself well away from the now spent Songbird using a pyrotechnic separator. The descent was mostly unremarkable. No flames to speak of, even with coming in at a steep angle. Jeb reported minor heating, but not even as much as he had experienced on the supersonic flights. The single parachute deployed just below 4km, and fully unreefed a few hundred meters above the ground. Something must have caught the attention of the reporters and staff photographers, as nobody bothered snapping a post-flight picture of Jebediah. First kerbal in space? Why would anyone ever want a photo of that? He even had to walk back to KSC by himself. Strange. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Crew[/td] [td]Duration[/td] [td]Mass[/td] [td]Cost[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr][td]Joker 1[/td][td]Jebediah[/td][td]9m14s[/td][td]12.4[/td][td]10,296[/td][td]80,813[/td][td]28.0[/td][/tr] [/table] The Seeker Project Year 1 days 246-271 - Cape Kerbal DEMO-13 The success of Jebediah's Joker launches spurred an interest in "going around again" or, as the scientists were calling it, "Orbit." While Wernher had some of his team working on more efficient engines and fuel tanks with a lower dry mass, he felt it might be possible to place an object into orbit using existing equipment. The idea behind the Seeker Project was to combine the K-5 liquid booster and Songbird second stage with one of Bill's sounding rockets for use as an upper stage. Wernher's "kapsuul" was repurposed as the control hub for the two lower stages. A new compressed-gas reaction control system was developed to allow for the spacecraft to orient itself prior to firing the orbital stage, as seen below. Two thruster blocks were all that was required for the RCS, as that provided both roll and pitch. Yaw control could be achieved by rolling 90 degrees and using the pitch thrusters. This design was used for the first three Seekers, with Seeker 2 being the most successful. (And the only one that reached a deployment altitude greater than 70km.) A variety of problems plagued this design. Foremost, the "kapsuul" was being treated by KSP as the root part, despite being neither the first part added nor the only probe core. So when the sounding rocket stage was fired, focus would remain on the Songbird. This configuration also made it difficult to reach a good deployment altitude. The Seeker 3, a design that had worked previously (in an alternate universe), failed miserably and spun out of control. As a result none of the first three were successful in placing an object in orbit. Ultimately I decided to scrap the K-5/Sounding Rocket combo and just moved on to placing something in orbit. Anything. Funds were running low, and I really needed to finish off that orbital contract so I could start taking other contracts. Contracts that paid good money. I knew the K-5 and Songbird were close to being capable of doing the deed, so, after some minor modifications, that combination was used for the fourth and final Seeker mission. Gone was the heavy RCS system, replaced by engines with gimbal (the modern LV-909) and a weak "black magic" force called torque from the "kapsuul". Some experiment modules were optimistically placed atop the rocket in the hopes they would be returned to Kerbin. It was a negligible added mass for a huge potential return in science data. Thanks to these changes and the upgraded Songbird, the Seeker 4 became the first artificial satellite of Kerbin crafted by the hands of kerbals. Yet it couldn't stay in orbit for long. Batteries. Batteries. Batteries. Power. Always a problem in the early game. Not only do probe cores suck down energy at an incredible rate, but there is no way to get it back in the early game without using a LV-T30 or LV-T45 engine. So, as much as I would've like to have left the Seeker 4 in orbit for münths or even years, it had to return after a single orbit. The science it had gathered was useless if it was always 74kms up. After one orbit the Seeker 4 used its black magic to reorient itself retrograde and burn. I knew my only hope of recovering the science was to land the "kapsuul" on solid Kerbin, as the force of impact with the Songbird still attached would be fatal with a water landing. And I failed. The spacecraft exploded upon coming into contact with Kerbin's Ocean, the debris sinking to the deep blue bottom of Jeb'y Kerman's Locker. All that science data lost forever. The Seeker 4 was the end of an era on Kerbin. Rocketry was now an accepted pursuit, with engineers and scientists flocking to Cape Kerbal from all over the planet. With crew'd spaceflight having been proven safe by Jebediah, and orbital spaceflight having been proven possible by Wernher, the DEMO program was ready to move to its next stage: Placing a kerbal into orbit. With that new purpose came a new name - DEMO 18. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Mass[/td] [td]Expense[/td] [td]Income[/td] [td]Science[/td] [/tr] [tr][td]Seeker 1[/td][td]14.4[/td][td]12,001[/td][td]4,587[/td][td]7.0[/td][/tr] [tr][td]Seeker 2[/td][td]13.7[/td][td]11,359[/td][td]0[/td][td]1.7[/td][/tr] [tr][td]Seeker 3[/td][td]13.9[/td][td]11,684[/td][td]0[/td][td]0.0[/td][/tr] [tr][td]Seeker 4[/td][td]14.3[/td][td]11,020[/td][td]60,244[/td][td]40.0[/td][/tr] [/table] Kestrel 1 Launch Year 1 day 324 - Cape Kerbal DEMO-18 There was considerable debate amongst the kerbonaut corps as to who would be first to orbit the planet. Jebediah was the logical choice, being the only kerbal to prove he could live in space. The two new pilots, Annie and Jenzer, were also considered front-runners for the flight. Nobody expected Bill or Bob to be first. (Few understood why they were part of the kerbonaut corps in the first place.) There was no rush for the administration to choose however, as upgrades for the launchpad and other facilities were required before the Kestrel Program could begin. The larger mass and taller rockets required for placing a kerbal into orbit necessitated improvements, as a strange mystical prompt kept alerting the VAB crew to the excessive height and mass of everything they tried to launch. Even something as small as the Kestrel. And so 50 days later the first craft rolled out to the new launchpad. A small bird of prey with a smaller passenger, none other than Jebediah Kerman. Rumours were circulating that Jeb had threatened to "take his capsule and go home" and no one was interested in using Wernher's 3-body "kapsuul," so all objections were dropped. Gene had his small flight operations crew assembled in Mission Control, each controller prepared for the thousand different ways everything could go wrong. Behind him were more reporters than he could remember ever seeing, all crammed into the small press box they jokingly called the fishbowl. Wernher was pacing nervously at the back of the room, and would occasionally give the camera-wielding occupants of the fishbowl an artificial smile. Gene got his attention and waved him into the Flight Director's trench. "Doctor von Kerman." "Herr Kerman." "Call me Gene." He flipped a switch on his console to start the countdown and turned back to Wernher. "So, anything peculiar we should expect from this new bird of yours? Or are you normally this nervous?" The famous Westlander rocket scientist shook his head. "No, just always nervous. The Kestrel is only the K-5 wrapped in the smaller shell, built using more modern components and more efficient engines. Fewer tanks, lower mass, new name." "Kestrel, yes. One of the smaller birds of prey. I can only guess you have plans for the future. Right?" Wernher smiled. "Ve shall see, yes?" Gene turned a knob to free his headset from the foot pedal and stood up from his station. "Controllers, we need a go / no-go for flight." He glanced around the small Mission Control room and started calling out each station's ID, getting an affirmative "Go" from each. "Launch control, we're Go across the board, all lights green. Let's light this bird." "Copy flight" came the response from the kerbal at the very front of the room. The launch controller's job was the easiest in the room: Count down from 10 and press the large red button that dominated his console. Upon reaching zero he enthusiastically smacked the button with both hands. An electrical circuit closed, generating a pulse. The signal raced along the wires between the mission control and the launchpad at the speed of light, triggering a relay that toggled a solenoid that opened the fuel and oxidizer valves at the base of the Kestrel. Sparks were followed by flames followed by a river of fire, and Jebediah Kerman was away. The roar from rocket was drowned out by the roar from the press room. Gene thought for a moment the back wall of the building might have fallen off again then realized it was just the sound of applause, cheers, camera shutters and the raucous roar of the reporters. He elbowed at Wernher motioned back towards them with his thumb. "Where'd they get these guys? The sports desk?" Wernher shrugged. "Perhaps a few of them?" Completely missing the joke. The Kestrel let out its final screech just as the Songbird stage started to sing. Telemetry showed a good ascent profile and perfect performance from Wernher's new engines. Gene buzzed the Flight Surgeon to get a report on Jeb and got a big smile and a thumbs up as a response. "Flight, Booster. We show Songbird cutout." "Copy Booster. Fido?" "Yeah flight. We show good injection. Kestrel is in orbit with an apoapsis above 111km and a periapsis somewhere near 72km." Gene smiled and shook his fist in victory. "Copy Fido. CapCom? Let Jebediah know the good news. Good job kerbals, but we'll hold our celebrations until Jeb's Kerbin-side again." "Flight, CapCom." Bill took his foot off of his headset footpedal and cleared his throat before continuing. Gene heard it regardless, given that his station was a mere 4 feet behind the CapCom. "Showing LOS on Kestrel 1. Reacquisition in 30 minutes, give or take." Loss of Signal was an expected condition, as they had only built a handful of ground relay stations and so far there were no relay satellites in orbit. Twenty nine minutes later Jebediah's voice came booming over the feed. He was ranting about the emptiness of space, a large glowing disc on the far side of the planet, and a huge, endless desert stretching across the other continent. On the next orbit Jebediah made his intentions clear: He was going to land in this new desert, somewhere just west of Puerto Kabat. "Look, there's friendlies in Kabat, so worst-case scenario I have to hike through some sand. I'll be fine." Gene motioned to Bill to patch him through directly. "Kestrel, Flight. That's a negative on the desert landing. We can't have kerbonauts dropping down in enemy territory without prior authorization. Wouldn't want to start another war, now would we?" Gene waited a few moments for a response. Nothing. "Kestrel?" "Yeah, I heard you flight. Unless something has changed in the last few münths, Kabat is not one of the constituent states of the CCHR. Investigating the scale of the impact event would be helpful, correct?" Bill motioned at Gene, indicating LOS was just a few seconds away. "Besides, I'm Jebediah Kerman. What could possible go...." "Flight, CapCom. Showing LOS on Kestrel 1." "Copy CapCom." Gene ripped off his headset and tossed it at his station. He picked up his coffee cup to take a drink, only to find it empty. "Ok kerbals, we've got 30 minutes until Jebediah comes around again. More than likely we'll get a call from the defense minister long before then asking about some unknown spacecraft landing in enemy territory. So if you need a break, now's the time." The Jebediah Kerman was not one to be dissuaded by a grumpy Flight Director. He knew perfectly well he had nothing to fear from landing at Puerto Kabat, mainly because he'd spent more than a year there during the early part of The War. He had friends there. His old restaurant as there. He could probably even buy a new plane there if he wanted. What could he possibly have to worry about? Exploding on reentry would be a good place to start. He hadn't really expected the Songbird stage to melt during reentry, and perhaps it hadn't, but the flames shooting past the small window in his capsule were telling a different tale. They eventually were bad enough that he gave in and jettisoned the nearly empty tank and its engine. "Could'a sold that for scrap." Moments later the flames stopped. The capsule quickly sank into the thick air, and soon the noise form the wind was obvious. The chutes popped, unreefed, and fully deployed. And then he was down. The sand sprayed up in a geyser following the impact, and the capsule sinking down into the soft upper layer of dust. He wasted no time jumping out. "Last time I was here" he said to no one in particular, "there was a road along the coast. He looked behind him to the open waters, nothing but sand. He looked up the hill to the top of the ridge. Nothing but sand. "This doesn't make any sense." He grabbed the survival pack from the capsule, ditched his helmet, and started hiking for the top of the ridge. He'd get a better view from up there, right? The climb through the loose sand and ash was difficult, the view at the top even moreso. "Impossible." Where once the bustling country of Kabat had stood there was now only an ocean of sand. An empty feeling enveloped Jeb, a sensation that something was simply not right here. He took in the endless desert for a few moments more then started back down the hill to his capsule and the coastline beyond. Surely he could make it to Puerto Kabat if he just followed the coast, right? He was trudging eastward along the coast when the CCHR patrol found him. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Crew[/td] [td]Duration[/td] [td]Mass[/td] [td]Expense[/td] [td]Income[/td] [td]Science[/td] [/tr] [tr][td]Kestrel 1[/td][td]Jebediah[/td][td]1h14m0s[/td][td]13.4[/td][td]11,022[/td][td]33,897[/td][td]14.2[/td][/tr] [/table]
  2. Oooh. This is why we keep kerbals away from water. Must've had a leak in his suit's water lines. Dangerous bug, that. As many cool story possibilities as I can think of, it has the potential to be pretty ugly. There Can Be Only One.... Aldner Kerman in the persistence file's roster section, which means your save now has two EVA craft that are referencing the same Aldner. Have you tried having one of them climb back aboard? Pretty sure that'll make it worse. Recovering one of the two would really confuse things. Yep, too much KSP for today. Try again tomorrow. Maybe there'll be 3 Aldners by then?
  3. Happy to hear it! I was trying to have the next update ready for this past Sunday, but I had a guest in town and spent more time running about than expected. I did at least get to see some cool space stuff during my short vacation:
  4. When you set artificial deadlines and hard release dates, as has seemingly been done with KSP v1.0, there comes a point when you just have to release what you've got, bugs, warts and all. The beauty of modern software publishing is that we can patch nearly any running system or any program after it's been shipped. Gone are the days of cartridges with the code burned into them, and floppy discs with the game-critical v1.1 patch riding on them. Since patches, new content and bug-fixes are all of an equal friction for deployment, and a deadline is present, you have to make sure all the "required" features as present. They don't need to work 100%, but do need to "work" to the point where they don't break the main product. Everything that isn't a required feature? Drop it, come back to it once you've finished the parts that are required for release. If they're done in time for release? Good. If they're not? That's what v1.1 is for. Without knowing the state of the internal, unreleased code, it's impossible to say how you should spend your remaining time. Existing bugs from 0.90 are mostly minor annoyances, so if severe bugs are present from the new features, focus on those first. In the end, this isn't really the end. Calling it v1.0 was both inaccurate and premature, but it's just a number. Right?
  5. Ad Lunam - Origins - Moving On Up I wasn't originally going to "restart" and play a fresh game in 0.90, but those nifty sounding rockets showed up and I decided I wanted to see if I could bootstrap my way up from nothing. I also tossed in the "Old" retired Squad parts for good measure, including a few that have been upgraded since I started playing in 0.19.3. I'd already used them when making that "Bumper 8 - First Launch from KSC" photo some time back, and figured they fit. So once I'd built a sounding rocket that both agreed with my aesthetics and could reach the upper atmosphere, it was time to move on to stage 2: Combining the old with the new. Bumper Combined Tests Year 1 day 112-119 - Green Plains Airfield DEMO-13 The administrators of DEMO were impressed with Bill's work, but felt the project would be better served if led by a veteran rocket builder: Wernher von Kerman. There were some doubts about his loyalty, having served one of the other sides in The War, but none could question his mastery of rocketry. So Bill's DEMO-7 team was moved into Wernher's DEMO-3 team and the program renamed DEMO-13. The K-4 design that had harassed the enemies of the Westlands would now prove quite useful as boosters for sounding rockets. Here's a shot of a captured K-4 being launched during early tests at Green Plains: [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]K-4-006[/td][td]4m5s[/td][td]8.3[/td][td]22,227[/td][td]5.4[/td][/tr][tr] [/tr] [/table] Unfortunately each K-4 cost around 7,500 roots, making them too expensive to use as a sounding rocket. The payload compartment, called a "kapsuul" by Wernher's team, was repurposed as a giant battery. The parachute that had been used to return the K-4 test articles back to Kerbin was replaced with a fitting for a sounding rocket. A short time later and the "Bumper" sounding rocket was ready for flight. A total of 7 Bumpers were launched from Green Plains, featuring a variety of upper stages designed by Bill and the lower stage from Wernher's K-4. Combined they were more than enough to launch the testing payload far into the upper atmosphere. High enough to reach the ash layer even. Due to a small bug with KSP thinking the height of the small sounding rocket nosecone was ten meters, a different parachute system was used for returning the science to Kerbin. In all, the Bumpers proved to be an interesting solution to gathering the various high altitude science the sounding rockets payloads had to offer. And it gave me an excuse for playing around with the old, retired Squad parts. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Cost[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr][td]Bumper 1[/td][td]5m15s[/td][td]8.7[/td][td]8,215[/td][td]13,623[/td][td]0.0[/td][/tr] [tr][td]Bumper 2[/td][td]6m50s[/td][td]8.7[/td][td]8,260[/td][td]31,234[/td][td]0.0[/td][/tr] [tr][td]Bumper 3[/td][td]6m34s[/td][td]8.7[/td][td]8,260[/td][td]24,235[/td][td]5.4[/td][/tr] [tr][td]Bumper 4[/td][td]6m49s[/td][td]8.7[/td][td]8,260[/td][td]31,545[/td][td]0.0[/td][/tr] [tr][td]Bumper 5[/td][td]6m34s[/td][td]8.7[/td][td]8,260[/td][td]28,505[/td][td]5.4[/td][/tr] [tr][td]Bumper 6[/td][td]6m8s[/td][td]8.7[/td][td]8,260[/td][td]22,107[/td][td]5.4[/td][/tr] [tr][td]Bumper 7[/td][td]6m10s[/td][td]8.4[/td][td]7,360[/td][td]25,171[/td][td]5.4[/td][/tr] [/table] Bumper 7 - The final launch from Green Plains Airfield. X-Project Test Flight 4 - X-2 Year 1 day 139 - Green Plains Airfield DEMO-8 Green Plains was all abuzz with the latest rumor: DEMO operations would be moving to an equatorial facility along the coast to the south. Jeb and the supersonic teams with DEMO-8 were to fold their research work into the main rocketry team under Wernher von Kerman, and the project would be rebranded DEMO-13. This had yet to be made official though, so Jeb and Sigsey pushed ahead with their fourth flight. The previous X-flights had mostly relied on black magic and reaction wheels for flight control, a less than ideal situation. The X-2 remedied that by adding some simple control surfaces. It increased the mass slightly, but the added maneuverability was expected to make the plane more efficient thanks to fewer losses due to pilot error. Having positive control made the deployment safer, as Jeb could allow the plane to descend a bit from the mothership before igniting the rocket. Jeb had something to prove with this test. His previous flight had set the altitude record for any kerbal-built object, a record that was then broken by one of that weird Wernher kerbal's rockets. This might be the last time a piloted aircraft would ever hold such a record, and he meant to be the one holding it. He pulled back on the stick and hit the ignition. The climb was a familiar thing. The rattle when he punched through the sound barrier routine. He pulled up a bit more as the rocket roared behind him. 10km. 12km. 14km. 18km. 20kms. Flameout. Top speed of 820m/s. Still drifting upwards. 25km. 30km. The air thinned to the point that the new wings had nothing to bite. The ash layer became obvious when he passed through it, but only because most of the atmosphere was under him. "Wow. You guys should see the ash clouds up here. Thick." And then the stars twinkled to life. "Oh. Wow." Jeb hardly noticed when he crossed 40km. The stars were bright, brighter here during the day then they ever were at night on the ground. So. Many. Stars. The plane peaked at 43,012m and started to descend again, falling against the air. The craft pitched over, bit the wrong bit of wind, and started to spin. Loss of control. It was a sensation Jeb had never before known. "Ok. Ok. Ok." He kept repeating, trying to remember what he was supposed to do here. Spin. Spinning's a good trick. No, that didn't work for 12 year old Jedis and wouldn't work for him either. And spinning was the problem, not the solution. Point down? Which way was down again? He could blow the parachutes, but at this rate of spin they'd probably just pull the ship apart. "Ok. Ok. It's ok. It's ok." Could he eject? Should he eject? Did he have a parachute? No. Why would Jebediah Kerman ever wear a parachute? Then it hit him. Black magic. He flipped the reaction wheels back on. The rest of the descent was ordinary. The chutes popped at 500 meters above the ground, pulling the little rocket plane upright. Jeb brought it down gingerly on its tail, but it still managed to fall over. At least this time it was all in one piece when he climbed out of the cockpit. He was all smiles when Sigsey found him. "What's next hoss?" "Next?" Jeb grinned even bigger than before. "Next I'm going to the stars." [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Speed[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr] [td]X2-Flight 4[/td][td]unknown[/td][td]820[/td][td]43,012[/td][td]5.6[/td] [/tr] [/table] Moving Day Year 1 day 148 This was when I decided Jeb should fly Bill and Bob all the way from Green Plains to Cape Kerbal, because flying this Firespitter bomber is just so much fun. Bob was not in agreement with me over the amount of fun to be had on the flight. I won't bore you with the boring details of an uneventful flight (especially since there's another flying mission coming up later), but they stopped off at the KSC Monolith once they arrived. Which led to this. Which led to some questioning of the weird shadows. And the lack of a photographer in the reflections. And a questioning and long observation of the three kerbals, as these artifacts had inspired strangely aggressive behaviors in others. It was the discovery of the monoliths that had led to The War, and it wouldn't do to have the three stars of the DEMO Program become mindless, violent brutes like those other kerbals. Ultimately, after no unwanted changes were observed, it was decided that Bill was too oblivious and Bob too clueless to be bothered, and that nothing could shake Jebediah. Not even being "taxidermied" by a monolith. Gene Kerman Present Day Darkness. Complete and total. A vague sensation of floating, but unable to move. Awake. Barely. Looking around served no purpose when vast nothingness is all you can see. Two lights blinked slowly to life. Two white dots against the endless darkness. Two blinding beams of light, burning directly into his soul. A crack appeared in the void, slowly growing larger and larger, tearing the nothingness asunder. The lights flared and blinded him with everything. Too much light. And then... nothing. A small rattle awoke Gene Kerman from his restless sleep. His arms and legs were sore and the throbbing in the back of his skull wasn't helping much either. He blinked away the night tears and terrors and looked groggily about the room. A strange room, clean, orderly, almost hospital-like. There were no windows in the room, only a single door opposite his bed. Atop a small dresser sat a shirt, some trousers, and a pair of shoes. The room brightened automatically as Gene sat up, tossing his legs over the side of his bed. A strange bed. Gene fought back his soreness, got out of bed and paced briefly around the room. There wasn't a knob on the door, only a small metallic pad where one would usually go. He dressed himself and walked over to it, instinctively running his fingers over the silvered pad. The door slid open. Beyond was another room, much like the one he was in. White, or grey, or beige, it was hard to tell exactly. There was a door opposite his, and two more to each side down a few steps. A row of windows ran along the ceiling. Skylights, looking out into the night. To the right sat a kerbal who was tapping away softly at a strangely-lit plate of glass. He smiled at Gene and waved the glass away. "Ah, you've awaken. Good." The kerbal had an accent Gene couldn't place. "We were starting to wonder if you were going to return to us. Please," he motioned towards a seat that had just risen from the floor opposite his desk, "won't you be seated?" Gene walked over to the seat and examined it. It was a solid form, made from the same not-white material as the rest of the room. "Where are we?" "You don't know? Hmm. We were afraid that might be an issue." A hand wave and the glass returned to the desk, more soft tapping, then waved away once more. Another smile, more cheerful than before. "Please, sit." Gene thought to protest, then realized conflict would solve nothing here. He sat, looked around the empty room, then turned back to smiley. "So, what now?" "Now we talk." Another smile. "Tell me, what is the last thing you remember?" "Well," Gene struggled with the memory. Was it real? "There was a dark room, and two bright lights." "Yes yes. Before that, please." "Ok. A plane. Carl. Some rebels. A fight. Senator Kerman." "Who?" Bumper 8 Launch Kerbal Space Center - Year 1 day 182 DEMO-13 "Senator Robert Kerman, I'm pleased to introduce the newest member of our team. Gene Kerman." The senator smiled a fake smile and shook Gene's hand as Chris continued on. "Gene here comes highly recommended from a small engineering school up in the riverlands. Stern, calm, understanding. Exactly the type needed to reign in this motley band we've assembled." "Glad to have you aboard son." More fake smiles. Gene started into a reply, but Chris had already led the senator off to meet the others. No doubt they would hide-out in the hastily built block house for the actual launch. Losing Chris Kerman, Administrator of the DEMO Program and de-facto ruler of space, and Senator Robert Kerman, the one who pays their bills, in a launch failure would not go well for the fledgling rocketry program. Gene tugged at his uncomfortable fire suit and checked the cameras one last time. First launch from a new launchpad and it was his duty to make sure all the pictures came out clear. Strange duties for a flight director, he thought, but somebody has to give the engineers something to review. They would also make for nice postcards for the program's growing fanbase. He spent some time chatting with the photographers to make sure the plan was clear, only to discover he was the rookie and the others had been photographing the Bumper launches from the onset. And then the countdown reached zero. It had been a short countdown as nobody could really be bothered to count all the way from 3 hours. (Who can count that high anyway?) In his memories Gene was a great deal closer to the launch than he had actually been. Perhaps that had to do with the extreme telephoto range used for that famous shot hanging in his office. Or perhaps it was due to the spotting platform being built in the wrong place at the new field. He wasn't quite sure. For some reason this Bumper flight had proceeded without an upper-stage sounding rocket. That discrepancy had been pointed out to Wernher. "The real Bumper 8 had a second stage, so why doesn't this one?" Wernher had just shrugged and mumbled something in the Westlander tongue about not wanting to RetCon the old photo to include sounding rockets that hadn't existed last September. The rocket reached a peak altitude of 13,405, surprisingly 100 meters higher than what had been achieved by the K-4 launches at Green Springs. Bill was licking his lips, hoping that his solid-fueled sounding rockets would also show such a marked improvement. The flight of Bumper 8 ended when it violently exploded after coming into contact with the ocean just a few kilometers off the Cape. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Cost[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Bumper 8[/td][td]4m30s[/td][td]8.0[/td][td]6,847[/td][td]13,405[/td][td]0.0[/td][/tr] [/table] Awk 15-25 Test Flights Year 1 day 182-192 - Cape Kerbal DEMO-13 As it happened the extra 100 meters achieved by the Bumper 8 had been an unexplained anomaly. Bill's tests of the Awk following that flight had been considerably less performant than he expected. Nothing had changed with the little rocket, but launching from such a low altitude (68m vs whatever the base altitude was at Green Plains) exposed the rocket to more of the thick parts of the lower atmosphere. Bill experimented with adding tilt to the craft at launch so Bob could gather science data from the biomes over the ocean. That didn't always go according to plan. Nope. Definitely not the plan. In the end they managed to collect the lower-atmosphere science from the water biomes using the Awk, but only after finding the absolutely perfect launch angle. The VAB crews breathed a huge sigh of relief when the Awk 21 finally pitched over and shot off in a direction not towards where they were standing. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Cost[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr][td]Awk 15[/td][td]2m43s[/td][td]0.5[/td][td]947[/td][td]4130[/td][td]4.2[/td][/tr] [tr][td]Awk 16[/td][td]2m42s[/td][td]0.5[/td][td]947[/td][td]4129[/td][td]4.2[/td][/tr] [tr][td]Awk 17[/td][td]2m46s[/td][td]0.5[/td][td]947[/td][td]4041[/td][td]4.2[/td][/tr] [tr][td]Awk 18[/td][td]2m46s[/td][td]0.5[/td][td]947[/td][td]4124[/td][td]4.2[/td][/tr] [tr][td]Awk 19[/td][td]1m5s[/td][td]0.5[/td][td]946[/td][td]200[/td][td]4.2[/td][/tr] [tr][td]Awk 20[/td][td]0m9s[/td][td]0.5[/td][td]946[/td][td]75[/td][td]0.0[/td][/tr] [tr][td]Awk 21[/td][td]2m17s[/td][td]0.5[/td][td]946[/td][td]2242[/td][td]4.2[/td][/tr] [tr][td]Awk 22[/td][td]2m12s[/td][td]0.5[/td][td]946[/td][td]2244[/td][td]0.0[/td][/tr] [tr][td]Awk 23[/td][td]2m8s[/td][td]0.5[/td][td]946[/td][td]1205[/td][td]4.2[/td][/tr] [tr][td]Awk 24[/td][td]2m9s[/td][td]0.5[/td][td]946[/td][td]1198[/td][td]4.2[/td][/tr] [tr][td]Awk 25[/td][td]2m10s[/td][td]0.5[/td][td]946[/td][td]1196[/td][td]4.2[/td][/tr] [/table] GSA 6 Launch Year 1 day 205 - Cape Kerbal DEMO-13 With the lackluster performance of the Awk, Bill was concerned his Grep-Sed-Awk high-altitude sounding rocket would no longer reach the upper atmosphere. His fears were confirmed a few days later with the launch of the GSA-6. With an upper envelope of only 15km, the GSA would need to be redesigned if it was to find a practical use again. Bill had some ideas though, and was wondering if perhaps there wasn't a way to use the increasingly popular liquid fuels to power his sounding rockets. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Cost[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr][td]GSA 6[/td][td]5m31s[/td][td]2.7[/td][td]1,540[/td][td]15,055[/td][td]0.0[/td][/tr] [/table] Joker 0 Year 1 day 225 - Cape Kerbal DEMO-13 Nobody was really sure how Jeb managed to steal an advanced-prototype K-5 rocket, attach a makeshift capsule atop it, and have it moved out to the launchpad, but nobody was willing to admit to helping him either. Nobody could touch Jebediah Kerman, chosen one of the space lords. But Joe Kerman? They'd hang him in a heartbeat. It had all started a few days earlier, when Jeb, Bill and Bob had started a heated argument with Wernher and his team of rocket goons over the "kapsuul" he was planning to use for the upcoming Kestrel launches. Wernher was insistent that 3 Kerbals could fit in it. Jeb's argument was that you could only fit three kerbals in the "kapsuul" if they had first been turned into green goo. Voices were raised, foreign languages were used, objects were thrown. And then Jeb shoved Wernher and two of his assistants in the "kapsuul" and closed the door. "Hunh. Guess you're right. I'm still not flying in it with two other kerbals. Make it larger or take out two of the seats." Jeb turned and stormed from the room, leaving them stacked uncomfortably on top of each other in the far-too-small capsule. One of Wernher's other assistants extricated them a few minutes later, but only after he throughly documented his observations. Jeb never explained where he found his capsule, but it didn't much matter once the rocket was off the launchpad. The K-5 was a simple rocket, more capable than the K-4 used by the Bumper project, but not enough to lift a kerbal beyond the atmosphere. Jeb didn't care - he just wanted to see the stars again. He rode the rocket straight up from KSC, firing an explosive decoupler once the rocket had spent its fuel. Just that extra little push. And then they appeared again, twinkling away as the dust layer was cleared, but only for a few seconds. Soon he was falling back towards Kerbin at a high rate of speed. Much faster than he had ever fallen in the X-project planes. The chutes popped open just as the K-5 rocket hit the surface. Hard. Jeb was glad nobody had been out for a casual stroll as nothing ruins an afternoon like having a spent rocket stage land on your head. The capsule was coming down right on top of the wreckage. Jeb was busy inspecting the rocket carnage when Gene and the recovery teams arrived. Gene Kerman, the flight director. Gene Kerman, who was completely unaware of any launches having been scheduled for that particular day. Gene Kerman, the usually level-headed and calm anchor of the new facility. He took one look at Jeb, the crushed K-5 rocket, the burned capsule. The entire scene. Gene was momentarily speechless, waving his arms between the set pieces and actors, finally pointing at Jeb. "You! Have you lost your mind?!" Jeb glared at him, blinked, then walked silently back to the space center. He'd had enough yelling for one day. His head had a date with a pillow on his bed in the astronaut trailer, and he meant to keep it. To sleep, perchance to dream. Dream a little dream. A dream of the stars. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Crew[/td] [td]Duration[/td] [td]Mass[/td] [td]Cost[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr][td]Joker 0[/td][td]Jebediah[/td][td]6m45s[/td][td]10.3[/td][td]8,585[/td][td]35,470[/td][td]15.4[/td][/tr] [/table]
  6. I've tried this. For me it cuts off after 24 kerbals. You then have to go to the Astronaut Complex, return to the VAB and hit Fill again. Do that enough and something crashes for some reason. Too many parts or too much thrust. I've managed to get it up to 10,800m, after which it keeps climbing, but the game stops tracking it. Not sure if it's a bug with a particular mod or the game proper, but since it would have to work with the mods I'm using.... It'll have to get redesigned. Since you asked, though, here's part of a launch attempt (about 5 minutes into flight at that point):
  7. Don't known about Pds314, but this is a 3072-seater: We have a 16-kerbal crew can for spaceplanes now. A 772-kerbal jumbo jet doesn't sound too far-fetched. Getting it to fly is just an exercise in mathematics and patience.
  8. Good question. I've got a ship/station design (so far unflown) that seats 3072 and have yet to load more than a couple kerbals on board during tests. The old CrewManifest mod/plugin had a button to "Fill all empty seats", so that might be a good place to start looking.
  9. Thanks! I've been trying to balance out mission reports with the story bits, and _may_ have gone a bit over the top with that last update. I'm going to go a bit easier on the next few because I'd like to get through these "flash-back" style missions and finish off the Duna and Jool exploration missions before KSP 1.0 hits or the flood of Null-Reference Exceptions sinks the Kraken's Harvest and the rest of this save file. Speaking of those NREs: They were bad enough a couple weeks ago when the Kraken's Harvest arrived in the Duna system (in that funny timeline called "Real Life") that they were corrupting both the save file and the config files for a couple of plugins (Trajectories was the most susceptible to them it seems).... But that's getting way ahead of myself.
  10. My first contact with the Internet? It was a cold winter's morning in 1993. I was late to this 'net thing, as we only had an old 8086 at home, and my Junior High School could barely afford to pay their heating bill. So 1993, 10th grade, first year of High School. There was this gorgeous beige box, a 486. Lean, sleak, fast. It was just... sitting there in the councellor's lab, unused, along with an old 286. Maybe there was a Tandy 1000 too. The "creative" types were always monopolizing the 30 or so Macintoshes in the English lab, so us low-born geeks were stuck with the 486 and its older brothers in the lab. So we used it to play games. Games as old as computing, passed around on tapes and giant floppies. New games we'd written in GW Basic or Pascal. Simple games, complex games, didn't matter. It was something to do. One morning an older geek nobody knew walked in and asked to use the 486 for a few minutes. "Just so I can telnet into my PC at home." We were stunned. "Telnet? What's that? It can talk to your PC at home? How? Elucidate." A few weeks later and we were all carrying around little black books with phone numbers of BBSes and IP addresses of all the good Gopher and WorldWideWeb sites. Those were the days before DNS was ubiquitous, or even available, so if you didn't get the digits, you didn't get the data. We spent countless hours and days logged into a particular local BBS, scouring the world for interesting sites, becoming some of the first UseNet trolls, and generally acting like teenagers on the 'net. And then Mosaic happened, and everything changed in an instant. But that's another story, and meant for another time.
  11. Nice report. Had a lot of fun with the sounding rockets myself, and kinda think they should be stock. (Or something like them.)
  12. Congrats! Nice mission here. Duna is such a fun little system.... I think you can get to Ike orbit and back with just the fuel in an EVA suit.
  13. I voted for "The Earth," but only because the definitive article is underrepresented. (Besides - Jules Verne's book would've been boring had it been called "From Earth to Moon.")
  14. Milzer's dream was terrible. They were at Duna, beautiful and orange Duna, yet something large and black as the night had their ship. Its inky tendrils were wrapped around the Kraken's Harvest's habitation ring. Two eyes, bright white against the black of space, looking into the very soul of the ship. A ship that was groaning, creaking, popping under the stress. And finally it cracked. Milzer woke up just as he was sucked out into space. He shook the nightmare off and made his way into the darkened galley. He fumbled about in the cabinets for a late night snack and nearly jumped out of his skin when he heard a loud crunching sound behind him. Two eyes, bright white against the black of space. He turned on the lights. "Oh. Jeb. Didn't expect to see you up already." Jeb was staring at him, holding his spoon aggressively in one hand, munching away on some crunchy, milk-less cereal. "Bad dream? Black tendrils? White eyes?" Milzer nodded. "Hmm. It's already hard to sleep. So many stars out there, so many things we've lost over the years. Dreams like that don't help." A loud clatter caused Milzer to jump. (Jeb continued calmly clawing away at his breakfast.) He turned to see Bill bounding head-first out of his cabin and falling face-first onto the floor. "Ow!" Bill brushed himself off, stood up, and made his way towards the table. "I'll never get used to this ridiculous gravity! Jeb. Milzer." "Morning Bill." Jeb lowered his spoon into the bowl of uncooperative cereal, corralled a few more puffs, then set back to his aggressive munching. "Sun's up, but it's not mornin'." Bill rubbed at his chin. "Well, I guess the Sun's down, depending on how you look at it. So what's the grub this morning?" He poked his finger around in Jeb's cereal, sending small artificially-colored random-sized puffs off into the cabin and eliciting a quick smack on the hand from Jeb's spoon. "Hey!" "Bill, you've had the dream, right?" Jeb put his spoon down into the bowl, took a drink from his squeeze-pouch, eyes still never leaving Milzer. "The bad one?" Bill wandered off to the snacks closet. "Big eight-legged thing, had breath like Bob? Ate the ship? Yeah, something like that." Jeb nodded. A strange silence fell over the room, interrupted again by Bill rummaging around in the snack drawer. It was too much for Milzer. "So, uh, Jeb, Bill. What was it like back at the dawn of the space age?" Jeb gave him a harsh look, then let whatever mean idea that had crossed his mind pass. "What's it been now? 77 years?" Bill nodded. "Well, 77 years for most of us." "Poor Bob." Milzer looked expectantly at Bill and Jeb, but nothing further was offered. "What about Bob?" "Yeah, Bob. What was that song he was obsessed with? Some old jazz piece? He kept playing it before the DEMO-7 launches. Drove the rest of us insane." "How should I know? I was off doing something productive while the two of you were playing with your toy rockets." "They were sounding rockets, not toys. And you were part of the same DEMO team as the rest of us." Milzer glanced between the two of them again. "DEMO? What's that?" Bill hmmm'd, finished what he was eating, then looked Milzer square in the eyes. "That's classified." Jeb growled. "Bill, c'mon now. That was forever ago." "Ok, fine. DEMO was a collection of teams put together by the new Unified Government for developing various advanced... things. The 'Development, Engineering, and Meandering Organization.' Or maybe it was Manufacturing. I was attached to a team working on sounding rockets for atmospheric testing, DEMO-7, and part of the Kerbin Atmosphere Research Program, KARP. Bob was some fresh new scientist. Jeb, well, Jeb was apparently doing something 'productive.' Whatever that means." "Flying. Not sitting around wasting time with cardboard tubes and gunpowder like you two." "Anyway, this was just a few münths after The War. We were all exhausted, and excited about going home. We set up shop at this old airfield in the northern part of the continent. We launched our first tests the day of the Zed dot Eighteen. The asteroid strike. I'll never forget that day." Ad Lunam - Origins - The Rocket Stuff Year 1 day 0. Bob thought the flight to Green Plains was smooth enough, despite the psychopath in the cockpit. He would've been more relaxed had somebody patched the shrapnel holes in the side of the plane or if they weren't riding with loaded rockets. A bit of turbulence caused everything to jump, and the kerbal across from him looked nervously back at their cargo. Neither had said anything since climbing aboard. Bob bit his lip and waited for his anxiety to pass before finally speaking up. "So what'd you do wrong?" "Wrong? How's that now?" "To land this crazy appointment. You're part of this DEMO-7 group, right? It's a punishment job." "Suppose I'm just good at blowing things up. I'm Bill." He waved his mittened hand at Bob, still holding on with the other for dear life. "Bill Kerman. You?" "Bob. Kerman. Like everybody else. They tell me I'm a scientist." "Yeah. You're the atmosphere genius, right?" Bob shook his head. "Not really. I woke up one morning in a trench. Some kerb came running out of the fog screaming about the war being over. I made a smart-aleck remark about the foggy weather and running at armed kerbals screaming about war, and suddenly this other kerb with a bunch of stripes was telling me that 'If I know so much about the weather, I must be a flippin scientist.' Next thing I know I'm on this plane." "Heh." Bill pointed at the cargo. "These are my rockets. Plan is, we fire a few, you take a few measurements, fire a few more. Make some changes here and there just to see which fly best." The plane banked hard to the left, pulling Bill forward into his straps. "There's balloons back there too." "Balloons?" Another bump and the plane was level and descending. Bob could only hope it was because they'd finally arrived. "Why didn't we use those to fly here instead?" Awk Flight Tests Year 1 day 1 - Green Plains Airfield DEMO-7 A few days later and they had their first batch of rockets lined up for testing. Bill wanted to wait until he had more rockets ready, but dark clouds had appeared overhead and the program heads wanted data on them. The Awk was a small rocket, barely taller than a kerbal, but it was stuffed full of some of the foulest smelling gunk Bob had ever caught wind of. He made Bill stand in front of the rocket for the prelaunch photo. "Just for scale." Bill looked up cautiously at the darkening skies. "Should we even be out here with the sky like that?" "Probably just a volcano off to the west somewhere. Now are you gonna get in front of the rocket or not?" Once everything was settled the two scurried off to the small bunker and fired the Awk 1 into the dark skies. The decoupler-rigged launch sticks were thrown violently off to the side by the rocket's exhaust as it crackled noisily upwards. Bob watched its ascent through a pair of old binoculars and pressed the button on his stopwatch when the flame disappeared. Bob and Bill were both busy taking notes when the parachute opened and the Awk 1 descended softly off to the South. A small explosion marked the cardboard rocket's landing. Cardboard _is_ one of the most volatile materials known to Kerbals, after all. They fired off 8 Awks that day. Awks 1-4 were simple rockets with straight fins, and proved to be less accurate than Bill had expected. All 4 of them fell in roughly the same area though, making recovery that much easier. Awk 5-8 used a minor modification to the fins, twisted to provide a nominal amount of spin. Bill suspected this would make the ascent of the rocket more precise and controlled, and wanted to repeat the same 4 tests. Bob motioned Bill out towards the Awk 5, camera in hand. "Are you going to make me stand in front of everything we launch?" "Nah, just the interesting ones." They ran back to the bunker and fired off the Awk 5. "Wow Bill! Look at 'er spin!" Four flights and four landings. These did prove to be a great deal more accurate, with all four landing on the runway. Bill decided to use spin stabilization on all their tests going forward. He was busy planning the next batch of Awks when the news reached them: the ash cloud was from an asteroid impact in the CCHR. Dust and burning embers were falling across the entire continent, and all planes were grounded until they could prove the air was safe. News was slow in those days, and most of the telegraph wires between the CCHR and the new Unified Government had been cut during the war. Results of the first 8 Awk tests: [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr] [td]Awk 1[/td][td]2m40s[/td][td]0.5[/td][td]4832[/td][td]9.2[/td][/tr][tr] [td]Awk 2[/td][td]2m39s[/td][td]0.5[/td][td]4832[/td][td]2.6[/td][/tr][tr] [td]Awk 3[/td][td]2m41s[/td][td]0.5[/td][td]4833[/td][td]0.1[/td][/tr][tr] [td]Awk 4[/td][td]2m41s[/td][td]0.5[/td][td]4835[/td][td]1.8[/td][/tr][tr] [td]Awk 5[/td][td]2m49s[/td][td]0.5[/td][td]4866[/td][td]0.0[/td][/tr][tr] [td]Awk 6[/td][td]2m49s[/td][td]0.5[/td][td]4869[/td][td]1.8[/td][/tr][tr] [td]Awk 7[/td][td]2m45s[/td][td]0.5[/td][td]4865[/td][td]0.0[/td][/tr][tr] [td]Awk 8[/td][td]2m48s[/td][td]0.5[/td][td]4866[/td][td]0.0[/td][/tr] [/table] The next morning Bill and Bob had six more Awks ready to fly, this time with testing equipment aboard. Two each of the materials, meteorological and aeronomy experiments. The Awk couldn't reach up into the higher ash clouds, but it could still give them good data for the lower atmosphere. All six landed in a spread to the West of Green Plains. Good science returns. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Awk 9[/td][td]2m39s[/td][td]0.5[/td][td]4840[/td][td]4.2[/td][/tr][tr] [td]Awk 10[/td][td]2m39s[/td][td]0.5[/td][td]4842[/td][td]1.8[/td][/tr][tr] [td]Awk 11[/td][td]2m39s[/td][td]0.5[/td][td]4861[/td][td]4.2[/td][/tr][tr] [td]Awk 12[/td][td]2m43s[/td][td]0.5[/td][td]4863[/td][td]1.8[/td][/tr][tr] [td]Awk 13[/td][td]2m39s[/td][td]0.5[/td][td]4861[/td][td]4.2[/td][/tr][tr] [td]Awk 14[/td][td]2m39s[/td][td]0.5[/td][td]4860[/td][td]1.8[/td] [/tr] [/table] Sed 1-4 Flight Tests Year 1 day 4 - Green Plains Airfield DEMO-7 Bill was trying to find a solution for reaching the ash layer that was quickly forming in the higher altitudes. His first set of tests were of a "longer cardboard tube," which he was calling the Sed. Naturally Bob forced him to stand in front of it and took a picture "for scale." The Sed was a bit longer than the Awk, and had an extra set of fins to add more spin stabilization. Four test flights were performed, all of which landed just South of the launchpad. Unfortunately the Sed only reached an extra couple hundred meters further into the sky, so Bill went back to the drawing board. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Sed 1[/td][td]2m20s[/td][td]0.7[/td][td]5257[/td][td]0.0[/td][/tr][tr] [td]Sed 2[/td][td]2m22s[/td][td]0.7[/td][td]5262[/td][td]1.8[/td][/tr][tr] [td]Sed 3[/td][td]2m22s[/td][td]0.7[/td][td]5262[/td][td]0.0[/td][/tr][tr] [td]Sed 4[/td][td]2m20s[/td][td]0.7[/td][td]5262[/td][td]1.8[/td] [/tr] [/table] Sed-Awk Test Flights Year 1 day 23 - Green Plains Airfield DEMO-7 A few münths passed by, but Bill had finally found the solution he needed: explosives. Or, more precisely, a way to separate two parts of a rocket. It was an invention he was calling "The Explosive Slicers." Bob just called them separators. Using these new Slicers Bill was able to stack an Awk atop a Sed. They were missing the chance to collect high-altitude samples with the ash layer thinning out daily, so there was a bit of pressure for this idea to work. Once again Bob insisted on a photo. The Sed-Awk was considerably taller than anything they'd yet launched, and required some work to get it pointed skywards. It also launched a bit slower than either of its predecessors. The separation of the Awk from the Sed created a small dust cloud, which at first caught Bill by surprise. "I expected The Explosive Slicer to cause a bigger explosion." In the end the Sed-Awk still didn't have enough to reach the upper ash layer. Four total tests were conducted. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Sed-Awk 1[/td][td]4m27s[/td][td]1.0[/td][td]9696[/td][td]0.0[/td][/tr][tr] [td]Sed-Awk 2[/td][td]4m33s[/td][td]1.0[/td][td]9833[/td][td]0.0[/td][/tr][tr] [td]Sed-Awk 3[/td][td]4m33s[/td][td]1.0[/td][td]9831[/td][td]0.0[/td] [/tr] [/table] Grep Test Flights Year 1 day 23 - Green Plains Airfield DEMO-7 Bill had another trick up his sleeve though. A "thicker, fatter" cardboard mailing tube was procured and packed full of solid explosives, with the intent of using it as the lower stage of a future multi-stage rocket. It needed to be tested alone first. The Grep was tested using a few different fin configurations, both large and small, spin stabilized and not. In the end four test flights were conducted and the results tabulated along with the rest. One major change was the addition of a decoupler between the payload and the rocket tube as Bill was worried the extra mass of the Grep would over-stress the parachutes. That of course allowed the rocket to fall freely to the ground and explode like unspent ordinance. Dangerous stuff, that cardboard. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Grep 1[/td][td]3m43s[/td][td]2.0[/td][td]6585[/td][td]1.8[/td][/tr][tr] [td]Grep 2[/td][td]3m43s[/td][td]2.0[/td][td]6613[/td][td]0.0[/td][/tr][tr] [td]Grep 3[/td][td]3m40s[/td][td]2.0[/td][td]6615[/td][td]0.0[/td][/tr][tr] [td]Grep 4[/td][td]3m50s[/td][td]2.0[/td][td]6775[/td][td]0.0[/td] [/tr] [/table] X-0 Flight 1 Year 1 day 28 - Green Plains Airfield DEMO-8 The airfield was silent and peaceful, shrouded in the thick morning fog. The rains the previous night had been clear a clean with only a hint of ash and the air had a certain coldness to it. Hanger crews were busy fueling the aged and battle-scarred "Mother of Necessity" and the small child of a plane she was carrying in her belly. Sigsey took a moment to glance out into the calm, cool morning. The birds stopped chirping, there was a flash of orange, and a kerbal walked calmly out of mists. Jebediah Kerman. "Hey Sigs! Got any gum?" "Oh, I might have me a stick or two. Where's your horse?" "Can't take a horse on a plane Sigs, you know that." Jebediah sauntered into the hanger and ran his hand along the length of the X-0. He stopped to pat his hand on its side. "Guess this bird'll just have to do. Who's flying today?" "Some new kid named Genekin. Thinks he's a hotshot pilot like his daddy was. Here." Sigsey handed Jeb his last stick of gum and put the empty pack back in his pocket. "Don't guess he knows he's not the one that gets to ride the rocket." "You tell him not to scratch my plane. Me and Mother have seen a lot of miles now." Jebediah tossed his helmet into the cockpit of the smaller plane and climbed aboard. He reached down to lift Sigsey up so he could help him strap in. Once Jeb was situated Sigsey pulled the last straps tight and gave him a tap on the helmet. "You be careful now, a-right?" "Who? Me? Don't worry about me. I'll be as careful as ever." At that Jebediah pulled the cockpit shut and gave Sigsey a thumbs up. "That's what I'm worried about." The last of the fog had burned off by the time the Mother and her child had taxied to the end of the runway. The takeoff was bumpy, but nothing the Mother of Necessity hadn't been through before, and in no time they were airborne. Genekin was running the engines hard as he pulled up to the first cruising altitude. Jeb had a view of exactly nothing from inside the bomb bay. He could feel the plane climb steeply and bank hard to the left, and could watch the altimeter climb, but he wanted more. The plane leveled off briefly and the radio cracked. Sigsey checking to make sure Jeb was ready. "Let's go!" The plane pitched up sharply, a light lit on Jeb's dash, and he smacked the drop button with his fist. The X-0 dropped from the bay, it's rocket engines lighting immediately. Jeb was pulled back into his seat by the force, barely able to keep his hand on the stick. He thought for a moment the little rocket plane was about to rattle itself apart. He started reading his speed into the radio. "250. 280." A bump caused him to nudge the throttle the wrong way and suddenly he was flying upside down. "Whoooah! 320. 325. Really starting to rattle up here." He teied to pull the plane upright again but lost the fight. "330. Mmmmmm." It was all he could do to keep the stub-winged little X-0 level and under control. The small vibrations became huge. Three-fourrrrtrty." And then he passed through a cloud and the vibrations stopped. Control returned and he brought the horizon level. "380! I think we've finally done it now boys! Yeeeeeeeeehaaaaaa! 400. 430. 455. 480. And flameout. 481 meters per second. Dropping like a stone now. 420. 360." There was a short violent shake as the plane went subsonic. "320. I can hear the wind again. 280. 260. Negative control on the stick. Popping the chutes." "We see your chutes Jeb. Hood deploy." Sigsey's voice crackled across the radio. "You put on quite a show. Big trail of fire. Disappeared into a cloud before we could blink. Think old Genekin might be a bit green." "I bet." Jeb leaned forward in the cockpit to get the plane to level out as it touched down. "The X-0 has landed. How 'bout you two swing by and pick me up? Tell the kid not to slice any of my wings off on a tree, ok?" Jeb waited for the recovery crew to show up so he could pose for the post-flight photo. The first post-supersonic-flight photo, that is. He slapped Sigsey on the back as they were loading up the X-0. "Ok Sigs, now let's do it again!" [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Speed[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr] [td]X0-Flight 1[/td][td]5m38s[/td][td]481[/td][td]6565[/td][td]3.9[/td] [/tr] [/table] Grep-Awk and Grep-Sed Test Flights Year 1 day 37 - Green Plains Airfield DEMO-7 With the Grep lower stages tested and ready, Bill set about building 4 more multi-stage sounding rockets: 2 using an Awk upper stage and 2 using a Sed. First up were the two Grep-Awk flights. The two Grep-Awk flights, while reaching 13kms in altitude, deviated too far from the launchpad for practical use. They were able to collect samples from the upper reaches of the Troposphere, which showed a still significant amoumt of airborne ash, but the tests were still short of the upper ash layer. Still, it was higher than any kerbal-built rocket had yet flown. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Grep-Awk 1[/td][td]5m6s[/td][td]2.3[/td][td]13776[/td][td]0.0[/td][/tr][tr] [td]Grep-Awk 2[/td][td]5m8s[/td][td]2.3[/td][td]13917[/td][td]0.0[/td] [/tr] [/table] The Grep-Sed was essentially the same rocket, using a longer Sed as its upper stage. The fin arrangement had been altered for these flights, going with a lower-mass option that still provided spin stabilization. The Grep-Sed outperformed the Grep-Awk only in the increased precision of its landing. The altitude difference was negligible, reaching only into the lower stratosphere. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Grep-Sed 1[/td][td]4m59s[/td][td]2.5[/td][td]14055[/td][td]0.0[/td][/tr][tr] [td]Grep-Sed 2[/td][td]5m9s[/td][td]2.5[/td][td]14477[/td][td]0.0[/td] [/tr] [/table] X-0 Flight 2 Year 1 day 51 - Green Plains Airfield DEMO-8 Another day, another supersonic test for Jeb and his crew. The X-0 had been proven on the previous flight (proven to be unstable without thrust at least), so this time they were looking for more altitude and a new speed record. The "Mother of Necessity" climbed as high as her engines would allow, and Jeb punched the release. This time he was ready for the hard bump from the engine, and was able to pull the craft upwards. He pierced the sound barrier and went transsonic before the Mother lost sight of him. He read back his numbers over the radio. "6km 390m/s." Climbing would get him into the thin air. The thin air would allow him to go faster. "8km 460m/s." Faster was better. Jeb held the stick and the plane at a steep climb, well above the clouds. "10km 530m/s." Higher than any propellers could go. "12km 620m/s." The engines cut out and he continued to climb, drifting upwards on the thin wings of the X-0. "Whoo! Burnout, top speed 631m/s." The now spent plane nosed down and fell back towards Kerbin lile a lawn dart. "14,296km altitude. Better break out all the record books. Think you boys back there can do better?" "Give me a rocket plane like your's and maybe." Jeb released the chutes and drifted back down to Kerbin. He made a few notes and checked a few gauges before tapping the radio again. "Next time we need more fuel!" [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Speed[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr] [td]X0-Flight 2[/td][td]5m0s[/td][td]631m/s[/td][td]14,296[/td][td]3.5[/td] [/tr] [/table] Double Grep Test Flight Year 1 day 56 - Green Plains Airfield DEMO-7 Bill had another idea: What if he stacked two of the Grep boosters atop each other? Could it work? Would it be enough to reach above the stratosphere? The Grep-D (Or Double Grep) was the result. Unfortunately, even with spin stabilization the rate of ascent was too slow for the craft to be stable. The first test article went horizontal and was almost 10kms away from the test site. Bill thought it best to scrap the design and keep the extra Greps around for what would prove to be his most effective rocket yet. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr] [td]Grep-D 1[/td][td]3m55s[/td][td]3.6[/td][td]5894[/td][td]0.0[/td] [/tr] [/table] Grep-Sed Booster Test Flights Year 1 day 62 - Green Plains Airfield DEMO-7 Yet before he could test that, Bill needed to work out the kinks from the Grep-Sed booster system. So early on the morning of the 62nd day since the asteroid strike, him and Bob set out to conduct two more Grep-Sed launches. Bill wanted to see if a single set of spin-stabilizer fins would be enough for the entire flight. He was also experimenting with a new formula for the fuel, one that reduced the thrust of the Grep. The result was less than desired, with a deviation from the launchpad of 12km for an apoapsis of 13km. So he went back to the old fuel formula and repeated the test, this time with a marked improvement. Work could now proceed on what would be their most capable sounding rocket yet constructed. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Grep-Sed 3[/td][td]5m5s[/td][td]2.4[/td][td]13,028[/td][td]4.2[/td][/tr][tr] [td]Grep-Sed 4[/td][td]4m52s[/td][td]2.4[/td][td]14,644[/td][td]0[/td] [/tr] [/table] X-1 Flight 3 Year 1 day 67 - Green Plains Airfield DEMO-8 "More fuel" was the next logical step for the X-craft. A bit of tinkering and some tweaks to the Mother of Necessity, and the X-1 was ready to fly. She had 50% more fuel than the X-0, was a good meter or so longer, and was all Jeb could hope to fit in the cargo bay of his bomber. They set out on a clear morning, Genekin climbing aggressively to build upwards momentum. They were at the drop altitude in no time. "Time to soar!" Jeb screamed as he dropped from the Mother of Necessity and lit the rocket engine behind him. It took a bit longer to breach Mach 1, and the heavier plane took more oomph to ascend. Jeb was still accelerating when he broke his previous altitude record. "15km and climbing, 580m/s." The sounds from outside the plane changed, going quieter than he had ever thought possible. "20kms. 640m/s. 24km. Flameout. Top speed, 662m/s. Drifting now." The X-1 drifted up to 27km before it started to drop back down. The craft stayed supersonic through its apoapsis, only going subsonic once back in the thick soup of the lower troposphere. Jeb deployed the chutes and started looking around for the Mother. "Hey. Where are you two?" Sigsey's voice crackled weakly on the radio. "Jeb, you crazy old dog. You've jumped clear off the farm this time. We'll have to send a truck out for you. Be careful landing, that's some rough terrain." The landing went well enough, coming down cleanly on the rocket nozzle. At least until Jeb decided to jump out, throwing the entire plane off balance. He was still laughing about it when the recovery truck reached him an hour later. [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Speed[/td] [td]Apo[/td] [td]Science[/td] [/tr] [tr] [td]X1-Flight 3[/td][td]5m20s[/td][td]662[/td][td]27224[/td][td]8.4[/td] [/tr] [/table] Grep-Sed-Awk Test Flights Year 1 day 81 - Green Plains Airfield DEMO-7 One last iteration of sounding rockets for Bill and Bob to test: the Grep-Sed-Awk, or GSA for short. So far every rocket they'd tried to launch had fallen well short of their intended target: the upper stratosphere. Bill had finally settled on this three-stage monstrosity, and was insisting it could reach any point in the atmosphere stratosphere. "Again? Really?" "C'mon Bill, just one last time. If this really is the last version of the sounding rocket, then you'll want a photo to remember it by." So Bill grumbled abd waddled out to the launchpad, one last time. "Don't expect me to smile." "Ok folks," Bill said to the crowd in the launch bunker once he'd waddled back inside. "We've got five tests lined up. Two engineering flights to make sure this isn't just some stupid idea, then three science-specific flights for aeronomy, materials, and meteorological sciences. Any other questions?" The reporters and dignitaries who were crammed in the bunker all shook their heads. Word had leaked out that today might finally be the day a rocket reached into the upper atmosphere and nobody would dare miss it. Truth be told they were the only kerbals still at Green Plains after Jeb's third supersonic flight. Most of them just wanted to go home but had been ordered to cover the launch by their editors. "Maybe you'll get to see something blow up" was a common reason. Bill was about to press the big red button when somebody asked about a countdown. "A what? Oh, fine. Ok. 10, 9." Bob reached over and slapped the launch button early, and the first Grep-Sed-Awk crackled loudly into the firmament. "87654321 Blastoff!" Reporters and random kerbals were tripping over each other to get out of the bunker and watch the rocket fly. It streaked upwards, receding into a tiny dot of light before the first stage dropped away. Bob was dancing beneath his binoculars while watching it. "I think this one might make it Bill!" The third stage lit, just a tiny flash against the blue. The payload fairings and science package ejected at the top of its flight, exposing the engineering instrumentation to the "rarified" air. A few minutes later and they parachute was spotted far to the southwest. Bob tracked it until it disappeared behind a hill and guesstimated the flight time. "5 minutes, 42 seconds, give or take. About 18km away." A quick scribble on his notepad to do some math and Bob announced the verdict. "22km, well inside the stratosphere." The crowd went silent. One of the younger reporters blinked a few times, then pointed at Bob. "That's it?" Bob nodded. "22km?! We stuck around here for a whole Münth for a measly 22km?! Jeb went higher than that in his plane!" The disgruntled newskid grabbed his bags and marched angrilly towards the parking lot. "22kms!" The rest of them smiled, shrugged, and quickly followed their colleague. Bill walked over to Bob and slung his arm across his shoulders. "Cheer up kiddo. A few years from now they'll change their tune." He pointed towards the setting Mün with his other hand. "And we'll be up there grinning back at the unlucky millions who don't get to play in MünDust. Now help me set up the rest of these rockets." [table=class: grid, align: left] [tr] [td]Mission[/td] [td]Duration[/td] [td]Mass[/td] [td]Apo[/td] [td]Science[/td] [/tr][tr] [td]Grep-Sed-Awk 1[/td][td]5m42s[/td][td]2.7[/td][td]22,227[/td][td]5.4[/td][/tr][tr] [td]Grep-Sed-Awk 2[/td][td]5m26s[/td][td]2.7[/td][td]20,348[/td][td]5.4[/td][/tr][tr] [td]Grep-Sed-Awk 3[/td][td]5m37s[/td][td]2.7[/td][td]19,797[/td][td]5.4[/td][/tr][tr] [td]Grep-Sed-Awk 4[/td][td]5m35s[/td][td]2.7[/td][td]19,190[/td][td]5.4[/td][/tr][tr] [td]Grep-Sed-Awk 5[/td][td]5m38s[/td][td]2.7[/td][td]19,742[/td][td]5.4[/td] [/tr] [/table]
  15. Provided it wasn't some "Fire in the Sky" "bodies melting and decomposing away inside pods" type of "oh my God what did I just watch" abduction that would cause nightmares for the next 20 years, uhm, sure. Maybe. It'd be more interesting than my daily grind. I'm assuming I'd never remember it. Alien-grade pharmaceuticals have gotta be "good stuff." You don't fly halfway across the galaxy to kidnap people if you can't make them forget about you.
  16. It's just Motel 6. They left the light on. (Seriously kinda weird though.)
  17. Both happy and sad about it, but stock fairings have been "needed" for a loooong time. (At least having the stock solution will let me retire ProcFairings and its troublesome KAE requirement.) I'd still drop in one of these Zed-Points from time to time, and I think I've still got a couple things in orbit with one of these fairing bases on them. Probably one of the "best" reasons to retire a mod is to have it obsoleted by stock though. I do wonder what will become of the "auto fairings" for engines and the like with the new stock system. I can't imagine they'd go away, and if they're still around then surely there's some mechanism mods such as yours could exploit. Guess we'll see what happens. Not much point in speculating until it's really in our hands.
  18. Hmm. LK. ÛÃÅ¡. What was it I stumbled on a few weeks back? ... [Runs off and checks bookmarks.] Ah. Have you seen these?
  19. Ah, LAN Parties. We had a group of XBox 360 gamers at work and had a LAN Party probably once every other month. It was a pretty good deal, a dozen or so folks and all-day (sometimes 2-days), we even had a dedicated cook. Then everybody [else] had children, some of the core folks moved on to other firms, and "Always Online" games like GTA Online happened. Ever have ten+ people try to play high-bandwidth online-only multiplayer games over the same residential internet pipe? Sucks. We might have one of them a year now. Just not the same. It's been (nearly) two decades since I was into the PC LAN-Party scene. (Mainly because it's been two decades since I've owned a Windows PC that wasn't a glorified netbook.) We did have some epic LAN Parties back in college though. C&C Red Alert, US Navy Fighters (97), Dark Forces 2: Jedi Knight, and of course Quake. Good times.
  20. Keeping an Eye on Duna Jebediah went out for a late night snack and found himself wondering how the big orange planet tasted. Probably better than Minmus, but there was only one way to find out.
  21. Well, I'm not saying it's aliens, but... They're all aliens.
  22. Aye. Mine too. (In a slightly more literal sense.) Time to go curl up with a book and try to forget I've got a bit of a cold and another day of work left in the week. (Hopefully a day where all my tools aren't refusing to let people log in and do work. 8 hours of pantomiming is dreadful when you're supposed to be programming.)
  23. Ad Lunam - By The Dying Light of The Mün Eagle-4 Launch Year 78 day 154 - Cape Kerbal "19th" Kerbal Space Agency Launch Vehicle: S/EFT-4 Orbiter: ORTHO-1 "Wanderer" Height: 37.8 Liftoff Mass: 518.7 Cost: 282,679 The time has come to expand the Falconaerie, for no other reason than "because it's there" and "building stations is what a shuttle does." At present the long-term crew capacity of the station is a measly 4, so Gene and Wernher thought it best to send up a small habitat module. Eagle 4 was another routine launch of the Wanderer, and ascended gracefully into the heavens atop a jet of hot glowing death. At the helm was our veteran pilot Danbus, with Jervan, Geneble and Donmore along to help with the installation of the new module. The launch vehicle only needed one minor tweak to change fuel flow in the external tank. The new hab module isn't too much on the heavy side, so the tank was configured for "medium" payloads. The habitat module itself was mostly empty space. Two hitchhiker units (which I rate at 2-kerbals each for long-term occupation), a short structural tunnel, and some extra batteries and supplies storage. Were I still using TAC that would be O2 and H2O instead of monoprop. New on this trip were several small cameras in the cargo bay. They weren't too useful for docking, what with the giant module in the way, and I need to tweak their positions to get prettier shots. The new habitat module was installed adjacent to the laboratory, and will serve as the bunk space for the next interplanetary crew while they await construction of their ship. The crew of 4 spent a few days at the Falconaerie getting everything installed and hooked up. There hasn't been a regular crew here for some time, as I'm between versions of HGR and haven't worked out an "escape boat" design I'm happy with. Maybe I'll go back to the Radish/Falcon once OrionKerman has released the newer one. Maybe I'll use the Tantares Gemini instead. Or maybe I'll work out a stock solution using the Spaceplane+ parts. Not sure yet. Reentry was tough this time around, and Danbus grossly overshot KSC. The Wanderer was still moving around 1,600m/s when it cruised overhead. Hmm. Can't ditch in the ocean because water is death. Not high enough to make the next major landmass. This is a problem. Our veteran pilot put the ship in a fairly steep dive and managed to only be 20kms out once the ship was back in the thickest part of the soup. Soon enough the Wanderer was banking around towards KSC and a decision had to be made: Abort landing to the island airstrip, or continue back to KSC and maybe fall short. Unfortunately the craft also had a say in the matter.... Just a few degrees from being aligned with KSC the ship pitched violently upwards. (Insert choice of 4-letter nautical term here.)! "I've used this maneuver at least 6 times now!" screamed our usually level-headed pilot. "Why?!" The Wanderer still had some fuel left over from orbital operations, and its stunned and irritated pilot somehow managed to regain control using the OMS engines... a mere 100m above the ocean. (Dark magic and witchcraft I tell ya.) Island landing it is. Danbus collected his wits and somehow convinced the misbehaving orbiter to move into an approach on the island, and things were looking good... ... except it came down cross-wise, blew out one of the rear tires, and started tumbling and exploding. Ahh! AHHHHH!!!! Ever play pinball? Air hockey? Well, that's what the cockpit of the Wanderer was doing, banging around inside that old hanger. If the crew hadn't been strapped in as well they likely would've been doing the same inside. Thankfully (ha!) the ship had crashed while moving towards the hanger, otherwise the crew compartment might well have been lost. (There's a bit if a glitch with the position of the island runway when using RSS... and a steep drop off of the edge.) A quick break and a change of shorts later, and all 4 of our very lucky crew climbed out of the wreckage. These kerbals, I tell ya, sometimes they're hardy little dudes. Obligatory post-flight photo. No clue who's who, given the quick change in flight suits. The accident investigation board has been formed, and they've all but shut down operations at Cape Kerbal. It'll certainly be awhile before another shuttle is launched, as the Wanderer was still the only bird in the flock. The additional two orbiters under construction will be held, pending likely design changes. There's very little chance the 19th KSA will have the next interplanetary ship ready before the Eve transfer window. Personally, I've got no clue what caused this. It wasn't like I stalled or went into a flat spin. Instead it _felt_ like the CoL was suddenly way ahead of the CoM, which is almost impossible given how I've got the wing designed. Strange magics and dark powers, these Krakens. ISC-A2-03 Launch Year 78 day 172 - Southern Space Center Space Agency of the ISC Launch Vehicle: Custom A2 Height: 27.7 Liftoff Mass: 67.2 Cost: 44,085 Meanwhile, down on the South Continent the ISC continued to pursue its space program, with some help from the grounds and operations crews of the old "Rebel" 18th KSA. A Mün landing is the goal all space programs reach for, and the next step for the ISC was to complete a Münar flyby. Jaysef from the Forgotten Islands was aboard as pilot, with Lodrigh Kerman on hand to fix anything that might break. The A2 capsule had so far proven to be quite reliable, so there was a good chance Lodrigh was just along for the ride. The second stage of the Custom-A2 launch vehicle had almost enough to complete the Münar transfer, but ultimately fell a bit short and the A2 needed to help itself along. Oh well, just some new space debris. Eventually I'll need to send a few crews up with claws to clean up space. The extra burn time from the split Trans-Munar Injection meant the free-return trajectory was slightly less than optimal. Jaysef needed to perform a short burn on the far side of the Mün to bring them back to a proper return intercept. Meanwhile Lodrigh was busy taking readings and making other engineering observations. Or whatever it is kerbal engineers do when not learning how to tie their shoes. The return trajectory placed the A2 perfectly inside the borders of the ISC. The Southern Space Center was the original target, but any landing that's not inside enemy territory is a good landing. Especially if you can walk away from it. Posing for the always popular post-flight photo: Lodrigh on the left and Jaysef on the right. Wczesnie 146 Launch Year 78 day 181 - Sky's Reach Cosmodrome, Facility 11 Space Launch Consortium of the Highlands (SLCH) Launch Vehicle: Wczesnie Height: 31.6 Liftoff Mass: 115.4 Cost: 86,529 Space junk is a serious matter. Left unattended, satellites and spent stages have the potential to transform otherwise tranquil orbits into a Kafka-esque nightmare. So when a series of "deorbiting" contracts fell on the desk of the Commissioner of Space Operations at Sky's Reach, he felt it was his duty to accept them and complete them. Besides, it'd give the recently restarted space agency in the Highlands some much needed funds. Another Wczesnie was plucked from atop the bottomless pile of ICBMs and converted to include the standard crew capsule and a new Tantares functional cargo block. This required a small amount of reconfiguration, and left the craft a bit shorter than normal on its ∆v budget. More than enough to reach and deorbit its first target. Pilot Barvey and Engineer Joegard were activated for this mission, and spent all of five minutes in training. The FCB has proven to be a nice way to sneak a claw into orbit. Also works well on a ship that also needs a launch escape system, such as the Wczesnie. Below we can see the ClawSat moving out of the FCB under its own power, and the Wczesnie 146 moving to dock with it. The target of today's contract is an unauthorized satellite launched by a certain rogue space agency: the Thabit 3. Nobody on the ground was exactly sure what this satellite was doing, but they had some ideas. Espionage. Orbital weapons. Tofu. Either way it had to go. The ship "clawed" the satellite and Joegard ventured out to hook up some fuel lines and sever certain control circuits. He found a distinct lack of cameras, weapons, and bean curd, but felt it best to not publicly embarrass anyone on the ground by bringing that up. This was a dangerous satellite and it simply must go. The Wczesnie 146 refueled from what little propellents the satellite had left, and set it on a fatal descent. Barvey unlatched the Claw, undocked from it, and burned back into a safe orbit. They were able to confirm the destruction of the rogue object by watching it burn up well below them. Following the fireworks they set up a course for home, landing just south of Sky's Reach. Mission accomplished! The skies are safe again! Wczesnie 147 Launch Year 78 day 182 - Sky's Reach Cosmodrome, Facility 11 Space Launch Consortium of the Highlands (SLCH) Launch Vehicle: Wczesnie Height: 35.6 Liftoff Mass: 133.4 Cost: 92,929 Not quite so fast. The commissioner of the SLCH advised Barvey and Joegard to not get too comfortable, as there was still a second rogue satellite to deal with. This time in a day-long nearly circular polar orbit. So the Wczesnie 147 was prepped and fitted out with a slightly leaner second stage to help make it to the higher orbit of this satellite. Even then they'd need to siphon-off fuel to properly deorbit their target. By some unknown necessity this was a night launch, so here's an entirely fake night-vision shot: Barvey and Joegard were afforded little to no rest and zero extra training for this mission. "It's the same as what you just flew. How much training could you need?" The lack of sleep could explain why they decoupled from the second stage while it still had some propellent remaining. Might also explain why they shot off into orbit without remembering to dock with the claw... which they had to go back for. Nothing like wasting fuel when you're already on a budget. Claw retrieved they set out for their target: a large satellite in a nearly perfect polar orbit. Messenger. "Looks like a big mouse, doesn't it? Gold floppy ears and an antenna for a nose." "Maybe mutant capitalist mouse with four mutated ears, Joegard." Finding a place to grab this satellite proved difficult, and they eventually settled on a spot just above a large solar array. (Which eventually broke off.) Joegard once again got out to hook up lines and cut power to the control circuitry, and once again found a distinct lack of offensive content. A contract is a contract though, so after draining the Messenger of its fuel the crew set about removing it from the skies. Which made for another interesting light show. Like the Wczesnie 146, the 147 landed just a few kms from Sky's Reach. They could probably walk home from this landing too, but decided instead to wait around for a pickup. And maybe get some sleep. Hawk 2 Launch Year 78 day 185 - Cape Kerbal "19th" Kerbal Space Agency Launch Vehicle: Hawk Height: 56.6 Liftoff Mass: 376.4 Cost: 215,603 With their normal operations curtailed and the Erne mission to Eve on hold, an opportunity was presented to Gene and Wernher to finally launch the Hawk 2 Mün mission. The Hawk launch vehicle they had stacked up in the VAB had been planned for use on the large interplanetary stage of the Erne, but a quick change was all that was needed to mount the Hawk 2 payload to it instead. Wernher was less than thrilled with the idea though, to the point of refusing to go along with it, so Gene had to give the orders himself. He only informed a handful of personnel of the launch - just those that needed to know. That secrecy would go out the window as soon as the craft was rolled to the pad and launched, so both rollout and launch were scheduled to occur under the cover of darkness. Jervan, Geneble, and Anny, the three kerbonauts chosen by Gene as the most reliable and trustworthy, were well on their way to the Mün before anyone further up the chain of command was aware of the launch. Gene had some autonomy in decision making, and this mission had been greenlit and built-out many münths before. Except that he'd been explicitly told to put it aside until the Duna mission was prepared and underway. And then again until the Eve mission was launched. He watched as the crew set about "extracting" themselves from the launch fairings. The Hawk 2 was a bit different, in that it would use the Münar transfer stage to complete the capture and the first parts of the lander's descent. That would give them enough propellent to work in the highly-inclined orbit required to reach the second landing site. So instead of extracting the MEM from the transfer stage, the command module extracted itself, and spun around to dock. With that maneuver complete, Gene retired to his office. He was there when the Senator and his aides burst in unannounced. "You've really done it this time!" The Senator had all but thrown the door open, and moved angrily towards Gene flanked by his ever-present assistants. "Senator," Gene motioned towards the chairs on the opposite side of his desk. "Please, have a seat." "No! No more seats! And no more kid gloves. Look, we've tried everything with you. Memory wipes, ostracization, hard labour, more memory wipes. You name it, it's been tried. Now for some fool reason the rest of the Council wants you alive. Why? I'll never understand. But me? I think it's high time we try something a bit more," he glanced back at his aides, "permanent. Boys?" Gene started to back away from his desk as the two advanced. They reached inside their jackets, pulled out two tasers, grinned, then turned quickly to face the Senator. "What in the name of the Kraken is going on here?" The aides glanced at each other, one of them shrugged, then they simultaneously zapped him. Gene was dumbstruck. One of the kerbals was searching the crumpled mass on the floor and looked up to the other. "Think you could've waited a bit longer there Pods? Sheesh." "I thought that was your job!" He kicked the Senator to make sure he was out then turned to Gene. "Gene Kerman? I'm Podoly. This is Lengee. We used to fly for you, back... before." He kicked the Senator again to make sure he wasn't faking. "We're a bit short on time so I'll save the rest for later. Please come with us." Gene grabbed a few things from his desk and stuffed his pockets. "Are you the rebels?" Lengee laughed. "Rebels? Dude doesn't know." "Gene, the rebel nations are all fakes. Just more arms of the Council reaching out to keep Kerbin in its stranglehold. No no, we're the Resistance. Which, well, I guess, yes. That makes us the rebels." Podoly looked at his watch. "We've got to go. Now." They ran through the halls of mission control to a specific emergency exit, their escape route seemingly planned in advance. Outside a small cart was waiting and all three climbed aboard. They wheeled towards the hanger as fast as the cart would go, electric motors sparking and whining in a way no electric motors should ever spark or whine. Podoly touched his ear (wherever that is) and spoke into the air. "Copy that Mother, headed your way now." There were no planes on the tarmac. Gene had expected to see something. Anything. "Where are we going?" No response. They squealed onto the runway, the small cart's tires gripping as best they could, and hauled _it_ eastbound along the center stripe. A rumble and more squeals behind them prompted Gene to look back. "There's a plane landing! Are you mad?!" A strong hand pulled him back into the cart and strapped him into his seat. "Chill, man! That's our ride! Hold on to something and keep your head down!" "What!?" The plane was roaring ever closer. Gene could hear the screech of the tires and the scraping of metal as it barreled down the runway towards them. "What about Wernher and Carl?" he screamed. Lengee shook his head and tapped at his ear. The jets behind them were reversed and loudly clawing at the think Kerbin air. A shadow passed over and seconds later they were bouncing violently upwards and backwards. Their "ride" pitched up quickly, throwing them to the back of the cargo bay with a crash. Gene cracked his head on something, the pain causing a bright flash of light. The ramp closed and darkness swallowed everything. When Gene came to they were flying South over the open ocean. Someone had dragged him to a seat at the front of the cargo bay and applied a bandage to the side of his head. He felt it, groaned when the pain flashed through him, then looked around. The cargo bay was empty, save for the wreckage of the cart and the kerbal sitting next to him. Carl Kerman, chief of RATS. "I had wondered when you'd come back to us. That was quite a bad bump you had, and not the smoothest extraction." "Carl." Gene tried to stand up, but slumped right back down, missing his seat. "How did you get here? Where's Wernher?" "He doesn't know." somebody whispered. Gene looked across the plane to see two kerbals in the shadows he'd missed for his grogginess. "Know what?" Gene looked around quickly. "What aren't you telling me?" Carl patted him on the shoulder and helped him back into the jumpseat. "Don't worry about it. We extracted Wernher earlier. Here." Carl put a nice set of earphones on Gene's head. "This music should help you relax. We'll be safe soon enough." Here or here. The music was indeed quite relaxing, something from a long-forgotten memory. A dark room? Rows of dim lights overhead? In no time at all Gene was asleep, all the worries of the day left far, far behind. As though they were only a dream. Hawk 2 Landing Year 78 day 155 - Surface of the Mün "19th" Kerbal Space Agency (?) Anny was all set up to perform the Münar capture burn when Jervan pushed him out of the seat. "Hey!" "Sorry pal, you're not a pilot anymore. Forget already? I'd hate for you to end up crashing us into the Mün or something." Anny growled back and moved into the lower seat. Jervan almost felt sorry for the kid. It really wasn't Anny's fault they'd taken his wings away, just a result of an audit revealing his name had been a typo all along. Not that anyone had told Anny that. With the capture burn complete, Jervan and Geneble set about preparing the lander for their descent. Jervan nudged his engineer while going over the final system checklist. "Think this thing'll actually work? It's been in storage for some time now." "Just a couple years. Should be fine. Those capsules Jeb the Junker sells have been sitting in storage for a few decades and they seem to work." All checks complete so Jervan pulled the hatch shut. "We'll be back in a few hours Anny. Don't go touching the flight controls without us, ok?" "You take too long I might just come down there after you. Don't think I won't." And with that they were off. Descent was easier than usual with the powerful transfer stage. Previous Mün mission had needed to burn continuously until touchdown. They were able to complete the descent in two short burns. The Hawk 2 could've landed on the transfer stage, but Jervan cur it off short of the target. "Geneble, you won't believe what I'm seeing down here. Get the camera. I'm going to hover over the site." Below them was the largest vessel either had ever laid their eyes on. A deep slate grey, giving off a metallic sheen. Nearby was what looked to be an entrance to a tunnel and another small, obviously kerbal-built lander. "What does this mean?" "Well, for starters it means Anny and Herhat weren't the first kerbals on the Mün. But I guess we knew that." He twisted the lander around again to get a better look at the larger craft. "Get strapped in. I'm going to bring us down between the other lander and this hatch-looking thing." Geneble was first to exit, given he was sitting closest to the "egress/ingress hatch." It was a term he liked to sprinkle into polite conversation to sound educated, as simpler words like "door" or "round thing" were simply too pedestrian and too... foreign. "Wow. Look at the old lander!" "Engineers" Jervan huffed as he closed the round thing and made his way down the ladder. "You're all the same. Fly halfway across the galaxy to find a clearly alien ship, and the only thing you're interested in is the ancient Mün lander sitting next to it." "Why is it still here?" Geneble climbed onto the craft a checked the cabin. "Nobody's inside. What happened to the crew?" "Well, we could follow the footprints." Jervan looked down at the regolith. "If there were any. Strange. Maybe they're inside that base thing?" A few hops later and they were over at the hatch. Jervan climbed onto the door and started wrenching it open. "This is creepy. Why are the lights still on? And this panel? Looks like an airlock." "It's probably using radiation as an energy source. A radioisotope thermoelectric generator or something like it." It was a word Geneble had heard in school, and it sounded good. "Maybe." The airlock cycled and opened up to a long corridor heading down at a peculiar angle. There was indeed an atmosphere, but not enough so that they could remove their helmets. "The air has probably bleed off over the years." "Bled off through what?" Jervan stumbled down the corridor and into a strange green light, followed closely by Geneble. He stopped at the bottom in front of yet another hatch. "I think this hatch leads into that crashed ship." Jervan tried to open it. "Won't budge. Hey, could you give me a hand with this thing." Nothing they tried would open it. They both stepped back and looked at it for a moment. A strange feeling passed through them. "I don't think we're supposed to be here Jervan." Geneble started to back away slowly. "It almost feels like we're being watched." Both of their radios crackled simultaneously, causing them to jump. Jervan let out a nervous chuckle. He waved his hands at the flags hanging from the walls. "What do you think's up with these?" "I, I'm not sure I really care. Can we go now?" "Ok, ok. Let's get topside and report this back to Anny and whoever's listening on Kerbin. Maybe they'll know what's going on." Neither of them noticed the camera at the top of the corridor. Jervan cycled the airlock and pushed open the exterior door once the light turned green. Je stumbled out into the near-darkness as a shadow had fallen over their landing site. "Looks like the sun slipped behind a crater rim while we were in there." He took a few more steps then stopped. "Oh." "Oh what?" Geneble stepped out of the airlock, carefully closing the egress/ingress hatch behind him. No reason to let any more of the ancient atmosphere escape than absolutely necessary. He turned to find they were surrounded by a small army of camouflaged kerbals. "Oh." Thoughts. Some of this update was planned out several months ago. The scenes inside of the tunnel to the UFO, for instance, were acted out on December 15th, and I just waited until I felt the time was right to drop that bit in. Much of the "delay" of Hawk 2 was my own doing, as that mission has always been intended as the end of an Act. I had really planned to do that earlier, but I found flying the Shuttle missions to be more fun than I anticipated. Deorbiting the satellites was mostly planned, but I decided instead to have some fun with the Claw. (All three of my Geostationary communications satellites have already disappeared on their own. GSO is cursed, I tell ya. And I can't blame Remote Tech this time.) Other things just happened organically. The crash of the Wanderer, for instance, was not planned. Not even really desired. I don't script accidents like that, but I also don't revert them. I had every intention of building the Erne mission to Eve, and even have 5 crew members now sitting around KSC twiddling their thumbs. Logically, after an accident such as that, things would have to change. Investigations would be conducted. Design changes would be made. So it didn't make sense to rush the construction of the Erne with only 150 days or so until the next Eve transfer window. So with the shuttle out of commission and the three large ships busy with their transfers to Jool and Duna, it made sense to me to bring this part of Ad Lunam to a close. So what's next? A few updates ago I mentioned we'd get to "play around with the shiny new 0.90 stuff," and that's what's coming. We're going to go back to Year 1 Day 1 and go through a few quick history updates. And then we'll get back to the Duna missions. No matter when KSP 1.0 drops, I'm not upgrading (this save) until after I've finished with what I'm doing on Duna. After Duna, well, we'll see. Bloopers and Outtakes. Anybody that's tried something like that plane extraction knows exactly what "really" happened. Explosions. Mostly the wheels exploding as they clipped the lowered ramp, but occasionally even the plane would catch on something and explode. Ultimately I had 3 successful extractions over several dozen attempts. Here are some of the shots that didn't make the cut: And of course, kerbals trip themselves up every chance they get. Such as when walking out of a Mün base: Hope you enjoyed it. Until next time....
  24. I should hope customers contact ULA about the details of reserving a rocket launch too. Seems that would be a normal thing to bring up in the negotiations... though my years in development tell me there's been more than one "Oh, and our payload is 20 meters wide" moment, too. Looking forward to your Duna business. (Still using Earth days/years? Guess it doesn't make much sense to change the calendar when you're 20-some-odd years into it.)
  25. I grew up in a sorta-freezing climate (WV), so I'm used to it. Though winters got milder as I got older... the early 80s were like some sort of mini-IceAge. Not quite Michigan or Minnesota levels of cold, but "winter" was still a thing. I drive back north on occasion in the winters, though my Texas-tuned car hates me for it. Here? Winter is a week in early January when it gets close to freezing. Snow here devolves quickly into Cormac McCarthy like violence and cannibalism. Category 5 hurricanes are more survivable than a snow storm.
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