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Cydonian Monk

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  1. Sure. I never really went into much detail on them, somewhat deliberately, but I can see the point for confusion. (Really, I could argue this entire thread is confusing.) In short, the FSK and CCHR are simply parallels to the USA and áááà. I've never really defined borders, leaders, or anything beyond tying a name to a flag. CCHR: Commonwealth of Central Highland Republics When I started launching from the second space center (back in .20) I felt it needed a separate country and flag. KSC2 is located in the highlands (obvious even before there was a biome map), hence they became the Highlanders. I worked backwards from that to CCHR, though the CC part didn't have a set meaning until much later. They march forth under a red flag bearing three mountains. FSK: Free States of Kerbin These would be the USA equivalents, launching craft from the proper KSC. Probably some quasi-religious theocracy posing as a democratic republic, but again I never really cared to define them beyond the name. ISC: Independent Southern Coalition An organization of states on the continent southeast of KSC. They launch from Starfarer Island, the large island roughly 10°S of the equator. Green flag, white dots. IASE: International Association for Space Exploration (I think....) Just a bunch of Kerbals firing space probes off into the void. Ugly blue flag with a bunch of random symbols attached to it. Westlands Not defined beyond being the Germany parallel from which Von Kerman emerged. That's basically it. Most of these are going away with 0.23....
  2. Primarilly I use them to deorbit the final, orbital stages of launch vehicles so as to reduce debris. Occasionally I use them if trsts show the discarded stage does get enough separation.
  3. Tylo is the most underrated planet, but only because it refuses to stop hanging out in Jool's living room. Seriously dude, get your own house.
  4. I mean something much different, though there may be faces involved. (Very late edit: Though after checking out some other ground textures around the "site", I'm going to blame pareidolia... sorta. I still see /something/ in this, but I'm not sure what. It's clearly some sort of texture repetition thing.)
  5. There's another Easter Egg on Kerbin that you've missed (it's more of a texture like Sagan Face than a physical egg). Actually, I'm not sure I've seen it mentioned anywhere. Just checked up on it and I can confirm it's still where I first found it. (Edit: Or perhaps not. Just my mind at work?)
  6. And here I thought it was named Albatross because the player was forced to wear it around their neck after they crashed....
  7. At the very least I'm hoping for a small, stock "EVA Propellant" tank to let us resupply distant bases. If not this release, then in the next few. (Though this is something easy to do with a simple part cfg edit, or with something a bit more complex like Modular Fuels.)
  8. Thanks! Trying to wrap up my 0.22 write-ups this weekend... considering I finished plating most of it a month ago. ('tis the Busy Season.)
  9. Ares Averted? (or: What About Bob?) “Can you fly?†Bob wasn't paying attention, and had zoned out several minutes ago while Wernher von Kerman was apologizing for the past several years. The house arrest was for Bob's own good. Not letting him go after his friends on Duna was also for his own good. Keeping him cut off from the rest of society, too. So the question of whether he could fly was rather sudden and odd. “Can I fly? How do you think I got into this mess to start with?†“Good! Bob, you and I are the only who know the truth. And perhaps a few others. The IASE wants to send a craft to Duna, which is something we can not allow. If they find your friends, their ship, they vill think ze Highlanders have beaten them. This might lead to another krieg. The final krieg. This, naturally, is were you come in.†“Go on.†“Some years ago I was approached by a former colleague of yours, one Albro Kerman. He was quite willing to help out with our current predicament, repairing your vessel, in exchange for some misplaced prototype equipment. It was the most, shall we say, expedient solution?†“To what end?†“Retrieving your friends, if they are still alive, and their ship. From Duna, of course. As you were arriving I was already preparing your exit. You see that little plane over at the hanger? An SJ-1 Azimuth. New. Only two have been taken to orbit thus far. It is loaded with the food and supplies you vill need to travel to Duna.†“I'm going to fly that little thing to Duna?†“No, no. Of course not. You will fly the craft to your spaceship, and then you will fly that to Duna. Albro has had a team in orbit repairing it for some months now. Nothing more than a little radiation damage and a wiped computer. There's a flight suit for you in the next room. Good luck.†-- Sunlight. Bob had seen precious little of it in the last several years. Freedom. Possibly the one thing he had been living without. The government had kept him well fed and entertained while under house arrest, but they never let him go anywhere without an escort. Now he was free, with a spacesuit, and a spaceplane waiting for him. True freedom. Bob let Von Kerman's words run through his head while sprinting for the hanger. “If they are still alive.†They had better be, no matter how doubtful it was. Sure, they had enough food, and enough air, but why hadn't they flown back to Kerbin on their own? Were they waiting for Bob to come rescue them? “Heya Bob!†Some unknown Kerbal was working on the wing of a spaceplane. “They told me you'd be by to check out the new SJ-1s. That's your plane there, all fueled up and ready to go.†“Yeah, uh, thanks. Kerman.†Bob took a look around the plane to get a feel for it. Far more advanced than anything he'd flown during his military career. Heavier, too, though it didn't look it. He was climbing into the cockpit when the strange Kerbal spoke up again. “Say, aren't you supposed to be on the Mun right now?†“Not on your life, hotshot. I'm headed for Duna.†With that he slapped the canopy closed, fired up the main engine, and taxied to the runway. “Now let's see what this bird can do.†Bob got the Azimuth up to a cruising altitude before he realized exactly how frightening the whole situation was. What if they changed their mind? Were they just doing this to get rid of him? Keep him quiet? Who was this Albro character von Kerman had mentioned? An alarm sounded in the cockpit, and Bob almost hit the eject button. He calmed down to find the plane was only telling him it had reached max atmospheric velocity. Time to hit the rockets. Next stop: The Axiom of Choice. -- The Axiom was easy to find. The ground crews had been tracking it for several years, unknowingly with Bob's help. It was the only large blip on the onboard map with an “Unknown†label. Even the CCHR satellites had at least some information. He pulled up alongside it to discover the lights were on and the ship was active. Strange. Must be the setup crew von Kerman was talking about. The docking was simple for an old pro like Bob, even after so many years away from the game. The nature of the Azimuth's docking clamp forced him to transfer to the Axiom via EVA. He was half way to the Axiom's hatch when he made the mistake of turning around and looking down at Kerbin. That view had always freaked him out. (Like most everything else.) He took a look inside before popping the hatch. Nobody home. The setup crew must have already come and gone. He transferred supplies over form the little spaceplane, sealed the hatch, and repressurized the capsule. The Axiom was in much better shape than when he left it, though the main computer seemed to be missing a few things. Nothing major. He ran the numbers for a Duna transfer (a window was conveniently coming up in about a day), and decided on a two-burn transfer. No time to waste. He undocked form the Azimuth, waved goodbye to the useful little plane, and got set up for the first burn. Then the radio beeped. Somebody calling him from the ground. “Axiom of Choice responding. Over.†“Bob. You don't know me, but my name is Albro, and I'm the director of the Continuum Program.†“You're the one that fixed my ship, right?†“Correct. The mission you are on is of the absolute secrecy, and it must remain that way. Tensions between the Free States of Kerbin and the Commonwealth are at an all-time high. The brink of war, perhaps. If either side discovers the truth, that they weren't the first to go into space....†Bob interrupted. “Look, chief director thing, I don't have time for any more long-winded rhetoric today. I'm going to Duna and I'll call you when I'm in the neighborhood again, ok?†Bob turned off the radio and put the throttle at max. He had some stranded friends to rescue and was tired of waiting.
  10. Play with friends? That's a better resource than blutonium any day.
  11. I don't know.... The Stanley Parable is much more realistic then Kerbal. At least compared to my life.
  12. So Squad is giving us cake we can't eat when what we really want is the sky and stars beyond? More biomes?
  13. 31km up going 725m/s almost straight down with a craft that is probably 3 tones max and 20 units of fuel left (15%), and an LV-909. Probably only has 200m/s or so of ∆v remaining. It'll be enough to miss the Mun if a lateral burn is undertaken immediately, but not enough to land. Advice: Establish orbit. Send a rescue.
  14. I was thinking of this just the other day. And unless I've read the RSS mod code wrong, this is something that should be "Easy " to do with a few changes. (Maybe just config file changes even?) The biggest downside to the whole RSS concept to me is the loss of terrain scale. There /may/ just be a way to fix that... What I'd really like to see, and part of the reason I was looking at said RSS code (and Krag's code, too), is a fully or partially realistically randomized solar system. I think we're at the point where, aside form texture maps, artwork, and terrain whatnot, this is something that's possible. I just don't have the energy after a full week of writing code at work to sit down and make it work (or possibly even the legal right to do it, which is more important than energy).
  15. Ions are amazing. Not as clumsy or random as a nuke; they're an elegant engine for a more civilized age. For over a thousand hours, the Ion probes were guardians of patience and efficiency in the Kerbol System. Before the dark times. Before we got tired of waiting.
  16. Rather a bit like volatile memory, in that you have to cycle the state every X number of seconds in order to keep the state. Though I'm not sure how to trigger such a refresh using the stock components in KSP in a way that preserves data. My first question was something you answered later in the post: how do you use these components in a larger circuit? The answer to that is obvious: with dishes from the gate component blocking solar panels on other components. (If lamps caused a reaction on the photovoltaic cells, then things would be considerably easier.) Of course there's the small problem of probe-core death, and needing some external way to recover from a 0 bit (aside form kerbals, which I refuse to think of as little green electrons), but I think you're on to something.
  17. You know you've had too much physics in your life when you get irked at little things in otherwise enjoyable books.... I'm still grumbling at Ian Fleming for the end of Moonraker (the book). Either that "Russian Sub" is really bloody fast, or the nuclear-tipped V2 is really really slow. No way they covered the same distance in almost the same time.
  18. I'm taking something of a sabbatical from KSP (due mainly to lack of malleable free time in November and December), but when I return I'm going to start using a new series of flags. Once again the flags will be based around a marker sketch from a decade ago (from the same set of sketches as my avatar), cleaned up a bit in Photoshop. This is the main flag, which will be used as the save's flag and for various operations on Kerbin. The mission-specific flags will follow my previous patterns: A circle for orbital missions, a line (lower 1/4rd) for landers and an arrangement of dots indicating which planet/moon I'm landing on, with the occasional mission text. Typically white-on-black with a 9-pixel white trim. This is the generic Kerbin Orbital flag: This would be the flag for a Tylo Landing:
  19. I went back in time today, and launched the Kerbal Trinity into High Kerbin Orbit. Ended up in something like a 1100km by 600km orbit before I brought them back. Two and a half hours later. Two and a half Real Hours later. No time-warp back in v0.10.0. (Or many of the other nifty features you devs have added since.) I then went to start work on a plugin/mod I've been contemplating, only to discover MonoDevelop on OS-X 10.9 won't run on non-administrator accounts without crashing/having issues. (And I don't do work on an admin account for various reasons.) I did eventually get it to run after starting it as said admin (to initialize and install all the bits and bobs it needs). Except that afterwards it still doesn't have access to any fonts on normal accounts.... Leading to square-box-ville. I'm sure I can resolve whatever gripes it has, but I'm too zonked to care at the moment. So Maybe I'll wait until later to do all that.
  20. Today (or last night) I placed my first two satellites in orbit using the Real Solar System family of mods (well, some of them).
  21. Given that KSP works perfectly well with my $30 3D joystick, I wasn't aware it needed to have support added for 3D mice. What is different between the two that needs added support? (Aside from the pricetag?) Or is it just a matter of tweaking the default mouse controls? (Edit: Nevermind. I think I understand now. So they're really six-axis mice?)
  22. Bill and Jeb's Awesome Trip (The Kerbalizer includes bowler hats, which gave me what is probably a terrible idea.... And this preface is something I've had planned since I first put the rover on the Dunan-X mission. With apologies to Samuel Beckett.) Dosby, sitting on a low dune, is trying to take off his boot. He pulls at it with both hands, panting. He gives up, exhausted, rests, tries again. As before. Dosby: "Nothing to be done." Luton: "I'm starting to agree with you. All my life I've been chasing something, and yet here we land, surrounded by nothing." Luton removes his helmet, looks about the inside of it quizzically, then returns it to his head. "What are you doing?" Dosby: "Taking off my boot. Did that never happen to you?" Luton: "To me? Absurd. Boots must always be taken off, just never when there's so much dust about." Luton takes off his helmet again, turns it upside down and shakes. "Funny." He taps on the crown of it as though to dislodge something, looks at the inside of it, feels around for a bit, then gives up and puts it back on. "How's your foot?" Dosby: "Swelling visibly." Luton: "Well that's bound to happen with the thin air." Dosby: "Let's go." Luton: "We can't." Dosby: "Why not?" Luton: "We're waiting for Bob." Dosby: "Oh." (Pause) "You sure it was here?" Luton: "He said by the rock." They both look at the rock. "Do you see any other?" Dosby: "Well, yes. Everywhere I look. All I see are rocks!" (Pause) "Wait, what did we ask him for?" Luton: "Who?" Dosby: "Bob." Luton: "Oh.... Nothing very definite." Luton paces about, glancing at the rock in a hostile fashion, pauses, and then points down the hill. "Wait, what's that?" Dosby: "Is it him?" Luton: "Are we saved?" (Enter Jeb and Lucky. Jeb drives Lucky from his seat on the front left of the rover. He stops short, causing a great deal of clatter and noise from the soft ground and loose bits of kit on the rover.) Jeb: "Hey, you two want to go for a ride?" Dosby: (To Luton) "Is that him?" Luton: "Who?" Dosby: "Bob?" Jeb: "No, I'm Jeb." (Silence) "Jebediah?" (More silence.) "Does that name mean nothing to you?" Dosby and Luton look at each other questioningly. Dosby: "We are not from these parts, sir." Jeb: "You are Kerbals, none the less. Look, me and Bill were going to take Lucky here down to that big impact crater, and wanted to know if you'd like to ride along. On Lucky's back, perhaps?" Dosby walks up to Lucky and kicks a tire with his bare foot, bruising it badly. "Ouch!" Luton: "Well what did you expect, you old fool? Get up." Luton looks at Dosby. Looks to Jeb. Looks back to Dosby and shakes his head disapprovingly. He looks around at the landscape. "Will night never come?" All three look up at the sky. Dosby, having got back up after hurting his foot: "Nothing happens, nobody comes, nobody goes, it's awful!" Jeb: "Look, I don't know what the two of you are up to, but I need to be off. If you need anything, let Shepson know. Ok?" (Exit Jeb and Lucky. While leaving, a spare helmet falls off Lucky and is deposited in the nearby dirt.) Dosby: "What do we do now?" Luton: "I don't know." Dosby: "Let's go." Luton: "We can't. We're waiting for Bob." Dosby: "Oh." -- "I'm just not sure, Shepson. Those two are crazier than me!" Jebediah hadn't bothered to climb down from the rover, and just watched as Bill loaded up snacks for their trip. "Make any progress on the engine repairs?" "Yes and no. No throttle control yet, but we've got on/off working. It would probably be enough to get us to the transfer tug in orbit, assuming Melke and Mattlock are still there. Or alive." "Ok, good. The next return window opens in a few Munths. Hopefully we can get the comms working by then." Jeb helped Bill up into the seat (quite a climb for a small Kerbal) then released the rover's brakes. "Shepson, just keep an eye on those two. We'll be back in a few days." Bill was barely buckled in when Jeb pulled away. "I packed a bunch of extra flags, just in case we want to mark our path. Breadcrumbs and such." "Nifty! Let's rock!" This was the first long trip they'd taken since Jeb and Shepson repaired the rover. Whatever had knocked out the computers aboard the Dunan-X also damaged most of the automated systems aboard Lucky. They had to salvage parts from the self-righting "legs" from the back to repair the Dunan-X, and wired the motors directly to the controls in Jeb's seat. Most of the secondary systems and remote operator controls were gone for good, but they wouldn't need those with Jeb at the helm! Their destination was the large Hellas-like impact crater, about 80km south of the Dunan-X landing site. The terrain between them and the edge of the basin was relatively flat, but then the elevation drops to about 300m in the basin, and rises back to 4km to the twin peaks in the center. The first stop was the small hill to the southwest of the lander, the furthest anyone had driven to date. “Little Red Hill†they'd been calling it. Bill let Jeb plant this flag. He looked back to the distant Dunan-X for a few moments while Jeb ran around playing in the red sands. "We've been here what, now? Five Kerbin years? Six since we left home, and this is the first time we'll be out if sight of that ship." "Exciting! Isn't it?" "Not especially. Not with you driving. Horrifying, perhaps." "Bah! C'mon, let's get rolling. We need to reach the edge of the basin by nightfall." Jeb's driving was as reckless as ever, and he would often catch air after cresting a dune. Bill was already wearing out the armrests on his chair, holding on for dear life, though occasionally he couldn't help but smile. They made it to the rim of the impact basin in no time. "We should name this place something cool!" "It's already got a name, Jeb. Red Impact something." "Something like Hellas Hole. Or maybe Twin Peaks." "Let's just stick to the books. The ancient Kerbal astronomers named most of these places centuries ago." Bill rummaged around in his bags until he found the large Rand-McKerman atlas. He opened to the pages for Duna and pointed to their location. "See, Red Impact Basin." "You're no fun at all sometimes!" -- They camped at the rim's edge, preparing themselves for the slowest and most dangerous part of the trip. With the self-righting mechanism broken they couldn't risk flipping the rover. And with the loose sands they couldn't keep traction driving downhill. So they had to zig and zag down the edge of the basin, descending 3.5km over the 20km distance. That didn't stop Jeb from occasionally being Jeb. They made one more stop a bit further down, where the slope leveled out a bit before getting much steeper. From here they could see the entire basin below them, and most of the climb up the peaks at the middle. They planted flag and named it "Red Basin View." A long, even slower descent was ahead of them. The air at the basin bottom was thick enough to breathe, but neither felt like taking off their helmets. The soil itself was still mostly sand, but felt thicker and heavier. "There's a good chance there's some water ice trapped in this sand, Jeb. Pretty thick stuff." Bill was digging a hole with his boot, kicking the lighter sand aside to reveal a darker, thicker soil beneath. “Might even be able to plant something here. There's probably enough CO2 in the air.†"Ok. Go ahead and grab a sample. We'll have to drive through the basin again when we head back to the ship, but I expect that'll be further east and higher up." "We aren't camping here tonight?" "Nope! I wanna make summit by sunrise. Driving uphill is easy!" Night was on them before Bill could plant the flag. Twilight wasn't as short as at higher elevations, but the thin atmosphere did nothing to refract light down to them. Jeb pushed on through the dark, the sands in front of them illuminated by the rover's headlights and their helmet lights. The driving along the basin bottom and up into the hills wasn't bad at all. At first. "Look, Bill, I said I'm sorry! What more do you want?" "Just get this thing upright again so I can get out of this seat! How did you manage to plant it straight up and down like this anyway?" "Talent! Just hold on while I smack into it with my jetpack." The rover crashed over after one hit, landing with a dull crash. They recomposed themselves, repacked all the junk that was scattered about, and took a few minutes to rest. For some reason Jeb decided to name the place "Camp 27." It was only their second campsite. They set out in plenty of time to make summit by sunrise. They stopped at the highest peak first, West Peak at 4km, and made it to the East Peak just in time to catch a unique sunrise / eclipse combination. (Both Bill and Jeb) "Wow." Perfect spot for a long nap, so they made camp at summit. Bill tried to reach Shepson on his suit radio to tease him, but 80km without line of sight was a bit much to ask. Especially with the ship's comms still down and a limited ionosphere to bounce radio signals back down. A few minutes later something crackled back on the radio. Bill was drifintg off to sleep, and wasn't sure if he'd really heard it. "Orbiter calling Dunan-X Lander. We received your earlier transmission. Please respond." "Matlock?!" Bill kicked Jeb to wale him up. "Jeb! Get up! It's Matlock!" "Ghrunh??" Jeb rolled over and went back to sleep. "Read you loud and clear, Billy boy. We've just now got the radios working, and hadn't heard a peep from anyone yet. How'd the two of you get yourselves all the way down to that crater?" "We drove! Had to fix up the rover, but Shepson took care of that." Bill kicked Jeb again, this time eliciting an angry response. "I'm up already!" "Where are you? Still in the same orbit?" Bill motioned to get Jeb's attention, then pointed upwards and mouthed out "Matlock." Jeb just looked back, sleepy, angry and confused. "More or less. We'll be passing over the horizon here in a bit. We're hoping to get at least one of the satellites back online soon, which should allow us to stay in contact more consistently. Concensus is they're probably just safed. No word from Kerbin yet. We'll call you back in a (static)..." Jeb, still sleepy, yawned and sat up. "Which ghost was that?" "You're hopeless, Jeb. Go back to sleep." -- The Orbiter crew called back next orbit, and filled Bill and Jeb in on their status. So far they hadn't been able to get the engines online, and their computers were still down. Life support aboard the orbiter was run directly from an RTG, but nothing else. Including the lights. They had spent the last several years with only intermittent sunlight and their helmet lights to work from. They also mentioned another signal they'd been picking up. A faint beeping noise, coming from somewhere a few kilometers south of Bill and Jeb on the peak. That's where Bill and Jeb found the rover. "It's not the first time I've seen something like this." Jeb poked around under the little robot's solar panels, looking for signs of life. Nothing. Just enough power to keep it faintly beeping. "They asked me not to talk about it." "About what? This rover?" "No. About what I found on the Mun. The other flags. The other probes. The other landers. All left there by another me. Said if I talked, they'd label me as space crazed and lock me up." "Wow." Bill thought it was a stretch to imply Jeb wasn't crazy, but.... "OK, so what do we do about this one?" "Nothing. Plant a flag and go back to the ship. We'll report it if we ever get the comms to Kerbin working again." "Ooh! Look at the skycrane wreckage!" Jeb wasted no time, and ran straight for the pile of crushed and twisted metal. In no time he was jumping up and down on the wreckage. "Sounds like there's still a bit of fuel!" "Didn't seem to make it very far. Wonder why we'd send a rover to a spot halfway up the side of a mountain?" "Who knows. Probably some important rock nearby.†They both glanced over to the large stone they'd parked Lucky next to, then shrugged their shoulders. “Let's get back to the ship and help Shepson with repairs. I wanna go home!" The trip back was completely uneventful. They worked around the East Peak, dropping down to the basin bottom before heading straight up to the rim elevation. Easy driving from there back to the Dunan-X. total distance covered? No idea. But the rover was a bit more than 90km form the ship. Probably drove a total of 250km just to get there, with all the zig-zagging. -- (Back at the rock with Dosby and Luton.) Luton: “How they've changed.†Dosby, still on the ground wrestling with the boot on his other foot. “Who?†Luton: “Those two.†Dosby: “I suppose, but I don't know them.†Luton: “Yes you do know them. We know them. You forget everything.†(Pauses. To himself.) “Unless they're not the same....†Dosby: “Why didn't they recognize us then?†Continues wrestling with his other boot. “Ow! Ow!†He hobbles off towards the rock, but collapses and falls over, still trying to remove his boot. Shepson (offstage): “Dosby?†Dosby halts. Both look to the voice. Luton: “Approach, my child.†(Enter Shepson, boldly. He stops before the two.) Shepson: “I'm not your child, you loon.†Luton: “What is it? You have a message from Mr Bob?†Shepson: “No, why would I? Look, Jeb called on the radio a little while ago and said he and Bill would make it back sometime in the morning. Also, Matlock and Melke got their radios working in orbit, and seem to be ok. They all wanted me to check in on you.†Luton: “Haven't I seen you before?†Shepson: “Of course. We flew here together.†Luton: “It wasn't you that came yesterday?†Shepson: (To himself.) “Hopeless.†Dosby: “Speak up, boy!†Shepson: “Look, Jeb was right about you two. You're both completely nutters. Bob hasn't called, hasn't sent any notes, and as far as I know isn't coming. If you two won't come back to the ship, at least put your boots back on. I'm going back now.†(Exit Shepson.) Dosby: “At last!†Dosby finally removes his other boot. He gets up and goes toward Luton, a boot in each hand. He puts them down at the edge of the rock, and contemplates the stars in the sky. Luton: “What are you doing?†Dosby: “Thinking on the lack of a moon. I thought it would have risen by now.†Luton: “Your boots, what are you doing with your boots?†Dosby, turning to look at his boots. “I'm leaving them there. Another will come, just as me, but with smaller feet, and they'll make him happy.†Luton: “But you can't go barefoot!†Dosby: “Bob did. All my life I've compared myself to him.†Luton: “But where he lived it was warm, it had air!†Dosby: “Yes, and they crucified him quick.†Luton: “Huh?†(Pauses.) “We have nothing more to do here.†Dosby: “Nor anywhere else.†Luton: “Let's go.†They do not move. Night falls, casting the pair and the rock and Dosby's boots in total darkness.
  23. I've had limited success getting repacked chutes to work with action groups, though I can't promise it wasn't across multiple saves and loads. (In previous versions you could also retract antennas though a quicksave/load... that's less relevant now.) Can't say as I've ever had one explode on me though. I've not seen the darker green, or if I have my mind has mapped it to the brighter green. Might check when I land on Duna again tonight or tomorrow. The point this topic really raises is a battle I've fought for my entire software development career - color-only status indicators are a bad thing. (But tell that to an "artist".)
  24. That almost follows Max's theory from last night's Twitch DevStream.... Scrape up the Green Kerbal Goo after an accident, toss it in an EZ-Bake oven, and out pops a new Kerbal.
  25. I've had to do that a time or two.... Hopefully this will indeed be nerfed in the future, as it's always felt a bit cheaty to me. (So I only do it when it's within a burn or two's capabilities.)
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