-
Posts
3,438 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by steve_v
-
All of the buildings are false
steve_v replied to Bigfatpaulie's topic in KSP1 Technical Support (PC, unmodded installs)
A thread that is pinned to always appear at the top of the forum index, prefixed with "Sticky:", and the place to look first for known issues. That said, far be it for me to argue with a mod but a casual glance at the unmodded support forum shows 4 sticky threads, and none of them actually mention this issue in the OP. -
Need help install Ubuntu Fonts.
steve_v replied to Furious1964's topic in KSP1 Technical Support (PC, modded installs)
Not a security issue, or anything against MS specifically. It's because stuff in that repository is non-free or "not open source". It might "taint" your free software system. The Ubuntu "Multiverse" name is silly IMO, in Debian it's called... "non-free" -
Need help install Ubuntu Fonts.
steve_v replied to Furious1964's topic in KSP1 Technical Support (PC, modded installs)
Open a "terminal emulator", type (or paste) 'sudo apt-get install ttf-mscorefonts-installer' (without quotes) and hit enter. what does it say? (after asking for your password that is). You should get a bunch of output as it downloads several .exe files from sourceforge and extracts them. When it's done you should have a bunch of fonts in '/usr/share/fonts/truetype/msttcorefonts/' Apt is the primary tool for installing software on all debian based systems, there are GUI frontends such as "ubuntu software center" and (better) Synaptic. However, if you do it from a terminal/command-line it's easier to see what's going on, and I don't have to guess what desktop you're running or what dialogs you're seeing. -
Need help install Ubuntu Fonts.
steve_v replied to Furious1964's topic in KSP1 Technical Support (PC, modded installs)
So, what does 'apt-get purge ttf-mscorefonts-installer; apt-get install ttf-mscorefonts-installer' say? -
Need help install Ubuntu Fonts.
steve_v replied to Furious1964's topic in KSP1 Technical Support (PC, modded installs)
Downloaded from where? and fails how? Been here? Why are you not using the package manager? -> 'apt-get install msttcorefonts' or 'apt-get install ttf-mscorefonts-installer' -
Poll: monopropellant in the pod
steve_v replied to numerobis's topic in KSP1 Suggestions & Development Discussion
Who cares? if you don't want it, tweak it out. I'd vote but there's no option for "nice to have but no big deal". IMO, the EVA packs have plenty of fuel but the monoprop is handy for docking small landers. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
steve_v replied to Paul Kingtiger's topic in KSP1 Mod Releases
Thanks muchly, have some rep. It would be awesome to see something like this in the pack. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
steve_v replied to Paul Kingtiger's topic in KSP1 Mod Releases
Wanna share? This is exactly what I've been looking for, but I'm feeling particularly lazy today -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
steve_v replied to stupid_chris's topic in KSP1 Mod Releases
You lucky sod, pics or it didn't happen -
That Player.log just ends, with no usefull information in it at all. Can you get system logs (via SSH?)? What happened to Minecraft? something similar? Were the keyboard LEDs flashing (kernel panic)? Do the magic SysRq keys work? (Ctrl-Alt-SysRq-k etc.) I see you have an AMD card... With catalyst v13.35 driver, yes? Others have had similar issues with AMDs driver, might be worth investigating other/newer/beta versions or trying the open-source radeon driver (performance will probably suffer though). IME, lockups like this are usually a: hardware b: kernel bugs or c: GPU drivers. My money's on the last one.
-
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
steve_v replied to Crzyrndm's topic in KSP1 Mod Releases
Just guessing here, but that sounds like the fairly common problem of controller 'wind-up' in RL, where the controller is still active but is unable to produce any change in the process state. Many RL PLCs have built-in code to detect this, which often doesn't work very well. I tend to insert various error checking (is this valve responding etc.) blocks anyway, in case someone turns off something they shouldn't , or, ya know, some wires escape... Since KSP disallows any kind of control without a pilot / probe core it might be worth shutting down the the autopilot / putting the PID controller to sleep if the pilot goes AWOL, as counter-intuitive as this sounds. -
If periapsis is below ~22km (greater than 0.1 atmospheres) when going on-rails, IIRC they should be recovered. Otherwise they'll keep "orbiting", possibly dipping into atmo with no effect. 'tis just the way KSP works unfortunately, there's no orbital decay while on rails unless it encounters >0.1 atmo, whereupon it magically dissapears & StageRecovery kicks in.
-
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
steve_v replied to Crzyrndm's topic in KSP1 Mod Releases
Cheers for the handy explanation, I was thinking the 'scalar' might be er.. backwards, hence I haven't been using it Was about to ask, but beaten to the punch -
Agreed, the H60 is a good unit but IME you'll still get better cooling performance per dollar from a high end air cooler, with less complexity and fewer moving parts. Then there's pump noise, which I personally find more irritating than a fan. Unless you intend to run GNU/Linux or BSD on it, where AMDs drivers are horrible or non-existant.
-
Random destruction of wings
steve_v replied to QuesoExplosivo's topic in KSP1 Technical Support (PC, unmodded installs)
Sooo, I see this is a "known issue" and it looks like it's still around. My spaceplane just "collided" with the launchpad on landing... while ~1/2 way down the *runway* Does anyone know what's causing this? -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
steve_v replied to ferram4's topic in KSP1 Mod Releases
Meh, I went through a big debugging session with this not long ago (and there are my logs a few posts back). Maybe later I'll look into it. If it works for you, disregard.- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
bugs and glitches
steve_v replied to TheCliffStudios's topic in KSP1 Technical Support (PC, modded installs)
"DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!" I thought as much. How much system RAM do you have? assuming >4GB: Try ActiveTextureManagement, if you haven't already, or reduce texture quality in the game settings. Otherwise you're just going to have to drop some mods or run 64bit on GNU/Linux -
That thread is hilarious. Understanding orbital mechanics: Fail. Understanding perspective: Fail. Understanding time-lapse: Fail. All on page 1... Jeez. OTOH, I once had a grown adult ask me: Given a conveyor belt, powered by an electric motor (traveling uphill too FWIW), why can't you just put a generator on the other end and get some free power? The people I have to work with .
-
bugs and glitches
steve_v replied to TheCliffStudios's topic in KSP1 Technical Support (PC, modded installs)
At first glance, I'd say you may be out of memory. -> "96% memory in use." Please upload output.log / Player.log somewhere (dropbox?) as per The Bug Reporting Guide. Also, FWIW, using CODE tags to make long output more readable will help prevent scaring off the TL,DR crowd -
Go have a look on the KJR thread, there are a bunch of issues with the curent release, one of which sounds a lot like what you're seeing. IIRC it's fixed in GIT but not the current release. As a quick fix / test, roll back to KJR v2.4.5 & see if it still happens. If you feel like helping ferram4 out, try out the current version from GIT & report findings in the appropriate thread