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KSP2 Release Notes
Everything posted by steve_v
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That'll be GNU/Linux, thanks. "Mac" is not an OS either. Get the names right, and it's a perfectly reasonable suggestion. Personally, I prefer gently roasting or simply ignoring those who fail to provide system details and logs when asking for support. It's all in the support stickies, and if one cannot be bothered to read, one should not expect any assistance.
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Sure, if your heap is a sensible size... Hoarding so much memory that you cause undesirable side-effects on the rest of the system, not to mention shooting yourself in the foot by forcing the OS to swap your pages to disk, that's both stupid and obnoxious. Honestly, I'm not sure Unity is entirely to blame here, it was a conscious decision early in KSP development to have "no loading screens", and not design a dynamic asset loader.... which really just means everything in RAM, all the time. I figured something along those lines was (still) happening. I haven't been that deep in winblows for a long while, but I do vaguely remember the private copies of libs thing. A bit nuts if you ask me. Another Follower of the Sacred Way of a Choice-more System I have no big problem with SystemD itself, I have a problem with it being mandatory on many distros. But yeah, I'm not real excited about svchost for Linux, my grubby shell scripts work just fine. Unix philosophy and all that.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
steve_v replied to politas's topic in KSP1 Mod Releases
Again: This is upstream mono, no distro patches. If it's broken, gentoo didn't do it. Didn't fix it either, but why should it? -
Not sure off the top of my head, but I am pretty sure this and most of the other game engine problems have been around since I first bought the game, at version 0.19, in 2013. KSP has been plagued by game engine bugs and appalling memory requirements since day one. Hell, there was a long period where there was no usable 64bit Windows build at all, so running part mods on that platform was almost impossible. Squad can't or won't fix the lousy game engine they committed to so long ago, and they can't or won't port the game to something else. So we get ridiculous memory requirements, ever-present memory leaks, infuriating garbage collection freezes and generally awful mostly single-threaded performance. The problem is Unity3D, as always, and Squad doesn't touch unity problems. Performance Improvements have been made, for which I am grateful... But most of those revolved around a game engine update and brought a raft of new bugs and regressions. I'm still waiting for joystick support on Linux, which they completely broke in the last major update, to be fixed. Since this is another game engine problem, it probably never will be fixed, just like the random crashing that flushed the entire 1.1 series down the toilet. If there's a 1.5, I expect it will break something else important. Probably wheels, as usual. Don't get me wrong, I love the game. I'm just getting a little impatient waiting for the finished, stable and performant game I anticipated when I backed the alpha. The same old performance problems and the same old bugs 5 years later is pretty disappointing... to say nothing of the new ones. I'd love to report a bug against the memory leak, but since no source code or profiling tools are available, I can't submit anything useful. I've said it before, and I'll say it again: Mono was not designed for performance-critical real-time applications. Unity used it because it's free, that's all. Cheap game engine, cheap components, crap performance. I know, I've poked about in the source pretty extensively. It' a mess. "s/optimization/butchery/g" On a modern OS, this is pretty ridiculous. The Linux memory subsystem at any rate is certainly no slouch. I can't speak to Windows, but I'd expect similar performance. And as you say, not letting the OS manage memory can be a extremely expensive under some fairly common conditions. Having the OOM killer nail your app every few hours is expensive too.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
steve_v replied to politas's topic in KSP1 Mod Releases
I hate to be a pest, but there's something a little fishy about the download progress calculation... -868352000 is a rather... unusual percentage. Also horrible fonts and colours, hence it's a little difficult to see the text in question... but that'll be mono being mono, as usual. -
Jealousy intensifies Soon, man, soon.
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Yeah, that'd be nice. My current board is end-of-the-line too, orphaned socket and all that. AMD has always been pretty good in this regard, even when they were copying intel's pinouts.
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I didn't buy my current CPU new. I'm not that rich, and I'm (mostly) not that crazy. Intel's high-end pricing is insane. I've been pretty much intel-only since core2, AMD's offering at the time was kinda slow by comparison. The price of the ryzen stuff sure looks nice though. Great, now I have to go install windoze to see how far behind I am 100Mhz ahead, 2 cores and 5 years behind... It's not going to be pretty.
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Ditto. I probably haven't visited the website in years, but I l;eave the account up in case someone messages me. IM is pretty much the only feature of faceborg I ever use, so I just add the account in pidgin. I get OTR encryption this way too. I'm watching that closely, it sounds pretty neat.
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Nice Too many LEDs for my taste, but plenty of grunt where it counts. You're actually making me jealous, my OC'd 4960X is getting old, and you're a couple of notches up from me on the GPU too. Not totally convinced on Ryzen yet (got benchies?), but I agree wholeheartedly with your opinion of ASUS gear. Sweet build.
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KSP leaks like a sieve, always has. Here's a quick & dirty graph from my modded 1.4.5, those spikes are scene changes: I can produce something similar with a stock install if anyone wants more proof of this, it looks almost exactly the same, though the increase in memory consumption is slightly slower. This machine has 32GB of RAM, and I'm getting close to 40% here. Properly ridiculous, innit? I have no idea how a game can possibly justify using so much memory, except through lousy design decisions, and lousier engineering. I can think of no justification at all for the ever-increasing memory footprint, especially in a managed runtime... Unless of course that runtime is also excrementse.
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is there a mod that makes asymetrical crafts burn symetrically?
steve_v replied to Artienia's topic in KSP1 Mods Discussions
I'm pretty sure cheating doesn't exist for a single-player game like KSP, no matter what you get up to. Personally I like to nerf the the obviously OP stock parts (vector, wolfhound, reaction wheels, etc.) and add some "hard mode" mods, so it works out much the same anyway. Season to taste and all that. Fair enough. Not at all. -
is there a mod that makes asymetrical crafts burn symetrically?
steve_v replied to Artienia's topic in KSP1 Mods Discussions
The challenge isn't entirely in design, even something without sufficient gimbal will fly if you fiddle with the thrust limiters. Doing this is just very annoying without automation. If we're given infinitely throttleable engines (which is highly unrealistic anyway) and a thrust-limit slider, I see no problem with automating the fiddly mouse clicks. It's simply making a stock feature more user friendly. Calling TCA "cheating" is just another variant of the ever-recurring "MechJeb is cheating" argument, and I get mildly irritated every time one appears. It might take the fun out of it for you but the OP clearly wants it anyway, otherwise the question would not have been asked to begin with. -
is there a mod that makes asymetrical crafts burn symetrically?
steve_v replied to Artienia's topic in KSP1 Mods Discussions
You may well be right. I've not looked for one in a long time, and my memory is far from perfect. -
is there a mod that makes asymetrical crafts burn symetrically?
steve_v replied to Artienia's topic in KSP1 Mods Discussions
It's been requested several times, but the only mod I can think of that comes close is PWB. Unfortunately it only showed the COM in flight, and it's not up to date for >1.0.5 either. RCS build aid shows both wet and dry COM in the hangar, so you should be able to get a reasonable idea how your CoM will move as fuel drains. CoL (CoP) is estimable in flight with the aero overlay on, not that you'd often need it. If you feel like writing a mod to show these markers in flight, it's probably going to be fairly popular. -
is there a mod that makes asymetrical crafts burn symetrically?
steve_v replied to Artienia's topic in KSP1 Mods Discussions
You're welcome I should probably also mention the excellent RCS Build Aid, an indispensable tool when designing such craft. -
is there a mod that makes asymetrical crafts burn symetrically?
steve_v replied to Artienia's topic in KSP1 Mods Discussions
The complex: And the not so complex: Either will do what you want. TCA has a raft of impressive autopilot-esque capabilities and career integration, though it can be a little daunting to begin with. It even makes VTOLs a snap to fly. DTC is a lot simpler, both in UI and functionality, and a good choice if you just want individual throttles and balancing for your asymmetrical lifters without any additional clutter. Eh? I'm pretty certain flying the real shuttle didn't involve manual fiddling with thrust limiters in flight, there were such things as flight computers in the '80s. Nah, totally different mod for the balancing and transfer of fuel. Obsoleted by stock functionality for the most part IMO, but still handy if you want to get at all your tanks in flight without PAW sniping. -
The world is full of idiots, yet they are vastly outnumbered by the ignorant and the uninformed. I know grown adults who really believe the moon landing was a hoax. Ignoring these people appears to be the only option, but perhaps yours are still young enough to be saved...
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Lifting a spare tire (in this case 750x16 AT on steel rim) off the back is no big deal. Just use your knees. Lifting (and inevitably dropping, then chasing down the road) one off the front on the other hand... Or forgetting the shovel handle prop and having bonnet-with-tyre come down on ones head when you bump the stay, that is certainly no joke. Never had to deal with one of those shrouds (or an "suv" for that matter) though. I'm not entirely convinced there's even a tyre in those things. It's probably there to store the cans of spray-on mud.
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I expect the roads I travel are a little less busy, and I see few shoulders ('murican for "side of the road'?) that a '60 landy can't access, even with a flat. Don't really see those concrete-and-death freeways over here, at least not yet. I often have high-vis and ye old required-at-the-mine amber beacon on hand too... Never used to get convince people to get out of my way or pretend my double parking is legit, of course. Might consider the stuff for the "generic white van" work vehicle though, that thing has the traction of a greased eel on a good day and pulling off the road is usually a pretty dodgy proposition. Really? You must have some pretty unpleasant people around. Aside, the name for tire-puncturing devices is probably still "caltrop", and possessing them is definitely illegal here.
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Tried that stuff with my bicycle many years ago, and I wouldn't wish it on my worst enemy. Spare (steel) wheel, socket set, proper hydraulic or high-lift mechanical jack and a decent tow rope is minimum kit IMO. I usually carry a spare fuel pump & ignition coil, various wire, hose and hose clamps, and a bunch of other random bits and bobs under the seat too, but that's mostly due to the age of my primary vehicle. This habit has saved my ass many times over the years, and someone else's more than once as well. I've tried the mass saving "tools" and flimsy jacks that come with modern cars, and they're universally useless. Not quite as useless as people who lower their cars to the point of being unable to get any jack underneath, but that's a complaint for another day.
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Do you mean to say cars don't come with a proper spare wheel any more? Not even the not-proper "space saver" spare wheel as standard? Jeez, I usually run with 2 full size spares, one on the bonnet and one on the back door. Boggles the mind that anyone would drive anywhere without a spare, unless they have shares in a towage company of course.
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I take the XKCD approach to to people who enjoy making up meanings for "team". If one can memorise the response, I find that it shuts people up pretty quick. Usually they scuttle off to look up "orthography".