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inigma

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Everything posted by inigma

  1. and a bit of IVA for IVA missions: - - - Updated - - - STS Astrovan II uploaded! http://kerbalx.com/inigma/STS-Astrovan-II
  2. Loving it. My STS Space Shuttle loves this mod. Very useful for IVA missions. See shuttle link in my sig.
  3. Loving it. My STS Space Shuttle loves this mod. Very useful for IVA missions. See shuttle link in my sig.
  4. Update: I just installed latest versions of KIS and KAS and STS Service Module still came up for me.
  5. Do you have any other mods installed? Also did you download the latest versions of the mods? In my GameData folder I see the following folders: Squad KAS (this is 0.5.1 but I think 0.5.2 is out) KIS (this is 1.1.4 but I think 1.1.5 is out) MagicSmokeIndustries (this is 0.21.2) Tweakscale (this is 2.1) these are all required for the STS Service Module to load. I will download the newer versions and test the STS Service Module now...
  6. The new landing gear add ugly buldges to to wings and raise the landing height to a ridiculous level. In short, the new gear are unrealistically too big and too tall.
  7. Lol pTrevs. Nice mission summary! I've found an approch hole that if approach KSC from the NW, you will avoid the collision bug. KSC Island has no such bug. Hit F5 before your deorbit burn so you can redo the landings until you can perfect them.
  8. I echo the others when I say that Kerbalx.com is absolutely amazing. Amazing work. Easy to upload and update!. Wow. I have a recommendation: Hangars should be a main link visible to all. I really like the concept of hangars. Perhaps the main page also show a short list of top hangars, along with the list of new/updated crafts, and a small random list excluding popular crafts.
  9. Nice, I like! Including this in my install.
  10. Yes. Ladders are so Apollo Era. Go modern and try MMUs and magnetize yourself in place: http://kerbalx.com/inigma/STS-Service-Module
  11. Persistant Trails is not a replay in the sense of a whole scene. You cant playback a mun landing mishap in PT and thereby shoot it from a different angle. We are looking for whole scene action playback like Warthunder or World of Tanks.
  12. Naito, I added: Naito - TDRS-A with Booster KerbalX to the STS Space Shuttle thread OP, and to the KerbalX hangar. I love the design. I could not improve upon it. Great job!
  13. Very glad to hear it! I've not had a moment yet to test it in FAR, so this is good news! Thank you for testing and sharing!
  14. STS Astrovan is borked on the front and backend. Apparently 1.0 got rid of the nice black intakes so now the Astrovan looks like a Qbert descendent. You can replace the intakes with heatshields, but I'm working on an STS Astrovan II to replace the current model.
  15. Hey darklight, How about a new challenge, not DMP related? I was wondering if you could apply your DMP ghosting technology to help create a mod that allows KSP players to record their play sessions for instant replay playback like World of Tanks and WarThunder do: http://forum.kerbalspaceprogram.com/threads/123315-Instant-Replay-Mod-Possible-like-WoT-or-Warthunder Do you think you could draft a mod to do this? It's a highly requested feature by KSP video producers, where sometimes we want to take several camera angles of the same irreproducible scene in KSP such as a landing or mishap. It would be great if KSP had a replay feature. I think DMP struck gold with a solution to this in your ghosting/text file based mod approach. Thoughts?
  16. Raw video. Take 2. Much better STS-6E flight profile, and landing. Time to cut it up, and make a vid. http://www.twitch.tv/inigmatus/v/6264288
  17. Which version you flying 6 or 6E? I'm recording a flight profile vid as I speak. Check out the raw video here: http://www.twitch.tv/inigmatus/v/6196197 Use SAS Radial to keep the ship on course when doing your initial rolling of your tail toward the ocean after launch. Only change from SAS Radial to SAS Stability Assist when you are at full throttle on the SSMEs, and only after you clear about 4000m.
  18. As a subassembly designer (see http://kerbalx.com/inigma/STS-Operations-Module) I develop a number of cargo based subassemblies that require pipes or struts connected to specifics parts of the cargo bay. See my most famous sub: http://kerbalx.com/inigma/STS-Service-Module The sub is using many struts to hold it in place. Sometimes when you grab this sub from the sub menu, the struts are all flailed out of place, and attaching the sub never fixes the flailing struts as they connect to whatever. What I found as a workaround however, and perhaps maybe a clue to the bug, is that when I change orientation prior to grabbing the sub, say when I move the camera to look to the north of the VAB, rather than looking East, the subassembly is able to be pulled out of the sub menu with struts and pipes intact, and I can then pan my camera around and rotate the sub without issue and place it in the cargo bay with all struts in their proper place and orientation. I'm beginning to think this is a subassembly-on-save-orientation issue. I save my subs facing South in the SPH, and load them in the VAB facing North. This seems to solve most of the issues whenever I pull a sub in VAB facing East as shown here, and the struts are flailing, however sometimes I have to face West or even South to grab a sub if a sub is being finicky and not calming the strut flailing down as not always facing North in VAB fixes it. I'll post a vid showing this effect to this thread when I get a chance. Anyone else experience this? Anyone else find that simply changing your orientation prior to pulling a flailing sub tends to fix it - but only when pulling from a specific N,S,E, or West VAB or SPH orientation? This happens in plain vanilla unmodded, and modded installs. The Ops Module first linked above is unmodded and the issue can be duplicated with it. Sometimes simply restarting KSP fixes the issue entirely and I don't have to try the re-orientation method to pull a sub with calmed down struts.
  19. What if you all picked a part of the constellation project to work on, and combine it all into a single pack, managed by your top manager? Call it the Community Constellation Pack.
  20. Kat, I'm loving all the hard work you've put into kerbalx. I was thinking, can you allow for updates to existing craft files to be reflected on your default date filter? I think if more users realized that could update their craft, it would cut down on the proliferation of new craft that are really just updated craft. To prevent unwarranted bumping, you could set date filter parameters to include crafts listing new updates that have new parts or new names, or some other comparative value or hash, and allow only one bump per craft per day or week if so. Thoughts?
  21. Any ctrl+z action in the editor wipes out KIS container inventories, even if item being reverted is not a KIS object. Bug?
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