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Initar

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Everything posted by Initar

  1. That they are. The only KW parts I use are the fairings and decouplers, thats all. I know you found it Gregox ^^ but if others need stock-like 5m parts, check the SXT pack, it contains everything for a Saturn V equivalent and much more, keeping it very modular (and very memory-saving) It even have N-1 parts that fits very well with the soy-juice!
  2. Oh its not intentionnal? I thought it made sense for a LES. Ok then thx for the info. I discovered Landertron with HGR's pack, its integrated to his Soy-Juice capsule. Pretty cool indeed!
  3. Hi there, and thanks for the behemoth of command modules! A word tho: I'm trying to add the Landertron module to the pod to use it for landing rather than as a LES. It works great, thrust and fuel are sufficient, but there's still the offset that sends the pod sideway... I believe it has to do with the "thrustVectorTransformName" setting, but reverting to stock (= thrustTransform) does not work (and disables the awesome FX). Any help?
  4. Well Nertea of Real Future Tech don't want to add this engine to his pack (it has to have a functionning equivalent IRL), but the nuclear reactors from Near Fututre Electrical could provide a "scale" for power. (sry for my bad english >.<)
  5. The philosophy of the SXT pack is, as I understand, to have to lowest memory footprint, using as much models and textures from the game as possible. Even the truck crate can be seen in the VAB (I added a KAS container module to it btw). Anyway, those little things open a lot of possibilities...
  6. Shiny! You rock. Moar pics you say? Here you go: 230 parts, 6 iterations and counting. Gotta post this one directly xD Also as you can see I had improvise single tube tanks with radiators like yours, dunno just another idea... ^^
  7. Hi Lack, Wizerd and co! Wanted to bump the release thread, because it deserves it! I recently stumbled upon the SXT pack, and oh god. Bye bye KW... Even more, the SPK parts led me to learn a ton about this little known spacecraft, its legacy from the Almaz program to the ISS Zarya, through MIR of course. Speaking of MIR: Contains a bunch of mods, but impossible without SXT. Thanks for the hard work guys! edit: if you take suggestions, large flat adapters would be lovely (I had to download this).
  8. Right-click should work with the new update. Thats what I use mostly. Btw, nice update! Love the inflatable.
  9. So maybe you should use the nice preset menu wich allows you to save your favorite configs (how convenient!)
  10. The dowload button gives you a zip with the gamedata folder.
  11. I found out the latest version from Sumghai's Github is! Link
  12. Thats strange. I don't get any of those issues any more. Did you made the craft with a previous version? You gotta replace them all after update.
  13. Just an idea, but you could also rebalance the game's reputation system. I'd like to do more than 2 or 3 successful missions before my rep is maxed, and failures could be a bit more punitive. +1 for notification
  14. Always experience is better. But when the chute is armed it deploys automatically at the specified conditions. (you can also set "arm when deploying" via the space center view button)
  15. @rynak: this is getting old man. Majiir or Vendan are no govern'ment spies. Anyway, thx Vendan!
  16. Oh man, sorry. Get some rest if you need it ffs, you'r not a slave to the ksp community!
  17. Thanks man! Although i set LV-NB back to its original stats, since i use a 1.5x LV-N config on This mod's nuclear engine ^^
  18. I guess you can post a fix on this thread for the time being. Stupid_Chris has his hands full with realchute, but ask him.
  19. Alas, same here. Fresh install (deleted previous version), with and without oher mods.
  20. Read the first post. In the chute's settings (action group > click on the chute) there's a size option. Why don't you try? But i think so yes.
  21. Thx! Now i'm all set for .24. With KW's 5m parts and your 1.875 ones, my space program will know a big diversification!
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