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Everything posted by Initar
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That they are. The only KW parts I use are the fairings and decouplers, thats all. I know you found it Gregox ^^ but if others need stock-like 5m parts, check the SXT pack, it contains everything for a Saturn V equivalent and much more, keeping it very modular (and very memory-saving) It even have N-1 parts that fits very well with the soy-juice!
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
Initar replied to bsquiklehausen's topic in KSP1 Mod Releases
Oh its not intentionnal? I thought it made sense for a LES. Ok then thx for the info. I discovered Landertron with HGR's pack, its integrated to his Soy-Juice capsule. Pretty cool indeed!- 786 replies
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
Initar replied to bsquiklehausen's topic in KSP1 Mod Releases
Hi there, and thanks for the behemoth of command modules! A word tho: I'm trying to add the Landertron module to the pod to use it for landing rather than as a LES. It works great, thrust and fuel are sufficient, but there's still the offset that sends the pod sideway... I believe it has to do with the "thrustVectorTransformName" setting, but reverting to stock (= thrustTransform) does not work (and disables the awesome FX). Any help?- 786 replies
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Well Nertea of Real Future Tech don't want to add this engine to his pack (it has to have a functionning equivalent IRL), but the nuclear reactors from Near Fututre Electrical could provide a "scale" for power. (sry for my bad english >.<)
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The philosophy of the SXT pack is, as I understand, to have to lowest memory footprint, using as much models and textures from the game as possible. Even the truck crate can be seen in the VAB (I added a KAS container module to it btw). Anyway, those little things open a lot of possibilities...
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Hi Lack, Wizerd and co! Wanted to bump the release thread, because it deserves it! I recently stumbled upon the SXT pack, and oh god. Bye bye KW... Even more, the SPK parts led me to learn a ton about this little known spacecraft, its legacy from the Almaz program to the ISS Zarya, through MIR of course. Speaking of MIR: Contains a bunch of mods, but impossible without SXT. Thanks for the hard work guys! edit: if you take suggestions, large flat adapters would be lovely (I had to download this).
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Initar replied to sumghai's topic in KSP1 Mod Releases
Right-click should work with the new update. Thats what I use mostly. Btw, nice update! Love the inflatable. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
So maybe you should use the nice preset menu wich allows you to save your favorite configs (how convenient!) -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
The dowload button gives you a zip with the gamedata folder. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
I found out the latest version from Sumghai's Github is! Link -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
Thats strange. I don't get any of those issues any more. Did you made the craft with a previous version? You gotta replace them all after update. -
[1.1.3] Punish The Lazy: A really simple reputation nibbler.
Initar replied to technicalfool's topic in KSP1 Mod Development
Just an idea, but you could also rebalance the game's reputation system. I'd like to do more than 2 or 3 successful missions before my rep is maxed, and failures could be a bit more punitive. +1 for notification- 21 replies
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[WIP] Sum Dum Heavy Industries Service Module System (Stockalike)
Initar replied to sumghai's topic in KSP1 Mod Development
Yay, its happening! You deserve all the bacon in the world -
[1.0.X - Experimental] [On Hold] FusTek Station Parts (WIPs on GitHub)
Initar replied to sumghai's topic in KSP1 Mod Releases
OMG those looks so nice! So stock! So cool. Thx for sharing! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
Always experience is better. But when the chute is armed it deploys automatically at the specified conditions. (you can also set "arm when deploying" via the space center view button) -
@rynak: this is getting old man. Majiir or Vendan are no govern'ment spies. Anyway, thx Vendan!
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
Alright, this is getting creepy xD -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
Oh man, sorry. Get some rest if you need it ffs, you'r not a slave to the ksp community! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
Alas, same here. Fresh install (deleted previous version), with and without oher mods. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Initar replied to stupid_chris's topic in KSP1 Mod Releases
Read the first post. In the chute's settings (action group > click on the chute) there's a size option. Why don't you try? But i think so yes. -
Thx! Now i'm all set for .24. With KW's 5m parts and your 1.875 ones, my space program will know a big diversification!