Jump to content

Chestburster

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by Chestburster

  1. Tripple-Post xD after messing around with the mod, i decided to fix the KW (and some other forgotten-) engines, add missing tanks (pancakes, B9) and add spherical tanks + fatman engine configs. feel free to add it to the main download if you wish :-) http://www.file-upload.net/download-7708342/ModularFuelTanks.zip.html
  2. well.. found the error.. MechJeb! or better, the dV calculations wont work with modular fuels. MJ and engineer give us false dV values. one of my craft had 4,8k dv and after putting it into space with hyperedit i only got around 740 dV out of the engine...
  3. updated the pic, didnt notice it when uploading. had the realfuels inside of the modularfuels folder (new part-handler can handle that *g* putting it just into the gamedata didnt change anything). i think the new weights and consumption values need tweaking.
  4. i think i found the problem. using the WildCat in LF+OX setup (1100 thrust, 360 ISP) gives 2600 thrust, letting the dV skyrocket. the other modes are working as intended with realistic dV values. edit: even with fixed thrust im getting way to much dV..
  5. Well, i dont know if it is supposed but.. Using the RealFuels gives my rockets realy high ammounts of dV (i can get with a 3mL4 tank, a Wildcat-XR engine and 1t payload over 8,5k dV with just LF+OX). It makes the game more of an "easy mode" than a "hard mode" :-/
  6. Got the same FPS-drop-bug when reaching about 8 G's. Happens with mod only and with stock only planes in 2.2.
  7. Loving the new SABRE engines. After many "simulated" flights and design changes the new "Hercules" SSTO-Lifter made it to a 380km orbit with his payload, a 5,6t Surveyor-Probe. With 1,6k dV left in his tanks, Mun is still in reach without the need of refuelling. Let's hope our brave Kerbal Oblas Kerman will survive the reentry.. Deadly Reentry ripped him appart the last time i tried (didnt expect those 16+G's when turning xD )
  8. Theres an easy fix for the SABRE engines: 1) Create a folder named Z (so it is on the bottom of gamedata folder) 2) Drop both SABRE engines from the B9 into the Z folder 3) copy the SABRE M and rename the folder to Engine_SABRE_A 4) open the .cfg and change the "name =" part to "name = B9_Engine_SABRE_A" (optional) change the title to SABRE Dummy Engine and the category to science (so it wont show up under engines anymore) modmanager will load from the top to bottom, loading the Z folder last. inside it will load the SABRE_A (the dummy one) first, get stuck and wont edit (and break) the real sabre engines.
×
×
  • Create New...