Jump to content

Chestburster

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by Chestburster

  1. Realy nice textures Dante80. If you could provide them in .png we add them to the next release.
  2. Like the Mu-Series? http://en.wikipedia.org/wiki/Mu_%28rocket_family%29 Can do that tomorrow.
  3. I'm not encountering that bug.. Do you run the newest version of MFT? You need 3.1 to use ST an SSRB.
  4. Not a bug, its intended. Thrust scales with ISP now like it should ;-)
  5. Updated my texture pack as requested. https://www.dropbox.com/s/4n0i5ujcnwwlvao/ST_TexturesV5.zip V5 Changelog *Added a plain white texture *Added a Soyuz-Green like texture *Added a grey texture that match KOSMOS fairings
  6. I'm kinda out of ideas for additional textures that are based on real rockets and are possible to implement with ST. So if you guys have any ideas..
  7. They may be uncompressed but v2 clouds are taking about 90 megs more ram on my end than v1 did.
  8. Hu? It wasn't working with FAR before? I've been using FAR and KER for months without noticing any incompatibility between them o.O
  9. Can't wait till Monday... xD awesome work. Btw how's the memory usage for RSS?
  10. I'm just doing the config stuff. Nathan is handling the code. But yes, the thrust correction is implemented and working for our currently supported engines.
  11. Hrm.. the second release cloud textures are taking up way more RAM than the first ones :-/
  12. I think i will finally have to try out RSS with the next version. Looks really good N. But first i need to tweak my techtree to better match the real world progression (and create a bluish textur for my Delta replicas).
  13. Just use the Stock preset and make sure the "Thrust Varies with ISP" is checked to only have the arcturus functionality enabled.
  14. Having updated the Legacy file to support your tanks. You can leave the current configs as they are if you want for ppl who don't use our MFS mod but still want to change the fuel in the tanks. Kethane does only need to be added to your TALFUEL tank since Majiir is already providing support for the DEFAULT tank. Until V4 gets released, heres the updated file https://www.dropbox.com/s/ce69ykph72pks1b/Spherical_modularFuelTanks.cfg
  15. Gah it was Greys who messaged me about HexCans and i somehow thought it was Spherical Tanks so i dropped the support for your parts.. i can provide a config for your parts which will be included with the next version of MFS if you want.
  16. Didn't you already include your own MFS configs some months ago Talisar? Or am i mixing you up with someone else?
  17. Yes it can. You can add the ModuleEngineConfigs and ModuleFuelTanks to the same part now.
  18. The type of engine. Take a look at the spreadsheet https://docs.google.com/spreadsheet/ccc?key=0AvHneDAy4k99dHlhdktvZW1NS1lndlhNNnRwd3FEblE&usp=sharing L means lower stage U means upper stage O means orbital maneuvering engines S means solid booster + means more vac isp but less surface isp
  19. I've added those beauty's earlier today. Can't believe I missed them. It is hard to find much info about the throttle response time. Maybe it should depend on the engine type and tech level. OMS should be faster than a first stage workhorse. I'll do some more research tomorrow. Btw. Did you get my mails? Gmail is acting weird for me in the last few days.
  20. Kosmos has engines now? I didn't know that. They will be added shortly and should be up with v4. But isn't the NFP all about futuristic engines that aren't possible yet in RL? I also had the idea about limiting the throttle on some engines (70-100% for L, 50-100% for L+, 30-100% for U, 20-100% for U+). In combination with the engine ignitor mod we could up the difficulty a bit and make it more realistic. Tested that idea a long time ago but it wasn't working how i wanted (engine fx didn't shut down after disabling the engine..). I was also thinking about enabling the thrust response time..
  21. Bugreport: Random Mission "9 - Early Manned Missions Landing Minmus" has Mun as goal instead of Minmus.
  22. I've wrote my own tech tree with MM xD. Was the first thing i did after finishing the stock tree.
×
×
  • Create New...