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Chestburster

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Everything posted by Chestburster

  1. Procedural spherical tanks anyone? Going to test the mod, lets see what we can find..
  2. I'm using this config for said purpose @PART[*]:HAS[@MODULE[ModuleEngines]:HAS[@PROPELLANT[LiquidFuel]],HAS[@PROPELLANT[IntakeAir]]:Final { @MODULE[ModuleEngines] { @PROPELLANT[LiquidFuel] { @name = Kerosene } } } Applies to all engines using IntakeAir.
  3. After some more debugging i've found the culprit: FuseBox. Didn't notice the update..
  4. It's part of the Cacteye-Telescope mod which fixes the "KAS-resize-bug" for non stock parts.. at least thats what the module is telling us. Deleting didn't remove them.
  5. Mh.. tons of? I can provide a list with the current folders.. Edit: DLL list should be more helpfull
  6. Hrm, after updating i've got some error spam after placing a part in the VAB. [EXC 14:27:52.472] FileNotFoundException: Could not load file or assembly 'KAS, Version=1.0.5099.22946, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The actual 0.4.6 .dll version is 1.0.5160.33827, the 0.4.5 is the one mentioned in the log.
  7. Looks like you can reproduce those NullRefs if you are editing the gimbals not directly at the part.cfg but using MM instead. Use this to reproduce it: @PART[*]:HAS[@MODULE[ModuleGimbal]:HAS[#gimbalRange[1]]] { @MODULE[ModuleGimbal] { @gimbalRange = 5 } } Every engine with the new 5° gimbal will throw out NullRefs. Edit: After further investigation i've found the culprit. If the gimbal change gets loaded AFTER the .dll, you get NullRefs, if it is loaded BEFORE you don't.
  8. How about the ability to scale the thickness below 0.36 and not jump directly to 0.1? Or is it a limitation of the new tweakables?
  9. I've encountered a small problem with FAR and flaps The lift is starting to raise and fall multiple times per second when i deploy the flaps, making the craft roll (its more a stutter) clockwise. I've tried to reposition them but nothing solved the problem. So.. what is causing this?
  10. You don't need the ModuleGenerator for this. I'm using: @PART[*]:HAS[@MODULE[ModuleCommand],#CrewCapacity[1]] { @RESOURCE[ElectricCharge] { @amount = 7200 @maxAmount = 7200 } @MODULE[ModuleCommand] { RESOURCE { name = ElectricCharge rate = 0.04 } } for my realism patch (+ way less powerful energy generation to balance it out). My pods have about 2 days and 2 hours worth of energy. After that they are uncontrollable and the kerbal will suffocate if no one rescues him. Btw. how is the development of V2 going?
  11. Well, I'm running my own set of realism patches (kinda like realism overhaul) and my manned pods use about 10k ec per day and kerbal and the batterys have way higher capacity. So i was irritated when the 1 man pod (wich should last about 3 days) only had 4 hours calculated. Fusebox kinda replaces my calculator when you fix it
  12. Looks like Fusebox currently doesn't display the remaining days and years, only hours and minutes. Could you add those two?
  13. Yes, that is kinda how i imagined it. I feared that would be a rather big change but i just wanted to share my mind. It would be great if this gets realized some day.. but until then we can still use the old system
  14. Well, my idea was to basically have 1 global config with all default values listed for different fuel mixtures. So if you have a blank ModuleEngineIgnitor module defined within the engine part config, it will use all values defined in the global config. If you have only the ullageSimulation defined, it will skip that and fill in the missing values defined in the global config.
  15. Hey HoneyFox, I've thought about a better way to implement your Engine Ignitor with RF. What if we could define different fuel mixtures per .cfg and all the inherent ability's coming with them (like UDMH+N2O4 are hypergolic and need no ignitors)? The module could be set up to look for the missing entry's and use values predefined in the config. Let's say our engine is configured for KeroLox as a L type. The config provided by RF could look like this (missing lines, marked //, get filled with values from the config): MODULE { name = ModuleEngineIgnitor ignitionsAvailable = 1 // autoIgnitionTemperature = 800 // ignitorType = Electric // useUllageSimulation = true //IGNITOR_RESOURCE //{ // name = ElectricCharge // amount = 50 //} } A pressure fed hypergolic O engine with MMH+N2O4 could have this config: MODULE { name = ModuleEngineIgnitor // ignitionsAvailable = 80 // autoIgnitionTemperature = 700 // ignitorType = Internal_Catalyst useUllageSimulation = false //IGNITOR_RESOURCE //{ //} } I hope you understand what i wanted to explain here. Don't know if this is possible or how much work it would take. It was just an idea i had in my mind for some time now.
  16. How about ribbons which we can award our brave kerbals by hand? Like customizable ribbons for bravery, test flights or rescue missions?
  17. If we could enter those names and values in a config file, it would make it even easier (since RF can use different mixtures)
  18. Those are some really good looking textures. I wonder how i could have missed this thread for so long. would it be possible to get the procedural fairing and kw interstage textures as a download? I tried to do it myself but editing diffuse map textures (i think they are diffuse maps, I'm no real texture artist xD ) with gimp is difficult.
  19. How about adding compatibility for additional fuels? Currently the Fuel Sensor and the Valve are only working with Stock fuels, so kinda useless for RealFuels :-/
  20. Lazor disables the camera when it unloads (was testing that with a shuttle drop-tank). I think packing equals to getting destroyed in that regard. But i understand if you don't want to integrate it. Nobody wants exploding monitors
  21. Would it be possible to link up with an external cam? Like watching a jettisoned booster falling away or look though the docking cam of your targeted ship. I wanted to overwatch my takeoffs with the help of launch clamp cams but it doesn't work after separation. Lazor-Cam is doing this but i rather want to fly my missions IVA only without the HUD enabled.
  22. You could update the stockalikes with my latest release if you want N. The DL was a few pages back.
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