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Savage117

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Everything posted by Savage117

  1. You can't pay for booze with food stamps, it's not allowed and you will lose your food privileges if you try. Although I agree that U.S. citizens taxes could be better utilized. On the subject though, I would love to see what they would find out from Europa over Ganymede. I don't know much about either moon but I bet Jupiter makes landing, or orbiting, either an extreme challenge, and possibly impossible with current tech. If they can land or orbit them despite Jupiter at current tech, they still have to orbit the planet first before ever landing on it and just those orbiters will take up decades of time getting built and going out there. When they finally land something they will have to deal with even more problems, seismic events, atmospheric phenomena, and surface phenomena. Mars is a cakewalk compared to Europa, its relatively quite geologically, it does have the dust storm thing to contend with, and I think because of its atmosphere it has less of a radiation problem. And we still lost several craft to Mars despite its relatively simple hurdles.
  2. I like the idea of multiplayer for this game but agree with those that want the game fleshed out first before multiplayer starts putting holes in it. Finish the main game, as it is, first then start with multiplayer, or make them separate tracks that converge here and there so the single player doesn’t suffer. In other words, single player comes first. A quick idea I had of my ideal multiplayer for this game would be a coopetition kind of mode, place 4-5 KSC's around Kerbin, each would be part of their own "country". At the beginning of the game the players either choose they’re location or are given one randomly from the 4-5 preexisting KSC's. Give each player the ability to trade with the other players if they chose to, or compete in a kind of "Space race" scenario, but make it so other player can only see other players creations but not touch them unless some sort of permission is given. I really like the idea of a "Kommand & Kontrol" mode too, one person teams up with another and one is the "Pilot" and the other is "Kommand". The pilot is stuck in IVA, make it so hes stuck in a first person space suit as well, and all he has is his instruments and those tiny windows to guide his craft. And then you have "Kontrol" who’s stuck with maps and telemetry from the craft in question and the two players have to kommunicate to get things done. You could add this to the coopetition mode and allow a total of 8-10 players as 4-5 teams of 2. A little thing I just thought of that would keep things interesting, make it so the "Pilot" and "Kontrol" could switch places if they wished. Let "Kontrol" have some support rolls, like they control the rovers and probes, unless the pilot is given equipment to do so, they can control things that take two different craft like a X-15 test craft type scenario, "Kontrol" flies the drop craft while the pilot flies the X-15 analog, that way the drop craft doesn’t just crash ruining all the K-bucks you spent on it. Multiplayer could be an awesome experience, as long as they cater to both the PvP and cooperation crowds, hopefully providing tools to keep them separate. I can see the appeal of a space war with another player, as long as iv agreed to it or am aware it could happen and can prepare myself for the eventual conflict. Maybe give players some political tools, trade agreements, declarations of war, etc.. and these things would be needed to be agreed on by both players for there to be any effect. For example: At this moment no player can touch another players property, but Player A declares War on Player C, Player C agrees to the war, now Player A and Player C can destroy each others property provided they can find ways to do so. Player A also declares war on Player B, but Player B declines, no war happens, both parties still can not touch each others property. Sorry got a bit long, when I brain storm its more like a hurricane.
  3. Please remember this is an Alpha product and any who have bought the game in this unfinished state are the testers. There Will be bugs, some may make the game completely unplayable, some will be extremely annoying, all you can do about it is send in a bug report and wait for it to be fixed. And please send in bug reports, if you don't tell anyone nothing will get fixed. Now if this kind of stuff was happening in a released product I would agree that it should be fixed post haste, or suffer the wrath of my nerdrage.
  4. Already have, Kerbals can not survive re-entry without protection they go poof no matter how you try to work it. I'm sure a heat shield with a command seat would work though.
  5. I guess I did not make my point clear enough. I am aware of Einstein's theory, I am aware it is a nearly airtight theory, and therefor very likely to be correct. The operative words here are "Theory" and "Nearly", not "definitely" and "impossible". Einstein did not have all the variables, he predicted many of them, but he could not have had all of them. Without knowing those variables one can not say something is impossible, that's why it is still a theory and not a physical law, because we have not proven it beyond a doubt to be true. If people keep thinking this way nothing will ever get done, as soon as someone smart says something is impossible and gives supporting evidence, no one will try to overcome it, making it a self fulfilling prophesy. Many decades ago man knew the world was flat, it was impossible to go beyond the edge of the world without destruction, and in reference these people who had this theory were correct, they even had compelling evidence, they were very smart people. They were working off known evidence and predictions, they missed a lot more than Einstein did, but they had more restrictive thinking practices due to religious intervention. They may seem dumb now but hindsight is 20/20. If we break the light barrier, those who thought it was impossible will seem foolish. And in contrast the people who don't think its impossible will seem foolish if its proven impossible. I am just saying that nothing is impossible until proven so. Even then there might be a way around it or to bend it in some way. It may sound like I'm getting defensive here, but I'm not, I'm just debating my point and giving my opinion. I appreciate your replies.
  6. Iv always thought it was funny that people who say, "truly traveling faster than light, as in speeds greater than C, is impossible." How can people say that? It can't be tested or proved as of yet. I'm aware a very very intelligent man came up with the theory, but even he said it was just that, a theory. Until we prove it beyond a doubt, I will still say that faster than light travel is not impossible it's just improbable. But evidence does show that that very very smart man was probably right, so its more likely we find a way around the barrier instead of through it. Back on topic, I believe what the other posters are saying is true, you would see no difference, what fascinates me is what would be happening outside. Say you had a ship that could some how break the light barrier, not go around it but through it, what would you see outside, darkness? I know you would see darkness ahead of you as you approached light speed, but what would you see after breaking through it? Also there is a hitch in breaking light speed other than the theory of special relativity. The craft in question, even if it was only going over the speed of light by 1%, would be going ridiculously fast, there is no computer on this planet that could keep up with that kind of speed, you would blink and then be outside the solar system. You would have to figure everything before entering FTL or you would slam into a star or an asteroid before you even registered you had let your finger off the button. It would be like sailors plotting courses through unknown waters all over again, but this time if you mess up you don't sink, you get atomized.
  7. Kasuha is correct, you have to slow your craft down to about less than 3k m/s at re-entry to survive re-entry, that's assuming you haven't tweaked any of the DR configs. In your current situation 800m/s delta V should be used for manuever tweaking, don't use it for a suicide burn that won't work, you'll just die empty. I have not ever come into the atmo that fast so I'm not sure of what your safe aerobrake altitude limit is, with no component loss, usually its slightly above 35k at 4k m/s. I would suggest several upper atmo aerobrakes until you get to an acceptable orbit, like somewhere around Minmus's orbit. I was able to bring a whole transfer stage down safely and intact with only the batteries and solar panels on the side exploding from a Minmus orbit. If your speed just slings you outsystem after a minor aerobrake you can use that 800m/s Delta V at the AP to reduce orbit for another aerobrake with the least delta V expended, so you can do it several times if needed. If you are constrained by time, if you have a Life support mod installed, then your gonna have to do a lot of number crunching to get those boys home alive. Sorry, if it seems like I'm not paying too much attention, watching the SES-8 SpaceX launch live at http://www.spacex.com
  8. Savage117

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    @the OP, you should probably change the title to "Time-Viewer" because that's basically what it is in a nutshell, and the current title seems to be really confusing the people who aren't reading the post, just a suggestion. On the subject: Id like to study parts of the Bible, to glean what is true and what is fiction, and should some of the more fictitious sounding parts be true, find out how they happened and why. I would also like to see the creation of life on our planet, was it some sort of spontaneous chemical mess that created us? Was it an alien species seeding a young planet with life? Was it an asteroid from space with all the things needed for life to grow on it? To the argument on whether we could go back to the Big Bang, even if we were restricted to viewing just the Earth, we would still be able to go back to the Big Bang. The Earth was part of it, it may have been a nanoscopic particle at the time but it was still there. Also we would be able to go before the Big Bang, probably wouldn't see anything due to light not existing yet, but you could. The Big Bang was not the creation of time, Humans were, time did not exist until we invented it, only space and distance did, time is a Human concept created in order to quantify our existence and allow us to measure it.
  9. Savage117

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    I was just about to suggest this book, one of my favorites, must have read it five times or more in the last two years. @Warhorse: How dare you! Not mentioning Arthur C. Clarke had a part in the creation of this book, blasphemy!! Seriously though, it is a good book and it touches on many of the different consequences of the "fishbowl effect", that’s what they call it in the book, and what we could find out about ourselves with time viewing. I think I'm gonna go read it again.
  10. This kinda went down another branch from the same tree slightly with all the talk of pressure and material strengths, when the core of the debate is, would a vacuum balloon work? After reading many of your posts I think it just might, might not be cost effective or very useful, but it would work. I really like that mesh idea. What if we take it a bit further? Surround this mesh with a very light, extremely elastic, material that is airtight. In a vacuum the "Vacballoon" is fully inflated due to the mesh pushing against the inside of the elastic material, but when the "Vacballoon" is brought down into the atmosphere the elastic material collapses and compresses the mesh until it is so compressed it is also airtight and extremely strong, attach the "Vacballoon" to a payload of some type, release, and it would work in the opposite direction until the buoyancy vs weight equalized, then the payload would have to get to orbital velocity from there under its own power, likely a rocket. @The submarine vacuum ballast thing, I understand that it is a pressure issue with the current design and a vacuum would cause the current design to collapse, but I was wondering why they designed it with air instead of vacuum. If the sub is designed with vacuum in mind instead of air, you would probably save space, the ballast tanks would not need to be so big due to the extra buoyancy, you wouldn't have to worry about the deeper you go the more pressure needed inside the ballast to counter thing, and the ballast tanks would probably be denser and therefor stronger than current tank types. I'm not sure if that extra density would counteract the gain in buoyancy. But there were two things that make air a better choice that I can't really counter with vacuum, the ability to provide breathing air for the submariners, and a powerless ascent method. Just some more food for thought, and it makes me wonder if they actually tested some of these ideas somewhere, maybe just in a computer simulation, but actually tested them and found one better for the current situation than another and never looked back.
  11. I tried this yesterday and it does work, kind of, I installed it using something called Wubi, part of the digital download and install. My experience was anything but user friendly, performance was horrible right out of the gate, it booted up quickly but ran like I had 5 system heavy programs running at the same time, and it had no drivers installed at all, had to do all of them manually. I then ran into the driver support problem, you will find that most big peripheral companies, Logitech, Plantronics, Microsoft, ect. don't have drivers that work with Linux, in other words my mouse, keyboard, and headset don't have proper drivers, meaning they are all defaults of those devices. The one I miss most is my headset, I don't know about others but going from 7.1 surround sound to stereo sounds pretty bad to me. I can deal with a normal 4 button mouse and without my G15 Keyboard LCD screen and media keys, but I need that impressive directional sound. I did have to do a lot of the terminal stuff my first time out, to get Java to work, several of my drivers, and to get things running smoothly. If you don't know how to use the command prompt in windows or don't want to try, then don't get Linux. After a day of figuring these things out, surfing the web for answers on my issues, and getting it to a usable level, I found you will very likely have to use the terminal at least once. @Mulbin, there is no need to get defensive, I highly doubt anyone is calling you a liar, what they are saying is that their experience was less than satisfactory with Linux, while I'm happy yours worked so well, ours did not. To a long time Windows user Linux is pretty different, its either missing a lot of features that Windows users are used to or those features are in different places, or hidden. This leads to a lot of frustration, people just want to click and go because that’s how its done in Windows, almost everything is literally at the push of a button. Linux is a lot like KSP, its a sandbox, it doesn't have a lot of hand holding, its basically a Beta product, and some things you learn from failure. If you like that from your operating system then Linux is for you, but if you want everything installed hassle free, including annoying security measures, at the push of a button like Windows then it's probably going to be a bit frustrating. Linux does have some good points, its nearly virus and malware safe, it's probably not immune, but I found that most viruses and malware that do get in, can't do much damage and are easily found and deleted. It's very customizable, if you don’t like that pesky security message popping up every time you try to install something, then turn it off, no questions asked, you can pretty much turn off and on anything you like, no matter how damaging to the OS it might be. While Windows wines and complains every time you turn something it deems essential off, Linux just says "sure, why not? It's your computer". This can also be a bad thing if you don't really know what your doing, so be careful, read everything. Oh, and the greatest advantage for Linux......IT'S FREE!!!! TL:DR After all that, KSP does work better for me and it is working in 64 bit, so nearly no mod limit. But I don't have surround sound, have to deal with bugs in both KSP and Linux, Linux is taking up 18 gigs of space, and I have to re-install the games I want to play on Linux again, so now I have KSP installed twice for two different OS's taking up double the gigs worth of space. In my case I'm not sure it was worth all that just to play one game smoother and with no mod limit. Your results may vary.
  12. Thank you all for your answers, especially you NathanKell for taking time out of all your projects. I didn't expect to start such a heated debate, sorry about that. Thanks to all your answers I now have a pretty good idea of what to use Hydrolox for. But another question came up while reading your posts. I am aware that certain fuels require insulated fuel tanks, but how do we know which ones are insulated? The only tank I know is insulated is the Orange Rockomax 64, haven't got it in career yet with MFSC installed, but none of the other tanks before it have any indicator on whether they are insulated or not, that includes stretchy tanks, which I have been using the most. Thank you all for your time.
  13. I could have swore there were some basic instructions for the Flight Computer on the first page, but now its not there. A video tutorial would be nice. But until that’s available ill gladly give some pointers. @2: As far as I know the only way to do this is to check the time on your maneuver node and set the delay time in the Flight Computer accordingly. I don't believe you can synchronize it with a given node unfortunately. @Cliph, that would be a nice feature to add, when you get the time. @3: It is possible, its all I use because of the inaccuracy of burn time calculations in this game. Info follows. Basic Flight Computer instruction (The stuff I discovered through trial and error): Any field you have to enter numbers into, you have to press Enter in order to execute them. Example: if you put 1 hours time in the delay field, you have to press Enter for that delay to be put in the computer, it will display the delay amount in seconds to the left of the delay field. Same goes for all or most fields in the computer. There are two ways to enter your info for the delay field and the burn time field. Delay format is 1h2m3s or in total seconds, I prefer the hours minutes and seconds format because that’s what the nodes use. The burn time format is the desired number with m/s on the end, or in total seconds. Example: 100.6m/s no spaces, or 10s I recommend you do this in a certain order. 1) make sure you have 0 delay time and a clear signal to KSC. 2) Set your desired direction, either using the buttons or by setting your heading, pressing enter, then setting pitch, press enter, then roll, press enter. 3) Set desired delay time either in total seconds or in hour, minutes, and seconds format. Press enter, it should display total seconds to the left of the field. Any button pressed or number typed in a field will be given this delay after this point, so check again if you don't want this delay on say a direction change. 4) Set desired burn thrust with the slider above the burn time field. You don't need to press enter here. 5) Set desired burn time in seconds or in m/s format, press enter, as soon as you press enter in this field it will set your burn in the Que to the right, so make sure you have a delay set or it will start burning immediately 6) To clear a field just put a 0 in it or leave it blank and press enter. If it makes it easier for you, think of it like you are programing an old computer, you have to tell it what you want it to do in a certain sequence. Computers back when were extremely literal and would do exactly what you told them to do no matter how stupid it may have been. If you typed "format" in the prompt in early DOS machines it would basically wipe your hard drive with no, yes or no prompt to warn you. That’s all I can think of right now, kinda quick and dirty but im still learning it too.
  14. Thank you for your answers, I was aware of the density difference, probably should have said that, but I still don't understand. Why would you go with a lighter, but much larger, more likely to be unstable, rocket? Can someone give me an example where LH2/LOX would be preferable over another mix, other than nuclear engines since they seem to require it? I'm not complaining BTW, this is an awesome mod, and an awesome modder, I just want to know why its there and what I should use it for. So far in my games I tend to go for the smallest rocket I can get with the most Delta V for whatever payload I may be transporting, mass doesn't matter as long as it can get to where I want it, and LH2/LOX doesn't seem to play well with that way of construction.
  15. I feel like im missing something here, but what is the point of the LH2/LOX mix? No matter what engine i use it for it always has worse Delta V than any other mix. Haven't tried it with jets though, not sure I could use it for jets. I don't use it right now, the other mixes work fine, I'm just wondering why it's there if it has such a large disadvantage compared to the other mixes.
  16. As far as I know, a "Perfect" sphere is impossible, but I am usually the one to say "Nothing is impossible" so you never know. But if the pressure were perfectly even on all sides then it wouldn't shoot up or sink or do anthing right? It would just float there forever until some sort of force acted on it from the outside, a push, a breez, or an attached engine of some sort, I think.
  17. Thank you, I have looked at that, but ATM its not compatible with B9 or Modular fuel, which im using, so its not on my list yet. FAR may make rockets easy but it makes planes harder until you get past that learning curve. But in the end i guess it does make everything easier. Thanx again, definitely watching that mod now.
  18. Sorry guys, I totally didn't take buoyancy into account, total brainfart there. But would I not still be right? I got my concepts messed up but wouldn't the end result be the same? No matter what material you use, it would either collapse under the pressure of the air ,because there is nothing to counteract the pressure on the outside, or be too heavy to float, because of the weight of the material needed to contain a vacuum at sea level. Doesn't the idea of a super light and super strong material defy some other physical law? I'm obviously out of my depth (no pun intended) on this one, but it sounds almost like a "what came first?" dilemma, the chicken or the egg. Also, if vacuum is so buoyant, why don’t they use it in submarines? Would it not make ascents faster than the current method of pushing air into the ballast tanks? Plus you wouldn’t have to store pressurized air aboard the sub, you would only need stronger pumps to suck the water out and push it into the surrounding water, leaving a vacuum behind. They may already do this, I did a quick search but didn't find anything. I feel like there is something being missed in this topic, a known physical law that would be broken by this concept. I'm no scientist, I could be wrong, but you can't learn if your always right. Thanx for the brain food OP and other posters, although I totally made a fool of myself I still learned something.
  19. I would suggest you get all the mods you mention. Kethan really doesn't make the game any more challenging it just adds more things to do, and puts some resource management into the game. I would recommend you get SCANsat instead of ISA Mapsat, its less computer resource intensive plus you can scan with multiple satellites at the same time making the process faster, and you don't have to babysit each probe while it maps, Only issue is the aesthetic side of the mod is unfinished so the parts look a little weird right now. Deadly Re-entry isn't as bad as it sounds, I finally overcame my fear of it, tried it, and found my fear was completely unwarranted Id say the hardest part is thinking ahead and placing heat-shields accordingly, so far I haven’t tried any aerobraking maneuvers to establish orbit with DR yet, that may be a bit harder. If your moderately good at making proper re-entries you don’t even need heat-shields, you just need parts that you don’t care about in front of the ones you do. Remote Tech 2 will make getting into outer space more difficult and time consuming, and it takes some getting used to. But it does make satellites important and useful. With stock career you will be doing a lot of manned missions within Kerbin SOI just to get the parts you need for the probes. Line of sight and distance are very important factors you will have to pay attention to for this mod. FAR I think will be the hardest one to get used to, I still have no idea how to use the FAR info screens in the VAB or SPH, I haven't tried to learn about them much though, being lazy . But it will change how you fly, Rockets and planes, very drastically. For instance, if you go straight up and then pitch over to 45 degrees at 10k meters, for your gravity turn, you will very likely break your rocket or it will go out of control. You have to be gentle on the controls and start pitching your rocket almost immediately off the launch pad for efficient and controllable gravity turns. If you have a hard time making planes with stock, then FAR will make it even more difficult unless you have a good understanding of how real aerodynamics work, or you know how to use FAR info screens. Also fairings are pretty much required for anything that doesn’t have a aerodynamic profile, do not launch a station module sideways or strapped between a bunch of boosters without some sort of air diverting mechanism, because you will crash. That’s the bad news, the good news though is worth it IMO. You can save almost 1k to 1.5K of Delta V with a well constructed rocket and a good ascent profile. Flying planes, once you get used to building them, is fun and intuitive and, if designed right, more efficient. Id say this mod out of the bunch you mentioned will be the one that adds the most difficulty, but that also means it gives you the most satisfaction when you succeed. P.S. If you use autopilots of any type, they likely wont work well with FAR, MJ crashes my rocket every time I use it for launching rockets, Remote Tech 2 flight computer is very difficult to use for in atmosphere functions, and I haven't tried KOS yet due to knowing nothing about scripting, and not wanting to learn a new complex system right now, lazy again. P.P.S. What is KIDS? I don't think iv seen anything that fits that acronym. Link?
  20. Love this, unfortunately its not free, would support them if I had money though. DJ sounds like the narrator from the old Twilight Zone shows, thought that was a great touch.
  21. Sounds like I get to be the strange one here, I listen to Sail by AWOLNATION and Radioactive by Imagine Dragons right along side, Mars, The Bringer of War by Gustav Holst, and a bunch of the classics from 2001 a space odyssey. I noticed I have a lot of the Blue Man group in the same playlist, and Daft Punk. Ok ill stop now. Im as old as Star Wars though, so there is that. Most things instramental work, at least for me, anything with vocals rarely fits the mood. Thanks to you guys I have a couple more to add to my list, thanks everyone.
  22. I personally like the StarTram idea the most because it sounds the most feasible compared to many other ideas, it's still got it's hurdles but it is technically doable right now, we have all the right technical skills and building materials available. The cons being: it would require enormous amounts of power very quickly for the short and fast track version, also the payload is put under a lot of stress making Personnel transport impossible with the short track version. The long track version sounds like the best bet but it would require a huge amount of high tensile strength materials for the upper parts of the track which would be in the thinner parts of the atmosphere several miles up, so yeah almost prohibitively expensive. But according to the Wiki, and we all trust the Wiki blindly right? It would take the average cost of a rocket, it says $10k USD, all the way down to, I'm just guesstimating here, to about $100 USD per launch, that’s a huge cost savings, but you spent an awful lot of money building the thing, so not sure when you would start making your money back. 50 years maybe. The wiki also had this, which is some other ways thrown about on how one would achieve orbit without rockets, StarTram included.
  23. Nope, it would more likely sink under the balloons weight because its filled with a vacuum. The reason a balloon shoots out of the water like that is because its full of air, and air is lighter than water, there is also the pressure of the water against the balloon and some other concepts I don't want to go into right now. A vacuum is the complete lack of gas or liquids, so there is literally nothing inside the balloon, except tiny amounts of space dust or whatever. They have several vacuum chambers at the NASA training center for vacuum testing, and these are basically big metal balloons and they don’t go shooting up into the air or even get light enough to float when the air is pumped out. Hopefully that covers it, but that's a pretty simple way to put it, hope I haven't offended any of the science buffs in this forum for simplifying it so much.
  24. Another solution is using KSPs "borderless window" option in the launcher if you use that, or type this (without quotes) "-popupwindow" in Steams "set launch options" under the general tab in the game poperties menu. Then turn off fullscreen in KSP and presto you will have a borderless windowed KSP that will still be running when you alt tab instead of minimizing every time. I like to have the Wiki open on another monitor while playing and it drove me batty that KSP minimized every time I clicked on the wiki. If you don't know what a borderless window in Windows is, its just that a borderless window, you dont have those unsightly bars all around your KSP ruining your immersion and harshing your vibe man. It is kinda buggy for me though and my taskbar pops up for no reason sometimes, but that could be a background program doing that.
  25. This is the kind of thinking I was trying to change. It's more likely another space faring sentience will not find our planet habitable. The chances that another species ,not born on this planet, having the same atmospheric requirements to live on their planet is extremely slim. Therefor they very likely would not even glance at our planet, therefor not even noticing us in their expansion. If we had interstellar travel right now we would pass up solar systems that had nothing of use or interest in them. For instance, there would be no point to expend resources and time to go to a system with only Venus like planets and gas giants in them because the only thing they have available is resources. It would take more time and effort to set up a base in a system like that than it would in a system with a Earth like world, therefor we would ignore it, until it became known a intelligence lived there or the resources were so badly needed we would risk the deadly environments. The same could apply to another space faring species, they would ignore our planet and system because its useless to them in comparison to another system. Even if intelligent life is a fluke, because the galaxy is so freaking big and has so many places where life could evolve, it would be near impossible for intelligent life to not be out there, they may be very early in their development or have destroyed themselves with unimaginable weapons, or on the exact same track as Humans, but they are out there. We are just missing each other because its like trying to find a needle in a pile of needles light years wide. The only way we could find another intelligence easy is if they caused something that can be seen on a galactic scale and make it obvious it was caused by an intelligence, or send out some sort of massively powerful signal that can travel a large number of light years in a sphere and still be decipherable on its outer edges, something like an active sonar pulse in space, or we could "ping" the galaxy and draw other intelligences to us if we had the tech. It's my thinking that intelligence is out there, it's just unimaginably distant from us, even if intelligence only popped up every 1000 light years or so it would still be a rather large number of intelligences in just this galaxy, but it would be very difficult to find.
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