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praise the suuun

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Everything posted by praise the suuun

  1. hey buddy id like to use ion cross, B9, remotetech, deadly reentry for my clean install. some how module manager is messing up my stock part values. will having multiple copies of module manager in the game directory be nickleback?
  2. Well i'm no expert but I think either the mod is not installed correctly, your computer has internal issues with running games, or your computer doesn't have enough ram to load such a large mod. drifting on the runway plagues wheels that are not perfectly flat together on the same surface. example: if the front wheel/s is/are not completely perfectly placed (even by an splinter) then weight will prefer to lean on one side more or maybe your getting a little bit of air because your actually not facing dead 0^o therefore lifting the front just a little and the craft shifts its weight and lift around a little; proving instability. WOW where can i get an embossed logo like that???
  3. this is my exact problem! finally i've found other victims . ive written up my perspective of this bug in the support tab. http://forum.kerbalspaceprogram.com/showthread.php/38899-Stock-air-breathing-engine-s-values-remaining-frozen-at-a-different-value-than-stock?p=502877#post502877
  4. found a conflict between b9 r3.1c and ferram aerospace as the both use modulemanager.dll i believe if i update to the latest release of b9 the problem should resolve (please please please gtfo haha) heres my write up. http://forum.kerbalspaceprogram.com/showthread.php/38899-Stock-air-breathing-engine-s-values-remaining-frozen-at-a-different-value-than-stock?p=502877#post502877
  5. Ferram: I've identified a conflict of modulemanager.dll between FAR and B9 R3.1c (intended for .20 not .202). here's my write up. I don't know much about code conflict but I believe them to be connected. http://forum.kerbalspaceprogram.com/showthread.php/38899-Stock-air-breathing-engine-s-values-remaining-frozen-at-a-different-value-than-stock?p=502877#post502877
  6. well done fellows I gave up for now, my design is flawed.
  7. would it be possible to build a ship completely out of steel panels, entirely in .cfg? im dreaming up something big but im so new to this welding concept.
  8. encountered a bug when installing this without the pre- requisite mods. it locked up the values of my jet engines at non stock values! fixed it by deleting all the kethane parts and dll's, just leaving the launchpads.
  9. I feel that the nose diving is a simple physics fix, but i cant figure it out. it nose dives both when the kas is extended and locked in so that to me implies the change from 1 COG to 2 COG's is not the issue but what do i know lol. ideas ive got are the chariot is too big, the positioning of the KAS connections are too close to the COG, there is lifting surfaces clipped in but no airlons at this moment. i was able to get it to fly further before crashing thanks to this uncontrollable rotation but now the rotation is effectively cured it noses down, perhaps its too heavy? actually come to think of it... this mimics a plane in free fall when the wings have stalled so this implies not enough lift. ill try testing wings inside and outside again to double check FAR doesnt disregard clipped wings.
  10. how is your mobility? do you think you could get that thing around the river? chemical powered pod racer muhaha :evilface:
  11. here it is bud, i managed to kill rotation by making perfect symmetry; thank god. I'm using this weird axial adapter thing from the B9 pack as my command pod; it might be doing something funky but so far all it needs is either more power or more lift or something else i didnt think of and it might just work! O_O http://www.youtube.com/watch?v=ddaipscdjnA&feature=youtu.be
  12. the center of lift is off center with the chariot detached. there aint a single lifting surface on that thing, this is the source of the death spin for sure.... but why its off center i dont know; it should be perfectly symmetrical. *edit* there was one wing left over inside but now the COL is even more off center. This proves FAR does not disregard wings inside other parts ( in the SPH at least) but im mystified by my COL. it must be unsymmetrical in some way. did any of you find just your engines by themselves to be off balance in some way that it spun uncontrollably?
  13. if you can see from the screenie, the engine blocks have a tendency to roll to the left so the chariot is bending. the whole thing is doing big circles but i dont have enough control surfaces even if it didnt roll. l don't know if that is a symmetry issue or too much lift on one side. it should have enough power to stay up but very engine heavy. i dont know if engine weight decreases mobility but it would make sense if it did perhaps just need MORE surfaces. I just wanted to make the biggest engines I could lmao! . ps i have a suspicion that FAR will rightly disregard wings inside other parts. i can test that after i zzzzz.
  14. Here's what I got so far, the wings helped me stay stable for longer but FAR is kicking my behind with this pod racer stuff haha. Ill figure out a comprise between aesthetics and mobility eventually.
  15. thanks to the advice from past pages i put air brakes as drag so that keeps tension, since i dont have any lift that may be the problem. am i supposed to have all my engines behind the COG? if so thats gonna be a problem >_<
  16. i need some guidance how to get this working with FAR. the vertical take off is just fine the problem is it starts spinning uncontrollably even with 14 sas modules. also i cant keep the nose up. thoughts? ps kerbies thats a fantastic thermal map youve got there i cant wait ti race those 2
  17. never mind, the strut looks exactly like an rcs port pics incoming
  18. HI! im trying to build a pod for the race but quantum struts refuses to appear in my parts catalogue no matter how many updaes and hotfixes i tried. normal struts are too weak for this amount of strain. help?
  19. Ive run into a bug after installing b9 aerospace. the cotrol surface configuration tab recognises b9 control surfaces but not stock surfaces. perhps this is an easy fix?
  20. doc anderson, i regularly get radial attachment points that lose a node at random after removing the thing attached to it. ive only ever had one 1 exploding ship and it was complete stock.
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