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Everything posted by Spartan-S63
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Can anyone help me understand how to build with the petal adapter? I saw the demo video and understand how to use it, but, to me, it's unclear whether I attach the lander to the lower attachment node of the petal adapter or if I attach it to the engine bell of the CSM. I know it probably seems obvious to other people, but for me, I could see it working either way. But if it's attached to the engine bell, the lander comes out with the CSM, which is what I find confusing.
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I know it's just a cosmetic request/suggestion, but would it be possible to add the current version of RemoteTech 2 and the version of the game it's compatible with, so the thread title could be something like: [0.23.5][Development Resumed]RemoteTech 2. Or something to that effect. Since it is so cosmetic, I totally understand if this suggestion is tossed by the wayside.
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[1.2] Procedural Fairings 3.20 (November 8)
Spartan-S63 replied to e-dog's topic in KSP1 Mod Releases
Is that memory leak confirmed? Because if Squad used 64 bit data types in the 64 bit version of the game, everything checks out because the data types are larger in size. The rule of thumb is that a 64 bit program will almost always use more RAM than the 32 bit counterpart because of the technical details of 32 vs 64 bit memory addressing. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Spartan-S63 replied to helldiver's topic in KSP1 Mod Releases
What kind of launch tower/contraption is that over the top of the EFT? I've never seen anything like it. I do recognize the rest as FASA parts though. -
If they're recompiling any code in these updated builds, it's hard to pinpoint exactly how significant the changes are because code compiled down is subject to different compiler optimizations depending on what's changed. While it won't vary that wildly (because compilers do predictable optimizations), we have no idea and can only speculate at what the difference of one byte actually means.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Spartan-S63 replied to helldiver's topic in KSP1 Mod Releases
It's really easy to lose wings with the KSO using FAR from the discussions we've had on this thread. -
The thing that's tripping me up right now is the lack of official 64 bit support. I have so many mods I want to use, but not enough memory to use them all in. Once 0.24 comes out, my interest will be greatly renewed. That being said, I've never been outside the Kerbin system and it's definitely something I should do, I'm just not very good with rocket design so until I can skillfully create a shuttle program and fly cargo into space to assemble, I am pretty much bound to the Kerbin System.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Spartan-S63 replied to helldiver's topic in KSP1 Mod Releases
Are there any reliable FAR and/or DREC configs available for the Super 25 yet?