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Everything posted by Spartan-S63
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Community Mod Repository and The Majiir Challenge
Spartan-S63 replied to Majiir's topic in KSP1 Mods Discussions
You both might want to check out QuillJS. It was posted on the r/programming subreddit the other day. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Spartan-S63 replied to helldiver's topic in KSP1 Mod Releases
Those are some serious boosters in the second picture. How far would you go before those boosters ran out of fuel? -
[0.90] Kerbin Shuttle Orbiter System v4.13
Spartan-S63 replied to helldiver's topic in KSP1 Mod Releases
Fair enough. I was just curious. Swapping out the ARM SRBs works equally as well for me. I can still reach orbit very easily with that set up. So it's nice that they're mostly interchangeable, but it's also nice to learn your design philosophy on why you made that choice. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Spartan-S63 replied to helldiver's topic in KSP1 Mod Releases
Just out of curiosity, why did you decide to go with LFO boosters instead of true SRBs? I personally always swap out the LFO boosters for the ARM SRBs. -
Linux mod compatibility (heavy testing).
Spartan-S63 replied to piotrektt's topic in KSP1 Mods Discussions
I found some sort of error with KSPRC/TextureReplacer. The 64 bit game crashes while loading with those mods installed. Take away TextureReplacer and it loads without any problem. Not sure why though. -
Linux mod compatibility (heavy testing).
Spartan-S63 replied to piotrektt's topic in KSP1 Mods Discussions
If you would like to start up a Linux mod compatibility project, I'd be happy to help you test mods out to see whether they work under 64 bit or 32 bit versions of the game. I have Ubuntu 14.04 x64 LTS installed on my computer. -
In my KSP.log, there's an error coming up with Active Texture Management. I'm running KSP 64 bit on Ubuntu 14.04 LTS. Here are the relevant parts of the KSP.log. I can furnish the whole log if you need me to. [LOG 11:12:41.256] [ModuleManager] Exception while checking needs : BoulderCo/ActiveTextureManagerConfigs/BoulderCo/ACTIVE_TEXTURE_MANAGER_CONFIG System.NullReferenceException: Object reference not set to an instance of an object at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.CopyTo (.ConfigNode node) [0x00000] in <filename unknown>:0 at ModuleManager.ConfigManager.CheckNeeds (.ConfigNode subMod) [0x00000] in <filename unknown>:0 at ModuleManager.ConfigManager.CheckNeeds (System.Collections.Generic.List`1 excludePaths) [0x00000] in <filename unknown>:0 Something's causing my game to crash while loading, and I think it might be this. I don't know for sure though.
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The Linux compatibility thread!
Spartan-S63 replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I linked the incorrect KSP.log file for when Texture Replacer crashes the game on load up. Here's the correct log: http://pastebin.com/5K64Vmwq -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Spartan-S63 replied to shaw's topic in KSP1 Mod Releases
Here's the correct log containing loading from Texture Replacer. It just crashes part way through the load up procedure. http://pastebin.com/5K64Vmwq -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Spartan-S63 replied to shaw's topic in KSP1 Mod Releases
Yeah, you're right. Just remembered that's the log that ran after I removed texture replacer. Let me reload it and repaste the correct log. My bad. -
The Linux compatibility thread!
Spartan-S63 replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
It probably never went above 3GB of RAM because it never needed more than 3GB. As long as you're running the 64 bit version, the 3.5GB limit gets lifted. And the system monitor only reports the RAM being used at the current moment, not the maximum amount of RAM the game can take up. To test it, I'd launch the 64 bit version of the game with tons of mods installed and see if it crashes. If it doesn't and it's using more than 4GB of RAM, you know it's working. -
The Linux compatibility thread!
Spartan-S63 replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Here is the log: http://pastebin.com/DTBtpPGR I haven't looked too extensively through it, but I was running 64 bit KSP under Ubuntu 14.04 LTS. When I removed Texture Replacer, it loaded fine. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Spartan-S63 replied to shaw's topic in KSP1 Mod Releases
Here is the log: http://pastebin.com/DTBtpPGR It didn't explicitly say anything about texture replacer from what I can see, but it crashed when it attempted to load texture replacer. When I removed it, it loaded fine. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Spartan-S63 replied to shaw's topic in KSP1 Mod Releases
Is there, by chance, incompatibility with the Linux version of KSP? I get crashes running this mod from the loading screen. I know Linux users are rarer but I was curious if there was any known issues with this mod. I love it though. -
The Linux compatibility thread!
Spartan-S63 replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Anyone on Linux using Texture Replacer with their installation of KSP? I keep crashing on the load screen with Texture Replacer (I remove it and it loads no problem). I was just curious if anyone else has run across this incompatibility and if they have a solution for it. -
[WIP] Loading textures only as required
Spartan-S63 replied to Faark's topic in KSP1 Mod Development
Any ideas why this might be happening? It happens with stock textures too. I don't think I have any incompatible mods installed, I do have ATM installed but it's version 3 and I also have texture replacer but I explicitly disabled compression in the config. I installed the redistributable as was linked in the OP and I'm still not having any luck with this mod. -
[WIP] Loading textures only as required
Spartan-S63 replied to Faark's topic in KSP1 Mod Development
It really depends on your hardware on how well it'll run on three monitors. It runs pretty well for me on three, quite a great experience too. I am running SLI GTX 670s though. -
[WIP] Loading textures only as required
Spartan-S63 replied to Faark's topic in KSP1 Mod Development
I waited to see the message that said all textures were prepared, if that's what you mean. -
[WIP] Loading textures only as required
Spartan-S63 replied to Faark's topic in KSP1 Mod Development
Excuse the large resolution, but I'm getting this odd error. Every time I try this mod, weird things like this happen with the textures. Here's a link to my crash logs: https://www.dropbox.com/s/xswyg467e9h9a27/2014-05-18_204146.zip -
Question: What sort of video tutorials would you like to see?
Spartan-S63 replied to NecroBones's topic in KSP1 Tutorials
I really liked the nutshell tutorial. I haven't watched the full length one, but the format for the nutshell one was pretty awesome. -
Can you point me to LoadOnDemand?
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My mod list can be found here: https://gist.github.com/ELD/11089558 This is on Windows, so I'm bound by the 32 bit memory limit. I've been experimenting with getting KSP running on Linux, but until then, those are all the mods I'll be using. But, on the off-chance I get KSP x64 working under Linux, I'll be adding even more to that list.
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Has anyone run into this weird glitch? I can't figure out where the conflict is with all my mods, but something is causing RPM not to load correctly. I have a whole laundry list of mods installed (which I can furnish if requested) as well as the KSI MFD and Module Manager 2.1 installed. This is what it looks like in the cockpit: