

mjy
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Everything posted by mjy
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Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
glad someone replied, ty yes, also might add some more stuff, will prob do more stuff for it, alsoI feel its to easy to make extra crane stuff, IR can make tons of stuff to add. so now I got to test my new custom delorean to see if it will fly -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
lol, darn file, giving me a pain in the ..., should just scrap it !!, but on curse , it seem they don`t want me adding stuff, a real pain there, got to modified the post over and over , getting really tired of it, should have left it as it was in the first place... u only needed to read the readme, and install the kas + IR first and drop my folder after. anyway, still trying to add it to curse. will have a link as soon as I can and will have more stuff oh by the way, yes 1 boom was experimental, and will extend, but not bring the winch with it, the single piece is entended to work, until I can figure out how to make a boom for ir to work it will stay single piece, as I tried for a week with no success 3dmax didn`t want to make it work, I tried everything possible, so not going to try no more, not worth all my time for it, someone will make a boom later on that extend, then will see, working on a flying machine from back to the future:) but prob no one wants to see that , will have a link as soon as possible link on my drop box, no choice, I wanted to see how the download went on curse, but there being as..h.., so I give up there link https://www.dropbox.com/s/hgrcuibwpvhce13/mjy%20crane%20stuff%20v.2.zip?dl=0 let me know how it works, ty -
I might of miss aq few post, as its 140 pages !!, so anyway great mod, I was wondering, I got a carrier 1 piece to test out, its not balance at all, can I use something of yours to fix it, like cfg??? is there a part I can attach to my ship that will make it work?
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Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
working on my end try it again -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
no, I added up to kerbal stuff, very easy and its almost instant, ty for the link [Defunct link removed by a moderator] -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
moving to another place to upload, curse is driving me nuts:huh: -
Sea Sickness Cure - walking on floating vessels
mjy replied to dukeofhell's topic in KSP1 Mod Development
ohhh, , ty will check it out, what name is it?? can`t find it? -
Sea Sickness Cure - walking on floating vessels
mjy replied to dukeofhell's topic in KSP1 Mod Development
was there ever a fix for this or is it somewhere else, this would be nice for my aircraft carrier???? -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
will fix it in a few min. I got permission to link the mods etc and and I will do it the same way as remake IR did, but yes u can`t add the 2 full mod into my mod, NathanKell is right, for this mod, u just need to "INTALL KAS AND IR , THEN INTALL MY CRANE MOD on top of it, it needs to be on top to overwrite the cfg in kas and ir as there made to be more powerful " will have supper then will pack it up once more. sorry for the misunderstanding. link was not working for curse, screw it , tired of not working , it was a good pack up mod, no reason, moving to another uploader k, now to go try to land on my aircraft carrier darn thing I need seasickness mod, but I think there is no update?? -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
the first install , u just need to install IR and kas, I did, then u are supposed to add my mod after, if u don`t u will not get a magnet strong enough to lift stuff, trying to add the next update, no luck, curse is giving me rejects, is it because I got to many files ?? -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
oh, I guest u forgot to add my modified cfg for the parts, will do a update -
Construction/Heavy-Duty Crane R 2.0 (Goddammit MJY wheres 3.0 LOL)
mjy replied to New Generation's topic in KSP1 Mod Releases
hi , looks good, ty for doing a post, as I won`t bother with them, just add= " License: BSD License " to your top post. v.3 is out with the fix New Generation did, guest its easier that way. v.4 . will have to do a few more cranes, I got big, so I need med, small , maybe smaller -
looks very nice:cool: ohh I saw your flag mod, how does it work, can I use a texture and slap it to replace the one there, that mod could help me out with decals on stuff
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will try again, but overall I think a 1 piece boom can`t be beat for lifting stuff, would be nice if I could lift 800t + with a real working boom, supposed to be easy, well I might be missing something lol p.s. I saw a boom in pics like this, is this one yours?? it would have been good if it was bigger?? I think I got to many pieces in the project, are u allowed only 1 static mesh and 1 animated mesh? also do u add the folder I made in your parts folder? anyway, about to give up, will try a few more and then that's it lol, if I can`t get it , then to noob to do it
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ooohhhh, yes the pluging, that was the part that I didn`t figure out. mm well I tried to do a IR piece from the tutoral, no luck yet, seems 3dmax export extra transform, so until I know how to fix it, I will be just making something simple I guest, as I was trying to fix up my boom. will make a 1 piece boom. ty for the quick reply
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mjy replied to sirkut's topic in KSP1 Mod Releases
how do u make a animated part so u can have stuff attach to it?, got a animated boom , but can`t attach anything,u got stuff that do, u can attach a piece to it?nvm, guest u need a pluging -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mjy replied to sirkut's topic in KSP1 Mod Releases
ty, yes I think I will do that,credit , link etc -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mjy replied to sirkut's topic in KSP1 Mod Releases
well finally got my crane fix up a bit, still need to fix the boom, so using IR parts, like the washer, I modified it,cfg, how do I release my mod with it? as it can`t live w/o it crane is 150 ton, it just pull up 300 ton -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
np, anytime is good, will update it here and there anyway. got to try out some more idea.nvm , fix the crane, so will not need u to do a pluging after all, just needed to figure out infernal robot claws, thx u anyway for wanting to help out -
ty for replying, prob modders gave up on cranes, hoping I don`t have to, will built a few design with weight to them to see, will check out the Hooligan-Labs to see, that seem better, but the winch with the hook didn`t want to work for me it always wanted to stetch the cable, so the crane wasn`t staying still yay, got it working with kas claw as I just needed to eject them down, it is capable of pulling over 300 Ton, the weight of the crane is 150 ton. now if I can just fix the boom. 200 ton in the air, then this pic is 300 ton. is it a record
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
not really off topic, wanted to know if lcars could fix up the truck frame from tipping over, or if anything similar could do it, as its a amazing pluging -
yes, weird that the counter weight doesn`t work, would have made it possible, so not sure I can fix my crane? I see a lot of post the same way, as for the claw, tried it , it just is to much weight to shift and the winch just stretchs out would be the way to go to be able to claw it down to the ground and not move. tried it with lcars, but it makes it very light, must be a simple script to click and crane frame is lock to ground? as for the animated part that have a part attach to it and doesn`t want to follow the animated part, well not sure, IR have something similar and works, but not that great with animation yet, just basic stuff, the boom, I might make just a simple 1 piece, as I don`t think u need to have it to long anyway??