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mjy

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Everything posted by mjy

  1. v4 is out if any needs, will be the final until I get the nods figured out. **** link removed until license provided ****
  2. Daedalus from stargate I got Daedalus to work with this pluging, it needs it as for its size. Download up to v.5 http://www.curse.com/ksp-mods/kerbal/222344-daedalus-v1 next custom mod will be the spaceship for the Daedalus, can`t remember the name, fits in the cargo bay, next after it is a place to park my Daedalus in a space station. prob something along the lines of star trek one, not sure, debating on the ds9 and the other one http://images2.fanpop.com/image/polls/438000/438531_1273404828252_full.jpg or something like this? http://th06.deviantart.net/fs70/PRE/f/2013/292/4/a/watchtower_class_ortho___starbase_pharos_by_unusualsuspex-d6r2pdt.jpg v6 is out with new lower png textures, 1/2 of the mb as before and same size, it got a front cargo bay for capturing spaceships,asteroids.
  3. is it possible to configure the speed with the same set up as stock, I mean with shift for speeding up and crtl for slowing down, its odd to always click on the ahead button, I know there is other option, but asking for those , might be easier to use???maybe other key for the speed, like short keys ?
  4. ty phil, all set up with the cfg, will fix it up more later and release a new version, but yes looks nicer with the bridge, control room attach to ship
  5. tynathan for the heads up, didn`t know about the copyright thing, I usually make most stuff resourses, will go change or fix it ty guys for the reply, phil, will go check it out, yes I need to figure out how to add nods, no idea at the moment. but all is set up good in my game, will go check a new game with only the mod added, u said the mod got dependency as [ERR 04:07:01.358] [shipConstruct]: Trying to load 1mjyDaedalus - No AvailablePart found for B9.Structure.P8.Surface.Clear [ERR 04:07:01.359] [shipConstruct]: Trying to load 1mjyDaedalus - No AvailablePart found for B9.Structure.P4.Surface.Clear odd as I don`t got any other stuff added, but got tons of mod,, also for cfg I use a modified voyager one, as its similar size and seem to work good with it, not that great at cfg, just starting to figure out stuff would need a kind soul to fix up the cfg for it , will prob add a update tonight or tomorrow wne I check it out. my file runs really good, but it might be because I got lots of mods to help out, as in bridge is down on the deck?, also for the textures, I just google and cut,past,add layers,etc to it, so yes I do add some custom textures, nothing major.biggest part of it it takes forever to match up the textures, so they fit good. Spork-of-Doom , np let me know how it runs, will prob add a bit more control to the ship Azimech reason I did built this, its hard to built a huge spaceship, almost impossible with the pieces from stock ksp. nli2work ty, glad u like it ooohhhh right forgot I added 2 pieces to hold the control and bridge part, ops, will go change them to stock. v3 coming up, fix the bridge and control room, attach to ship, looks better, change the craft file, added it to ksp/ship folder, made a light version, 1/2 the size of the textures. still nodes to fix link to v3 http://www.curse.com/ksp-mods/kerbal/222344-daedalus-v1# link to v3 light http://www.curse.com/ksp-mods/kerbal/222344-daedalus-v1#
  6. was lookingfor legs like that to make robot stuff, bahamut had a crab that has legs, he added invisible wheels to it, works great, that might be a way to get those legs going the other stuff looks really good
  7. mmm, not sure, I though there was no parts other then my own, maybe the cfg file, will check it out
  8. finally finish it. check the readme or ask here for info, needs the impulse drive for it as its a large ship, might be able to make it fly w/o it, didn`t try, ship is not heavy curse said they had a hard time reading this, I`m French so don`t mind my English, hope u like as its a big ship. **** 1mjydaedalus readme *** custom made daedalus from stargate, took me 2 weeks to make.textures or not the best as i`m not that good texturer. ***** Installation = install in kerbal space program folder = c/steam...etc ***** To use = u need impulse driver by philotical =USS Voyager & LCARS plugin (v0.4) forum ***** LCARS plugin u will need, ship is prob to big for rockets we got,added rockets, it got 5 cargo bay 1 in front, 2 big and 2 small in the back.first cargo bay in the front got a animated door the other 4 in the back all have animated door, there is a ramp to get on the cargo bays. might be tricky for low lv cars, as it might clip with the bottom. ***** Can cary a full crew and up to 114 total kerbal.room in cargo bay to carry a lot of planes vehicle and is 33 % bigger then normal plane ***** It is made of 20 k polygon, i got a med computer, and had 3 daedalus together at the kerbal base, it did start to lag bit, it can be reduce a bit with the textures, as they could be 256x256, as there 512 x512 = 1 mb each ***** u can add stuff on the daedalus, but nods placement are not fix up yet.The ship there is a few seems u can see the lights a bit. will fix it up in a update. ***** driving the ship = u need the impulse drive, also don`t take off to fast, as in 5555 ms it will break what u added on the ship link v1 **** removed until license put in this post **** link v2 **** removed until license put in this post **** pics http://cloud-4.steampowered.com/ugc/43098990976871108/082F94353BADFDAF3D4FC68F1D1EB6E988E51783/ http://cloud-4.steampowered.com/ugc/43098990976869428/BAB62A3D20F587C7495EBE32AEC6618CB52A5377/ http://cloud-4.steampowered.com/ugc/43098445064049753/4A5D2FC9C21B72BA49213E0BCC3547DAAF8EB015/ http://cloud-4.steampowered.com/ugc/43098991040812710/15D4D7D65C54E6AF4029003E0E3B0215038F3A6E/ http://cloud-4.steampowered.com/ugc/43098991040811767/FD31CBFA806CD7B04F3C1E9C98497E549D3B3518/ http://cloud-2.steampowered.com/ugc/43098991040810557/76665FBF12B0492534A0E2A675EA090814B27334/ http://cloud-4.steampowered.com/ugc/43098991040809593/F64BB9FCB4D0E727360C692F3E83A5BBC26EAC9C/ v3 is out check below to see it v4 is out and will be the final for a bit until I figure out how to add the nods at the right place **** link removed until license put in this post ****
  9. yes your getting down to finishing your impulse drive or doing touch up, prob a good time to add a post for it and linking all ships that can or will use that pluging prob a post with impulse drive /custom ships, etc, not sure what u could add, if u start one just tell me I`ll post in there been fooling around with the impulse again, any way to change the direction of the ship with the speed following the direction
  10. so its possible to add legs to robot, was wondering the same. would be nice to have robots legs like these/ grats on the mod, looks good similar like yours http://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&docid=aDxllB6ZWpVIpM&tbnid=RVFzfmhFW2gEAM:&ved=0CAUQjRw&url=http%3A%2F%2Fkazix.deviantart.com%2Fart%2FDroideka-5774077&ei=iJLBU4iHNJGGyASh74DAAw&bvm=bv.70810081,d.aWw&psig=AFQjCNH2YX6ytgaj0ykgSguo1akYLQBLeA&ust=1405281253949630 what I would like, as we could built tons of robots with legs like these http://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&docid=LOGi7ZwfpwO0EM&tbnid=jl4ijzYxgsMZIM:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.mocpages.com%2Fmoc.php%2F73101&ei=OJPBU920HI6QyASbpoDoBg&bvm=bv.70810081,d.aWw&psig=AFQjCNH2YX6ytgaj0ykgSguo1akYLQBLeA&ust=1405281253949630 http://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&docid=hh-2MDnujDSE9M&tbnid=4orzsYwU08pP5M:&ved=0CAUQjRw&url=http%3A%2F%2Fwww.collectiondx.com%2Ftoy_review%2Famp_suit&ei=mpTBU83_KsyMyATMsoGADQ&bvm=bv.70810081,d.aWw&psig=AFQjCNFWn7EudJHqyVfGwmo-3wwF264tcQ&ust=1405281788640112 http://4.bp.blogspot.com/-Zeba2rVCkvE/T1BzAfzSDMI/AAAAAAAABBA/Z7i7PmzywI4/s1600/robot+1.jpg http://cdn.designrfix.com/wp-content/uploads/2009/08/cg-robots-39.jpg
  11. I will make a small post for it, got a few question, ty for the link will check it out
  12. feeling I should not post my work in this thread, lol, but I don`t advertise much. as for future stuff, I didn`t on planning a very hard ship to make lol. rockets left to make. I had to cut it down to 20 k, but I added a low poly mesh to all parts. it got a front loading cargo bay, 2 big cargo bay, 2 small ones next to it with animated doors, yes, guest I can only add 1 animation part, starvision as for future plans, not sure, maybe a starbase,looking up all kinds of pics, reason was asking what size u can have that will draw the textures, as in skyrim it had a cut point that it can`t draw. but there are so many ships I can make, might try a flying futuristic car, something simpler lol.never made a mod that took me this long, got a futuristic dome that would fit great in this game, released over 5-6k meshes for games , I`m sure I got something that could fit in here lol, but I will make new stuff, more fun to see your stuff work starvision, anyway to make robot legs to work, like star wars at-at, was thinking of it, like a invisible wheel under the legs,etc???2 legs would be good
  13. someone already made the Normandy,prob needs updated. ahh for the control I was going lower for the #, added it higher # and it works good, ty here is a sneek peek for the Daedalus, will need the impulse drive, almost done, http://cloud-4.steampowered.com/ugc/43098990976872237/7DCCF885E00EE7E4665D22D10CC7BEE5512334B7/
  14. ty, u can always make a beautiful ship, doesn`t need to be ugly = Starbug lol why not star trek, best looking ships around http://img217.imageshack.us/img217/3108/shuttlechart5ox.jpg I love the delta flyer, isn`tthat one that had a dune buggy in the movie?
  15. hi, using the voyager cfg as a test thing for my Daedalus, how do I make it more responsive in the cfg, as I had to make it bigger?? not having issue by the way with the impulse drive
  16. this is the tut I used ,worked good.for unity
  17. ty, u can blame phil and starvision , for the inspiration to get me back to modding, well I really didn`t take the easiest of ship to start out lol, tried it in ksp, works great, need to add texture and collision. it got the 4 cargo bays and I added a front cargo bay to capture orbit stuff. I took out the engines, to much for this game at 5 k poly, added low poly ones for now. can`t wait to try out the new pluging, the other one works great, added bonus stuff will be nice.
  18. not sure how the collision works for this game yet with unity, I know u got to click convex , highlights it green for me, well after almost 2 weeks I got my Daedalus going, custom made from me and I added a few freeware parts to it like guns, etc, to lazy to do them. its around 25-30 k polygone, wanted it lower, but almost impossible to get it that low,[10 k] finally go a working animation, first time ever, easier with this game. need to add texture to the Daedalus. engines are on it also, which makes it higher by 5 k. http://cloud-4.steampowered.com/ugc/43098445064049753/4A5D2FC9C21B72BA49213E0BCC3547DAAF8EB015/
  19. your mesh collider isn`t set right, so u can`t click it. did your mesh when in unity is what color?when I added a collision= mesh collider, for me its blue and turns green when I click convex, need that for ksp, any other don`t work. best way to add a collision is use what is closest to your original mesh in size, I mean is if u got a complicated mesh u can use that same mesh for the collision, to much will make stuff lag for nothing, best way when u got your mesh built in 3dmax,etc [i did this for many games, just kind of forgot, but a tut reminded me.] is to make a low poly mesh on top of the model u got built, cover it all up with simple low poly model, try to keep the same diameter as the model u are trying to make it can be more then 1 pieces, as I will for mine. in unity put the collision, click convex, then removed the mesh u added for the collision , but u will see the green convex collision is still there. oh by the way, the one way I figured out how to do a cargo baycollision is to add all sides for mesh collider, so 5 pieces of the box, might be another way.
  20. I`m French Canadian, east coast. great, will check out the new update, still working on my Daedalus, prob won`t make a post for it, will prob release it later on, so 90% done.
  21. I though there was no more update. as I saw someone was adding stuff to it, anyway great to know its updated. I read a bit more, so nvm, I will add this and add ir rework on top of it, or does it make a difference what installs first? or, yes for landing gear, one of the missing items in ksp, not enough of them, and mine will have to be very big, weight is no prob, I can play with it in the cfg .
  22. k, ty, yes might have to suck it up, but I might need someone to do it for me in the end if I`m still lost at it. will look up for more tutorals on it
  23. ty for the quick reply,i never really look if it was going up, I notice it on the last leak prob, but true, it might be another mod that does leak, conflict with your mod, mm more testing. u said =the current one could be reduce for about 500Kb - that all.., mm not worth losing the quality, yes was wondering about the size, reason I ask starvision to make it so we could fool around and modified it, I guest were stuck with those nice textures for now , myself I`m stuck at watching what mods I add in, I added 2-3 mods to cut down the size,etc,textures, so I could add tons of mods, work great, just might have a conflict with yours, as it seems to be, now to find that conflict will be very hard, I got a big list, will leave that for now. k, as for the unity, I might have to break it up in 3dmax first, I think I figured out how, makes it a bit of a pain, but unity u got to add mesh collider/click convex, so kind of restricted for making collision, why in each game I mod its always the collision giving me prob lol. ty for the info
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