mjy
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Everything posted by mjy
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[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
mm, no reply , oh well , I don`t rely need to post this finish runasbout I guest. no one reply`s in post most times anyway. I might just release stuff when I feel like it. finish mod runabout, it got a cargo bay that fits a small shuttle or vehicle,etc -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
hehe yes star gate, how the heck did I make a error like that, unforgivable!!!!, anyway, working on the runabout here is some pics of the cargo bay and the cockpit, it won`t be accurate, but might be fun to ride it never did a iva before, do I add seats separate or in, cfg do I add something , prob ? -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
yes, didn`t take time to redo the post , just did. all released will be in the first post now. ty for the compliment, guys , girls as for curse, I got no prob downloading or uploading. no idea if others got prob with it. and yes there fusy when uploading stuff, but they don`t want it to look like a barn. hope u like the new lighted version, will keep u guys updated -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
there we go . took all night to ajust the lighting, but I think its ok? ty for the input, now I can add emersive lighting, new version is out -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
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[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
ohhh, ty guys, I`ll try it again, didn`t know u had to push the 3 clicks , will test it, would be very nice to get it going. -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
here is a textured version, not finish, basic texture as before, nothing major, need to add a animated cargo bay with door in the back so I can bring a smaller shuttle do I cut off the side engine, there not that great? I can always used the ones in the engine mod that out??? or leave it as is? -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
here is my next project, freeware, but I should not fix up other people stuff, bbbbuuttt iii can`t help myself , using freeware to test stuff again maybe no one wants this ???its a nice freeware, good size that could fit in, doing this while I debate on what custom stuff I will make, so many ... oh yes ,reason I`m posting lol, do I add the side engines or I could use the ones from the engine mods, that could fit well??? -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
ty, will try it out, so 1 top nodes, what are the full list of nodes places I can add? windows will try it out also also I tried to add lights , same thing it seems harder. with time I might figure it out. -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
are u good with adding nodes placement for attaching other parts in cfg, I`m not to good with that, also tried to add emmersive lights, no luck, I won`t learn that right now, be nice to add that in the ds9, but I got other project I will do first, its all about fun and ds9 is getting to be not fun. so will do something simpler and more fun for now until I might tackle the ds9 again. -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
DS9 is made to fit into sph with extended hanger, never though about VAB,= emissive on the window lights don't seem to work, yes I know, I`m trying to figure out what I `m doing wrong. type F shuttle is in the download?? , lol, it was supposed to be just a test part for myself 0o, forgot to take it out. but I will be making shuttle and vehicles next pack, not sure what I will start with. prob a big crane. -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
good to know,, torque, yes never tough of that, as for shuttles, I t was just a test version, I will make some after I get Daedalus updated ds9 was a pain in the .... for using a few vehicles at the same time , like to get the shuttle inside the ds9, I had to click on the lcars and stop it right there, the stop to save thing, then it was stable . anything done is fun, u do it first for your fun and released if any wants, don`t matter what it is., I got 10 years of doing meshes and 30 years of doing models, etc, so don`t worry about not being perfect. as long as its fun -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
released at curse, finally got it out after a hard time getting everything on it to work, collision wasn`t nice http://www.curse.com/ksp-mods/kerbal/223145-mjy-deep-space-9 License: BSD License -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
tried it in a new game and just the lcars and my ships ,etc and it was my starbase that was missing a texture , works great and I added just the impulse drive alone,almost no lag very nice. ready to release I think, if I went over 1 scaled it was to big as I made it very big in 3dmax, not sure, but I only moved the scaled down and it works very nice, will leave it as it is any way to bring my Daedalus in unity from ksp??, and wow, ksp is running at 1.6 gig with my ship mods and lcars, no other mods,that is 24.2 version finally finish ds9 -
any other new update for this parts tool for 24.2, ??? or 23.5 seems to work still?
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
hi,well this is one great pluging, one of the best, best way to use it if u want both is use it just to take off and land, makes it fun, but if u got a huge ship as Daedalus[ sas with the ship turning is prob one of the parts on it added is not centered, will look into it, as w/o parts and just the ship alone it works great. but not sure about the parts added to Daedalus. more testing is needed. yes not many like to post, many just reads and closed post. it has always been the same with elderscroll games, reason I didn`t bother not making anymore post, I see its still the same, u will see the same people posting in the same post often, shame its needed to add needed input, feedback test for 24.2, lcars is as I see it, I drop a kerbal from spaceship, he seems lock into the same spot next to ship as the input of the pluging, like stuff he can do was all weird, I moved him around and then jump and he blew up lol, I had trouble stoping the spaceship, tested it with many ships, so I`m not using 24.2 no more I`ll just use 23.5, its a nice build that was clean up nicely, they screwed up 24, then tried to fix 24.2 it and it didn`t work??. to many crash for no reason, will use 25 when it comes out. I`m testing older lcars version to see if its works with 23.5 as I use sandbox anyway. I had a 1000 different game built version to chose from last thing how the heck did u manage a shield, does it look full on both sides??? mine is full on the inside only for my starbase??? -
back from vacation, ty for the small tut, will try it out.MMM What u mean name my animation in unity, the mesh u mean, do I got a animation?
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
ggggreat, not sure why my spacebase wasn`t working with the last pluging, alone it was, will try this one and might of been the cfg, will try it out -
trying to add lights to the DS9 can u give me a quick step by step for unity, its not working,??
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
well I got modeling,unity and texturing, but got not much exp in ksp cfg,etc let me know if u got any idea , I can make stuff, when I get my starbase going, learning a lot because of it. -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
back , ty will try it , yes had that set to a older cfg, not sure why, anyway, it seems to stop it from blowing up, now got to figure out why it isn`t moving , nothing to do with lcars, just cfg pitch I think and weight. -
[WIP] MJY Future Space Industries , New Mesh pack
mjy replied to mjy's topic in KSP1 Mod Development
k, overheating and it explode, must be in cfg, should be a quick fix and release -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
my engine is overheating , cfg, where do I fix it lol, overheat and explode??? -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
mjy replied to philotical's topic in KSP1 Mod Development
nvm works great