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Everything posted by kjack1111
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Correct, and I thank you for respecting this fact. This is gonna be a fun system, but please take your time to balance it appropriately.
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Looking mighty fine there, am excited KSS doesn't add visuals to the Kerbin system? Weird, considering the visuals changed when I was running it with Spectra (which ruined everything else.) Apologies to sound needy, but how hard is it to integrate compatibility with other visual mods?
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Are you running other Scatterer/EVE configs with KSS? It adds it's own to the Kerbol system, and this definitely looks like a visual mods problem. Mod list would be helpful too.
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I'm holding out until Water/Kethane objects are installed, but I love seeing how far the mod has progressed! Can't wait to take this mod for a spin. Question, though. Do Atmospheres currently play nice (e.g randomly generate sanely)?
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[WIP] Nert's Dev Thread - Current: various updates
kjack1111 replied to Nertea's topic in KSP1 Mod Development
Ah, that should help a lot, thank you! I was under the impression that there was something actively wrong with the thermal system in KSP preventing this mod from continuing. Is it just not sufficient enough? -
[WIP] Nert's Dev Thread - Current: various updates
kjack1111 replied to Nertea's topic in KSP1 Mod Development
Sorry for appearing rude, but I was confirming that the 1.5.1 release does work on 1.6/1.6.1 (unsure on 1.6 because it is unavailable for download) Also, absolutely download Heatcontrol. It does work, but it still has the heat problems (which is a shame.) -
[WIP] Nert's Dev Thread - Current: various updates
kjack1111 replied to Nertea's topic in KSP1 Mod Development
Sorry to necropost this thread(?), but to answer the inevitable question: Yes, this does appear to work with 1.6.1, pending further testing. Sorry for any annoyance/rulebreaking. -
Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
Good luck on exams! can't wait for the release!- 169 replies
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
School started, so i'm giving it until the end of this month until i start getting real concerned again. TWG might be re-working the scatterer configs because in his own words "Scatterer decided to hate me"- 169 replies
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sorry :< It could be a "me" issue, though i'm not sure.
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Removing it did not remove the issue. The issue did appear in flight mode, not just map screen. ((This might be a issue with the rings themselfs, if gameslinx is correct.))
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
Guardian you're not allowed to do this /s Nice moon regardless.- 169 replies
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((Assuming your talking to me)) I only dropped the mod into gamedata. I'm not jumping through a thousand hoops to get a custom PP Stack into the game.
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So @The White Guardian, there is a minor rendering bug with this and GPO. A square of Gaia's rings are lit *way* up. Which produces a rather unplesant effect from the ground/in space. Any potential fix?
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It theoretically should, if you took some time to read guardian's post.
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Awesome!
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Does this work with GPO?
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
Well then. Anyways, hope the mod is going well at this stage! (I think christmas release)- 169 replies
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