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Everything posted by kjack1111
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
kjack1111 replied to MrMeeb's topic in KSP1 Mod Development
Thank you for your help, The problem now appears to be fixed. Apologies for bugging you.- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
kjack1111 replied to MrMeeb's topic in KSP1 Mod Development
I have installed DIRECT and Cormorant. Can you please elaborate?- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
kjack1111 replied to MrMeeb's topic in KSP1 Mod Development
Nope, It's Gamedata/SPT However, the game kept crashing with the /MrMeeb install path, So i'm not quite sure what to make of this.- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
kjack1111 replied to MrMeeb's topic in KSP1 Mod Development
So I've recently installed the pack, And I've done every bug shooting step i can reasonably do at 9:13 PM. The space lab parts refuse to show up in the VAB or SPH. I was wondering if this was a known bug, Or if I've done anything wrong. And yes, I believe i have correctly installed the pack.- 282 replies
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
Thanks, dude.- 169 replies
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
My dudes, it has been 11 days and no updates. Did 1.3.1 get in the way?- 169 replies
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[WIP-PROTO] Dark Days - Eternal Black.
kjack1111 replied to daniel l.'s topic in KSP1 Mod Development
Launching from a asteroid would be fun, but placing the space center would be difficult. Maybe a *very* small dwarf planet? -
[WIP-PROTO] Dark Days - Eternal Black.
kjack1111 replied to daniel l.'s topic in KSP1 Mod Development
I feel tempted to continue development on this. I can create kopernicus planets, but the problem is i can't hand-draw textures. -
[1.7.3] Graphics Enhancements Assembly (GEA)
kjack1111 replied to Davian Lin's topic in KSP1 Mod Releases
Also, correct me if I'm wrong, but doesn't the pack "forget" to license some packs that it ripped textures from (Which is a complete violation of said texture licenses) -
[1.7.3] Graphics Enhancements Assembly (GEA)
kjack1111 replied to Davian Lin's topic in KSP1 Mod Releases
yeah no ignore this apparently the guy that compiled the evidence went apeexcrements /shrug -
[1.7.3] Graphics Enhancements Assembly (GEA)
kjack1111 replied to Davian Lin's topic in KSP1 Mod Releases
No. You are stealing other peoples work, especially from two people i heavily respect (Gameslinx and Master402), and you are violating their licenses. I heavily suggest that you take the download link down, or you could face flak from people that you've stolen artwork from that are way more influential in the community. Additionally, you are opening yourself up to a Cease and Desist order, Which could land you in very hot legal waters. You could potentially go to court and face massive fines or even jail time for stealing other peoples works. Seriously, stop doing this. -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
kjack1111 replied to Gameslinx's topic in KSP1 Mod Releases
Oh, PSA: This mod WILL NOT WORK on 32-bit. Weird stripes will show up and generally look ugly. -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
kjack1111 replied to Gameslinx's topic in KSP1 Mod Releases
Congratz on release! -
Can confirm, Is looking great.
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
Awsome! Glad to see this is still a thing going on.- 169 replies
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Evolution [1.3.1] [Kopernicus]
kjack1111 replied to The White Guardian's topic in KSP1 Mod Development
So what happened to this? Is it dead, or sleeping?- 169 replies
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What are you doing. You're going to break spacetime. You need to stop with the gloriousness of your planet packs. Seriously though, This is worth watching.
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Indeed they are. Indeed they are. Now i need to figure out how to model as good as him or i'm going to loose my mind.
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I apologize if i gave off the vibe i was complainging. I was simply concerned if the mod died or not. I was following a mod development thread, and the mod went into "Sleeping." I'm now fairly sure it's going to die, due to the track-record of the series of mods, so the last thing i need is this mod dying.
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You missed two video updates! TWO! THIS HERESY WILL NOT GO UNPUNISHED! /Warhammer Seriously though, can we get a update? (Sorry to be that person?)
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
kjack1111 replied to StarCrusher96's topic in KSP1 Mod Releases
EDIT 2: Mistakingly reported known and somewhat-fixable bug. apologized- 4,170 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
kjack1111 replied to Gameslinx's topic in KSP1 Mod Releases
PSA: If you despise the fact that gameslinx removed the accretion disk, if you install instantiator seperatly from the download, you can get the disk to show up. Be careful of log bloat, though.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
kjack1111 replied to Gameslinx's topic in KSP1 Mod Releases
If it hasn't clicked yet, That's volux. The system looks weird because the system is slowly falling apart.- 2,454 replies
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Dat Tekto pod though. I'm partially concerned about the names of the pods though. What if you get into legal trouble with OPM? Also, what are the point of the centrispinnials, and the centrispinnial command pods?