Jump to content

KerbMav

Members
  • Posts

    4,410
  • Joined

  • Last visited

Everything posted by KerbMav

  1. I think they are either naturally cloners of some kind. Or - picking up on the life support thread - plant-like and to further built on this idea: underground the biggest forrest lives mother Heart-Root, and the Kerbals are her seedlings trying to find new places to grow a new heart-root - that is why they try to get up into space! If the developers use this idea, I want free updates and DLCs of anything kerbalistic! So: No gender. But I'd like a bit of variations - maybe even combined with the Kerbalizer!
  2. Why wouldnt he? Perhaps he is using the nodes and thinks it is like plotting a course and "engage!", which it is not. I personally like the manual flying - but I see some windows which are kinda interesting - does MJ mess with anything as long as you do not specifically ask it to?
  3. Now that sounds like a very interesting bug. When did it break? After you burned or only after you time-warped? I cannot see any SAS systems on your station? Stages/parts tend to break on weak constructs during lift off - warping stops all rotation? Maybe its inertia? The small strut being unable to withstand the forces by the relative high mass of your little spacehopper? Edit: Regnium's sounds even weirder - seems to be true, coding is more witchcraft then science.
  4. It would be enough to place anything between the struts and the docking ring, yes?
  5. OK, lets try again if I got this right - feeling kinda dumb by now. Thrust defines how well the engine handles/moves high mass (inc. lift off and orbiting) - isp defines how much fuel I would have to bring along? So, would an atomic engine be of more use in space then as a lifter? What about the "weak" ion drive - is it any good at moving bigger interplanetary ships? Or does it only take longer do speed up?
  6. My question was basically, what these figures "do". More thrust moves more mass/payload - so far I think I understand. But how does isp come into this? My Science-English fails me today, sorry.
  7. Can anyone push me in the right direction as to where I can find a good tutorial on the different engines regarding isp and thrust in particular? I realized I did not understand which is what here - regarding payload/strength, acceleration, maximum speeds etc.
  8. That is what I get for ignoring mods for my disapproval of overpowered parts - missing out on the pure practical stuff! Now I can assemble my space station, break it apart, store the parts and launch them knowing that they will fit together!
  9. Now I have the inexplicable urge to plant a flag and press enter ...
  10. Did you land them with the 1-3-divider or did you decouple the pods? I even think that this might work in your case. It is the engines that seem to give me trouble respectively the separators below them. Regarding my failed attempts to reach orbit - if one does not pay attention to every number on the facts sheet of every engine ... lifting heavy cargo into orbit with atomic engines even in the third stage ... nope, not gonna happen ...
  11. Radial! That was the word I was missing/not seeing. Thank you for your patience! I have to pay more attention - or sleep more - I am getting to old for these 9h shifts in the spaceport. ;p
  12. So you are saying I cant docking-clamp x tanks for a tour across the starsystem and just open the throttle, I would have to manually "refill" the "working" tank from the carried "reserves"? But I am confused, as I am reading contradictory information - or at least I read them as such. So far I remember reading: 1. docking clamps do not constitute fuel lines 2. docking clamps lead through fuel 3. docking "clamped" assemblies use the resources available from all attached sources (this possibly only meant electrical energy and RCS fuel) Side note: Can fuel lines be built from one engine to the next? Can I connect fuel lines from a tank to a fuel channeling module - e.g. a tank across a "void" (modular girder constructs) to an SAS module above an engine? (Just as a mind game, no real use intended) Hm ... a tank nozzle: tank, long girder module(s), docking clamp - would fuel lines be needed? Would fuel transfer work between tanks? It should I think ...
  13. Yes, it is, but thank you, it worked! Although I might still be trying to lift to much at once - I cant get that thing into an orbit ...
  14. I am still new - but already in love - to this game. So I am trying out ... well, everything! And lifting heavy payloads is an example for which I am constructing this rocket now - and because I want to try out, what works, what can work, what should not be done - and ... because I can!! *thunder*flash*
  15. Which is exactly the problem I am having. To be able to reassambled my "LEGOs" in orbit after being used as framework for the rocket, the would most probably need more clamps then the VAB would let me built in - when I tried to make a connected payload of station-part..clamp..clamp..station-part, it would not let me connect the second clamp to the first - but I wasnt trying to hard last night ... Hm - I read elsewhere to connect an engine with a docking clamp to the tank above to not directly feed said engine ... maybe I read it wrong. As the game is still in development and as I favor built in functions above external modifications ...
  16. Did you pre-install docking clamps on all your "debris" or how did you assemble it into a station later?
  17. How would I build a rocket with one big engine and a big tank as the first/lowest stage, going to a double medium engine and then a single as the upper stage? Building the double engine via bi-coupler below the single engine is obvious. But how would I connect the single big engine (or any single part for that matter) below two side-by-side engines? I tried to connect a flipped over bi-coupler numerous times - sometimes the second engine has no "connector-ball" (new to the game, what is the common word here?) or the flipped bi-coupler has only one. It somehow lets me built what I want but the two decouplers/seperators below the twin engines more oft then not show different results when moused over: Sometimes they both just light up by themselves when moused over, but (often after a while and further building) one (lets say the left) - and just the left - will light up together with the whole lower part of the rocket, the other one (lets say the right) only by itself. The whole thing - propably only for sake of heavy strutting - manages to lift off and get into space (I wont go into the difficulties of attaining an orbit with this monster here ... ) and everything works out fine: stages decouple, tanks and boosters drop clear, engines fire up, nothing gets damaged ... until it is time to seperate the stage below the double engines. After some tweaking with sepratrons I managed to push the lower stage away without their exhaust damaging the next stage. To make things more easy I set it up to first seperate the lower stage from my flipped bi-coupler and then the bi-coupler itself. (In separate stages, I was already trying to find the reason for my problem and wanted to rule out the big lower stage.) But thats when S h's the F: For no recognizable reason the bi-coupler damages the right separator which then does not unpack (the casing which envelopes engines built above separators) to free the engine above - I somehow suspect the right separator is not even able to do its thing although it is in the same stage as the left. The left engine usually seems fine at first - firing the engines up in the next step either results in a big boom or both engines coming loose - the right one loosing his casing at last ... although it looks like the model only shows two halves of a cylinder casing flying into space by then. What am I doing wrong? Is the bi-coupler not supposed to be used upside-down? What alternative is there to built twin-engines above single ones? On a similar note/thinking about alternatives: How to put more than one big engine below one big fuel tank? (Or how to build an engine group anyway?) And what would be the best way to connect three big fuel tanks (each with its own engine) to form a single stage?
  18. Two questions really: When building a larger ship by lifting multiple parts with multiple trips into orbit - every part would need a docking clamp on the location it is supposed to connect to another part, right? 1. I seem to be unable to built the (then) payload (in VAB) with clamps on two parts that are to decouple in orbit and be put into their place on the ship to be built. (Basical I want to build a rocket from LEGOs and reassemble them into my ship in orbit.) When I take one part (of the ship) and put a clamp on it, I cannot connect another part (in VAB) with its own clamp - or at least I do not know how. 2. As docking clamps do not transport fuel, do I have to bring up every engine with all tanks already in place and connected by fuel lines as one module each or is there another way to built "fuel lines" when assembling the ship in orbit? (note to self: make a suggestion post to be able to build fuel lines via EVA missions)
×
×
  • Create New...