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7499275

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Everything posted by 7499275

  1. Alright, thank you. My SRB's on my launches commonly get a craft flying too fast and I get too much heat on the top of the pay load.
  2. I have deadly reentry installed and my question is if I have this installed with fairings over my payload will the fairing take the heat or will the payload still take the heat?
  3. I forgot the new sub-assemblies! making a standard base platform so they all match will be easy now. The terrain height I'm not worried about for the location of Minmus I am building on, I call it the "salt flats"
  4. I'm not really sure if this should be posted here or not, if its the wrong place I am sorry. We have all built bases on other planets to some extent even if it was just an attempt. But how many make module bases on wheels that dock togther? I'm asking primarly because I am making a kethane base on Minmus and I need to know how to get the docking ports the same height on wheels so they will actually dock togther.
  5. I am having the same issue, guessing it is RT2,, I'm checking for the nullrefrence now and will upload output log soon. EDIT: It is a RT2 issue. Make sure you update rt2 to the version released yesterday the 15th solved my issue
  6. Yes yes the gravity turn people have already told me about that, I waited to do so because I have FAR and I'm not 100% used to flying with FAR. In other words... If I tilted the rocket even 5 degrees before I got to around 27km up it would have spun out of control and made a terrible video.
  7. Congrats on all the achievements! Not everyone sticks in the game long enough to reach 1000 everything! Also some amazing shots in the album!
  8. Hello fellow Kerbonauts! Today I bring a short clip with a question. Now as you guys can see it is a Saturn V replica using NovaPunch parts. My question, do you think that Squad will one day implement large (5m) parts? Or stick to the 2m max right now? Also do you prefer to use larger launches with 3.75m and 5m parts because it has a higher lifting capability? Personally I think one day squad will give us 5m parts and 2nd I like using the larger parts with the reinforcements mod of course to launch larger station pieces at a time!
  9. Go to your KSP game data folder. Go to "Squad/parts/command/ MK1pod/ Go to the cfg and find where it says "tech tree level" something like that... copy and paste it into the CFG of the mod part and it then should be in the very first node of your tech tree.
  10. http://www./download/7iay62w1stj1wim/output_log.rar New output log as requested and it works, thank you very much!
  11. http://www./download/gcf443ua2rgykm4/output_log.rar I have a lot of mods I know there is a good chance one of them are at fault.
  12. I have a small problem. I have installed your mod putting "Achievements" in the Gamedata folder, in game there is little button on the side that says "achievements" but I can't click it.
  13. Oh how I missed this as I forgot it existed...
  14. Sorry about that, thank you vexx!
  15. Ello people! So I have a save game file which I am going to keep stock for my KSP youtube series but I want to play another copy. So I'm going to copy the folder blah blah blah you get the drill... Basically I want to play realisticlly, so FAR (maybe...) Deadly reentry, KW, Novapunch (maybe), A life support mod but tac is yet to be updated, and remotech So any other mod suggestions for realistic gameplay? I would use rescaled kerbin but it is not finished yet so I will wait. What are your thoughts on Novapunch? and anyone know a good life support mod? Thanks guys!
  16. Ah! Yes background noise, I can get some free (legal) music to throw in the back! I realized after I uploaded the noise from the fan and mouse were high. Usually I am able to speak louder so the mic is farther away (Build in pc mic). That being said I had to be quieter because my dad was asleep in the other room so pc was closer. Will work on these issues. Also just as a note for anyone who is interested 2nd video uploaded last night!
  17. Same thing happened to me, I went to the task bar properties and hid it so I could click accept then went back to proerties and unhid it.
  18. If its true... Amazing! You find a squad employee's daughter You could then get in contact with her father and find out more about what squad wanted to name stuff! If ts not true... Wouldn't surprise me and it would be a shame.
  19. I really like the look! Will have to use these at some point soon! One idea though, how about making more color combinations even if they are not realistic to those kits?
  20. As for a plane just to fly around with it looks ok. For purpose though (Science, drop cargo, what ever else) I don't see many applications for it .
  21. Today when I get home from school I am going to build a decent space plane and then see if I can land it with FAR installed.
  22. Congrats! I don't think I've seen someone with this many hours before
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