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KSP2 Release Notes
Everything posted by JollyGreenGI
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They're supposed to. Even if they did that, both craft would be changed, and that's not what @drtricky is looking for. That's why I had a RED and BLUE Matador.
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Alright, here's my second go at it: TAM-Y22D "Fiesta" QUIET Still a mostly conventional design, with some lessons learned from Matador. In 1v1, takes VulTurRaptor 6/10. Still ironing out AI.
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Eeh, I think I'm gonna try one more conventional design before I cover a battery with lasers.
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Yeah, I was expecting a night battle against Phantom. I think I'll keep them enabled for now on anyways
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@g00bd0g Doesn't it say in the OP to: Hmm. I think beating Stealth Weasel is a good start, because if the King at the time is a flying laser show made of hate, that's not gonna give much feedback.
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@colmo Hah, the Su-37 in BDs Supermaneuverable Jet Battle was one I put together a while back, think I pushed the maneuverability on it too far I recommend you take a look at the F-16-alike I'm currently running here, I think it's one of the lighter craft being flown.
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Super complex "photon projectors" were installed in anticipation of Fighter Papa-1 Phantoms.
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Whoever is running the match with Matadors, make sure to get the latest update version of both RED and BLUE, there are slight changes to everything.
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Then I'll have to make a craft entirely out of gun, with GAU-8s for thrust and covered in M230s.
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Seeing as the matches are just blazing by now, here's some background music for when I get inevitably blown out of the sky in my outdated fighters. This
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I noticed the link to both Matadors on OP are still dropbox. Could they be updated to these? https://kerbalx.com/JollyGreenGI/TAL-12K-Matador-RED https://kerbalx.com/JollyGreenGI/TAL-12K-Matador-BLUE
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@inigma oh my god what i have like a thousand exams coming up I'll post the updated kerbalX link when I can
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Now that Taurus is up to bat, I hope it stays there long enough to have a Bull vs Matador battle.
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Funny you should say that. I don't wanna toot my own horn or anything, but while I was testing against 2v2 Geminis, neither RED or BLUE element suffered any casualties to the 12 AMRAAMs that are initially fired. If one goes down, it's always BLUE, to a single missile. Really digging that F-22, the previous counterpart to Matador RED was actually supposed to be this: I mothballed it because the part count was a little unsavory. Depending on 1.1 BDA, I might dust it off
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@ScriptKitt3h After trial and error, it seem to happen when they get the lock-on warning and take evasive action. The odds of hitting launched missiles is higher when more are launched, obviously.
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I have it then. I gotta say, I really love the custom airbrake cockpit, I would've never thought to do anything like that. Uh, fuel weight may be a bit heavy, but I didn't really notice it affecting dodging ability unless a full 12 AMRAAMs were incoming. I did notice that sometimes it self-destructed when firing missiles however. Not sure what that is.
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http://imgur.com/a/bgQbC ^ Pertinent images of AI landings and 'landings' @ScriptKitt3h I know I've flown the FX7 around, but that was when it was first submitted. It probably been modified since then, is the link updated?