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espm400

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Everything posted by espm400

  1. Although I definitely agree that those tanks need a new texture, as I mentioned in an earlier post though, I think they were ment to resemble a 55 gal. drum. What's more Kerbal than strapping an oil drum to something, lighting it, and seeing if it makes orbit?
  2. Huh... Never seen a floating base before. Gotta say it looks pretty damned good.
  3. If this is true, I'm going to miss the ol' dirt strip. It has destroyed many a jet (yet never caused a fatal crash), be it from straying from the runway or clipping the tower with a wing, or just plain bad piloting (see below). Either way, it was a nice challenge that helped me learn how to build easily landable space planes. Anyways, I'm still curious how this actually happened. DRE blew up my engines, so it was a glide landing, but still... EDIT: I actually know how this happened. Let's just say, Bill got slapped with a DUI. Now I have the first hypersonic jet with an ignition interlock...
  4. Truth be told, I can't speak for Jool itself. I haven't been there since I started my new save with DRE and IonCross Crew Support (which also happened to be two days before the announcement of .21). I do know that before I started said save, I had a mission in transit to Duna, and even in the thin atmosphere of that red sphere, my ship died a rather quick death on my original aerobrake profile. Extrapolating from that, coupled with the various Mercury and Gemini inspired missions (DRE actually gave me incentive to do sub-orbital flights...), Jool's dense atmo just seems like a death sentence. As I've mentioned in other threads, I'm staying in the Kerbin system until .21 drops. Perhaps someone who has a bit more experience with DRE can either confirm or refute my thoughts here...
  5. Honestly, it depends on where I'm going. Anything in the Kerbin SOI tends to be specific, a piece of a station here, a mapping satellite there. When it comes to putting actual Kerbins on an interplanetary mission, I usually have probes, rovers, space planes (for the atmospheric planets), the works. Mind you, I usually send my 'KT-Mapsat' (Kethane Mapper + ISA Mapsat) and a mini rover or two to scope my landing site first though.
  6. It gave us some good information while it was up and running (something tells me someone got fired over those reaction wheels...), but you only have about five more years until the JWST launches, and hopefully with what it will provide, it will make Kepler pale in comparison. At least we still have Hubble for the time being.
  7. Another thing that you have to remember is for those of us using Deadly Re-entry, aerobraking is a dangerous, if not suicidal game. Not to mention that when it gets implemented, re-entry heat is something we're all going to have to deal with. As I said earlier, Laythe is nice to look at and has O2, but if you want a colony, stick with the red planet.
  8. Threw together a quick stock Mun fly-by mission (was originally just to help someone new to the game with struts, but I rolled with it...). My first stock (with the exception of FAR and the Deadly Re-entry heat shield) mission since about .18, but I got some good screens out of it. EDIT: Oops, posted the wrong gallery...
  9. @Whackjob: Sorry I disappeared last night. I honestly didn't expect a reply so bloody quick. Mind you, I sold my truck yesterday and got relatively plastered shortly thereafter, so I probably wouldn't have been much help. That being said, what program do you use for capture? I'm not familiar with that kind of software, and to be able to post a near two minute vid, in response to a post two minutes prior is pretty impressive. Sidenote: On the 'old man cackling' issue, it's much more agreeable than the mouthy 12 year olds I used to hear whilst playing shooters with my friends on the 360 in the past.
  10. I have to say, that is one of the best pics I've seen here. Honestly, how did that end up like that on a hill?
  11. From a realist standpoint though, that mission's probably done. At least it got some decent info while it was out there.
  12. I know the feeling. I recently saw a game called ToME (Tales of Maj'Eyal, I think) on a live stream and DL'd it. The one starting town has a lot (A LOT) of barking dogs. The first time I entered it was previous to a bathroom break, and when I came back I honestly thought my neighbor's dogs had gone nuts. I actually walked onto my apartment balcony and looked before I realized it was the game...
  13. A bit off-topic, but following the wiki link I heard about Japan's 'Hayabusa' craft. Further reading unveiled to me the completely Kerbal-esq failure of the MINERVA minirover... They sent the command to drop it whilst the parent craft was maneuvering, thus instead of landing it, they accidentally just launched it into space. Fantastic...
  14. I wouldn't really call it unpopular, just kind of depressing... If Duna or Laythe ain't your destination of choice, what is? Sure our selection of planets may improve slightly in the future, but frankly, those are our two best options at the moment...
  15. Personally I'm a Duna kind of guy... If only for the dV requirements. I've put a lot more stuff down there in a much shorter timespan than on Laythe. Given, Laythe looks nicer IMO, but with the amount of dV required to get there, plus the radiation (which would kill you without adequate protection), I still prefer Duna. Not to mention that rescue missions to Duna are a damn-sight easier, which I had to put into practice back in .19. Long story short; I was doing a supply drop to a base I had (with six Kerbals on board) and mis-judged my trajectory when jettisoning my initial braking stage. Well, didn't it just plow right into my base (RIP two Kerbals). Thankfully two were in a different module that was rolling down a hill afterwards and the other two were in a rover, but needless to say, I had to get them home. That's a long wait on Laythe.
  16. The Mk3 needs more than a texture update. Frankly I think it could do with a full mesh overhaul. With the round 1.25m connection on the front, pretty much everything you can put on it just seems out of place. I do like the Mk3 parts shape (everything other than the cockpit), and they did a good job in my 'Dyna-Soarer' mock-up, but that cockpit definitely needs some serious work. On the texture side of things however, although a lot of parts fit the KSP motif (2.5m fuel tank looking like a 55 gal. drum), I have to say I don't really like their look. Frankly, ever since I got KW Rocketry, I don't think I've used a single stock tank, with the exception of the tiny one for probe landers and the Jumbo 64 for my Kethane Mun base.
  17. Nice planes. They kind of make me want to re-install Firespitter. Tried making a towable sailplane myself not too long ago. Could never get it to work properly...
  18. Just curious what you guys are listening to when playing KSP. Do you just listen to the stock music while fabbing your ships and the mellow tones in space, or do you have something specific you put on when you're playing? Personally, I've always been a metalhead/classic rock fan, but for some reason I like my trance when playing KSP. For me I usually stream from 'Digitally Imported' What are your preferences? EDIT: Is it just me, or do the rover wheels need some kind of sound effect? Noticed this while playing the game w/o music playing...
  19. Apparently they can, and did... My short response to the thread itself: let the devs finish what they have now. Sure all of what I've sounds interesting, but they have enough on their plate as it is. I would much rather have a better optimized KSP than multiple systems, FTL, etc.
  20. It's kind of funny; I said to myself when .21 was announced, that I wasn't going to bother with building stations or bases (I had just DL'd Deadly Re-entry and IonCross Crew Support and started a new save earlier that week), so I found myself just building stuff like replica fighter jets and bombers with B9 to pass the time. However, although I'm not new to the game (started in .16), I'm fairly new to taking it somewhat seriously, and I've found this to be a great time to learn things that were previously not in my repertoire. Things such as precision landings (two consecutive <20m landings on the Mun so far) and proper efficient designs and orbital burns, since I've always over-engineered to the point of ridiculousness. This, in turn, has inadvertently led to me creating the bases and long range ships that I told myself I wouldn't bother with until the new update. I gotta say, this game does weird things with my head... Sidenote: I hope .21 isn't as mod breaking as .20. Getting used to stock atmospheric drag again isn't a fun prospect.
  21. Please don't tell me you spent $90 on that backwards priced, early-access game. Yeah it looks cool, and 'll probably take a look when the game comes out proper, but $90 for an alpha is downright outrageous.
  22. AEIS is basically an alternative to KW Rocketry. Personally I haven't used it, but have heard good things. It can be found here @Bigcheecho: That's what you call a bot...
  23. Pics? If the problem you're having is anything like the one I had when I was making my modular Kethane Tanker Rovers (basically a skeleton with a cab that could pickup and transport various full and empty fuel tanks), my solution involved quantum struts mapped to an action group that I would toggle a couple times until they mated up properly.
  24. I read through some but not all of the thread and didn't see anything on it,but is this compatible with FAR and/or Deadly Re-entry. The biggest problem I had with Bobcat's Buran was a complete loss of control upon re-entry with FAR. DRE isn't a big deal though.
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