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KSP2 Release Notes
Everything posted by Starwaster
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Updated for KSP 1.7.3 DeadlyReentry v7.7.3.1 The Maat Edition Just a recompile and edition name and menu image change for my recently departed cat Maat.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Starwaster replied to Raptor831's topic in KSP1 Mod Releases
@New Horizons yeah that doesn’t look like it will be successfully parsed, and therefore not applied. -
Inchworm movement works as of 1.7.3 At least when the connection points are stock docking ports modules.
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The last time the front page was updated was July 31 of last year. The last time the author visited the forums were April 12 of this year. I wouldn't count on a release.
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The Toolbat, eh? So... if the mod misbehaves, just beat it into submission with your trusty toolbat? I like it...
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@New Horizons tech level needs to be an integer and parts of the code dealing with TL start out as -1 so it knows to initialize things. I don't think it can handle being used the way you're trying to. And values of A or B would result in a failure to parse and it would just reject that node.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Starwaster replied to Theysen's topic in KSP1 Mod Releases
Any time the rocket gets 'stuck' or otherwise does not have its velocity modified it is because a part on the rocket has negative mass. That's happened with other SSTU parts and the solution is either SSTU has to defer mass manipulation to whatever mod is also manipulating mass or else the other mod has to defer mass manipulation to SSTU. Previously it was with tanks and Real Fuels. If the problem is with RCS parts then it's probably also Real Fuels... Solution is the same either way, it's just a question of whether it's SSTU or RF that needs to defer.- 2,216 replies
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- realism overhaul
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Oh yeah... it's a wonder this hasn't come up before but this is one of the reasons why mods are required to have explicit license statements. Apparently much of the actual code comes from a free post processor asset on the Unity site.... I don't feel like logging in to download it right now but it's probably public domain. Even if it is though, KS3P needs an explicit statement as to what its users can and can't do. Edit: According to the Spacedock download site for KS3P, license is MIT
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Spaceplanes (all stock Mk2/Mk3 profile and most spaceplane type mods such as OPT and Nertea's spaceplane parts) have their thermal characteristics modified to provide shuttle tile-like performance. (high radiation, low thermal mass, low thermal conductivity) The Mk1 cockpit starts out weak in career mode but gets an upgrade when hypersonic flight is researched. (basically it gets the same as that patch you used on it but not until hypersonic flight tech) The toolbar menu is the only one available.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Starwaster replied to Theysen's topic in KSP1 Mod Releases
Also, a Stark gets killed.- 2,216 replies
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I don't think I want to troubleshoot this until the rebuild for KSP 1.8 is released. I have no idea how the latest public builds behave in 1.8 You'd *think* that it works for all the other tanks then it should work for the RCS tanks but actual troubleshooting needs to wait until I release. (point of fact though; you shouldn't see the actual stock monopropellant resource in or for those tanks anyway. I don't see an engine pack mentioned in your list so thinking logically, RF removed monopropellant from the part and it is unsupported by the tank type and if you don't have an engine pack installed then there won't be an option to fill the tank with hydrazine or any other propellant....)
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@subyng whatever is stacked behind it is probably conducting a lot of heat into the cockpit
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@Stryks 1.8 had significant changes Significant upgrade to Unity The API reference files themselves are changed. (this time around, if a mod works ok in 1.8 count that as a minor miracle. Instead of 1 or 2 files to reference there could be up to ten... or maybe more. (Real Fuels has to reference ten files now) We're up to .NET 4 now instead of 3.5 like we've been on for years. This is going to have to be updated. A recompile at the very least so be patient.
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Except that the baobab trees are way too small to pose a threat this time around...
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Banned for floating over.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Starwaster replied to stupid_chris's topic in KSP1 Mod Releases
Rebuilt for KSP 1.8 No other changes. https://github.com/StupidChris/RealChute/tree/v1.4.7.5 -
Is there a Doctor on the Station?
Starwaster replied to Cathix03's topic in KSP1 Suggestions & Development Discussion
Either it wasn't considered necessary or the person responsible for implementing the changes didn't think of it or both. The fact is that a programmer took hard coded Kerbal behavior and moved it into a PartModule where it can be easily modified by patching the config. All of those things in that PAW menu? You say that 'most' of them don't appear in the config file but that's not true either. Most (as in the majority of) DO appear in the config file. Maybe even all. Again, as I say that was a conscious decision by someone to make Kerbals easily modded. The fact that the mesh for them wasn't also exposed doesn't change that. Ask @NathanKell about it. -
Is there a Doctor on the Station?
Starwaster replied to Cathix03's topic in KSP1 Suggestions & Development Discussion
Yeah, no they didn't. The whole point of having a Kerbal config was to expose them to modders. The notion that they wanted to keep them from being 'messed with much by mods' is totally untrue. -
Functionally the two resources are identical. AblativeShielding is the legacy resource used by Deadly Reentry for as long as the mod has been in existence. Ablator is the stock resource. When converting stock heat shields, DR uses the stock resource. It retains its original resource so as not to break save games or saved craft. Reentry works the same as in stock except that parts are balanced so as not to have overpowered max temps. There's not a whole lot about it that is different except: Some parts that can survive a reentry in stock with no shielding will not survive such a reentry in DR. The Mark 1 Cockpit starts out weak but is later upgraded to withstand reentries. (in sandbox make sure that upgrades are applied automatically. In career mode, research hypersonic flight) Some parts will require a heat shield with a larger diameter than their own. These tend to be cylindrical shaped parts like the material bay. which is particularly vulnerable. It should have a 1.8 or 2.5m shield.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Starwaster replied to Nils277's topic in KSP1 Mod Releases
I haven't used EL in ages. Is it pretty stable? -
It only compares version numbers. Somewhere in the source code there's a set of numbers to be compared to the KSP assembly version and if the minor version number doesn't match it returns false. That's all it cares about. I've personally tested the current version with 1.7.3 and it works fine. Getting rid of the compatibility warning is as simple as me editing the source and changing a 6 to a 7 then recompiling then zipping up the files (oh and making sure the .version file is changed so that CKAN and AVC knows what version is for what...) and then putting it up for release. Not terribly difficult but it is time consuming and most of my KSP time has been taken up by Real Fuels and getting that caught up for 1.7.3 and vetting the demands of the RO crowd, etc etc and so forth. And my non-KSP time has been taken up with caring for cats. As you may or may not know I am a full time volunteer at a cat sanctuary and several of them have needed more attention than usual so I haven't been able to get to DR yet. But, I will be taking care of updating it soon because as everyone knows, KSP 1.8 is diligently being worked on so I don't want DR to get too far behind.
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Is there a Doctor on the Station?
Starwaster replied to Cathix03's topic in KSP1 Suggestions & Development Discussion
The cure for all in flight emergencies is the same. Eat more snacks! (including as a remedy for too many snacks....) Just an idea....