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Everything posted by Starwaster
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[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7
Starwaster replied to Albert VDS's topic in KSP1 Mod Releases
There better not be any corned beef sammiches in any of those bags, buster!!! -
[WIP] THSS - Tri-Hexagonal Structural Strut
Starwaster replied to Semni's topic in KSP1 Mod Development
I'm more concerned with the lack of decent material and texture support. Unless your computer is older than 15 years or so, polys aren't really an issue. -
Add the following lines to your PART{} breakingForce = 200 breakingTorque = 200 You might even bump those values up a bit since they're engines. Additionally for your own personal use you should have the following config if you use ModuleManager. Why? Because missing breakingForce / breakingTorque properties is a major cause of structural failure at times when you would think the part should have held. There is a default value if the properties are not present but it is woefully too low for large parts. And most of Squad's parts are affected. I first devised this when my nuclear engines kept falling off in solar orbit when I was doing nothing more stressful than floating in space. Has nothing to do with attachnode size or space cephalopods. // Adds breakingForce / breakingTorque with value 200 to every part that lacks these properties. That's it! @PART[*]:HAS[~breakingForce[]] { breakingForce = 200 } @PART[*]:HAS[~breakingTorque[]] { breakingTorque = 200 }
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[0.90] Kerbin Shuttle Orbiter System v4.13
Starwaster replied to helldiver's topic in KSP1 Mod Releases
I gave up on the arms long ago. It was counter productive to why I play KSP in the first place, to have fun and get away from the frustrations of my everyday life. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Starwaster replied to helldiver's topic in KSP1 Mod Releases
sorry. my bad :/ -
[0.90] Kerbin Shuttle Orbiter System v4.13
Starwaster replied to helldiver's topic in KSP1 Mod Releases
I dont care as long as it makes loud beeping sounds when it backs up -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Starwaster replied to stupid_chris's topic in KSP1 Mod Releases
Maybe DREC thinks they're open. IIRC, it does have code in there that checks to see if a parachute was opened and treats it as unshielded. -
[1.2] Procedural Fairings 3.20 (November 8)
Starwaster replied to e-dog's topic in KSP1 Mod Releases
Depending on the dimensions of the payload, sometimes you can't adjust the radii independently. Bottom line is it needs to be able to create a shape that can contain the entire payload and it might not always get it right. -
Yes I understand it is not crashing and I never said I thought it was. FASA is a parts pack. It doesn't change anything dealing with Kerbin textures or RSS.
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That's alarming, I don't think there's much in FASA that could do that but he's included the reflection plugin that I adopted and updated... Do you still have the output_log.txt from when it happened? Or would you see if you can get it to happen again and send me that file?
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In your KSP folder there's. folder named KSP_data. Look for output_log.txt and put it up for upload and provide a link here. dropbox.com is a good site. Patebin works too. i am so, sorry. that her grAMMar is BOTH.er,ing yoU. i am SURE we can find, someone. to. help, her who is not. impeded by HER GRAMMar. thank? you?,. for parti.cip,ating
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[0.90] Kerbin Shuttle Orbiter System v4.13
Starwaster replied to helldiver's topic in KSP1 Mod Releases
Probably memory issue. Try the low res texture pack on the first page. And if you have limited system resources close unnecessary programs especially your browser. Maybe download the memory reduction mod... no link handy, search for it. rescaleFactor in the parts config files are what you want. Edit: @Skipants see above -
Sounds like you didn't install a set of engine config files. Real Fuels no longer comes with any. Read the first (second?) post. There's a bunch listed for you to pick from.
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Banned for hearing the music.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Starwaster replied to Porkjet's topic in KSP1 Mod Development
Since when does B9 have recessed landing gear? Do I need to go download a new version????????////slashslash -
Not for the FLAT. Not yet. You might have seen a concept rendering of something similar that someone posted though...
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Ok, time to break out the output_log.txt files guys Seriously. No funning this time.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Starwaster replied to Porkjet's topic in KSP1 Mod Development
I officially request fuselage parts with box shaped recesses that I can fit the KSO landing gear into. One standard sized and shaped one like the ones we have (cabin, fuel, fuselage) . Possibly it might be half length but same width... just long enough for the nose gear. And one fuselage that can fit against the back of those but 2-3 times wider to allow both the left/right gear and moar fuel. (or possibly fit all three landing gear and could fit against the end of the cockpit) And now... my attempt at a spaceplane. Please don't laugh I don't spaceplane very well. -
Unfortunately yes, unless you can isolate some common factor in as many of your desired parts as possible that CAN be matched on conditionally. If wildcards work for properties like they do for nodes then you could do something like #mass = 0.1* (which would effectively be everything under 200kg) But last time I checked we didn't have that kind of matching for anything other than nodes like MODULE{} or PART{} Sarbian is that possible yet or did that get tabled? The code he posted will not work at all because it doesn't support the kind of conditions he's trying to use, at all.
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[0.90] Kerbin Shuttle Orbiter System v4.13
Starwaster replied to helldiver's topic in KSP1 Mod Releases
Stock KSP or RSS? Ablative or non-ablative? And, btw, regarding the 45° angle thing, the way DREC works that technically means you're only using HALF of the shield's heat reflecting capabilities. Since the vector specified is the downward (bottom of fuselage) vector. So if you're using the reflective (non-ablative) config then at 45° you're rejecting 12.5% of incoming heat. Which should be ok for stock... I think. Not sure about RSS Edit: Just realized, there's probably a few KSO DREC patches floating around.... the value cited above assumes 25% reflectivity and no ablation, but the current KSO version ships with ablative that reject 12% incoming heat so 45° works out to 6% for that version and then you would be ablating the rest. Just some clarification and numbers... -
[1.2] Procedural Fairings 3.20 (November 8)
Starwaster replied to e-dog's topic in KSP1 Mod Releases
As a workaround, in the past I've scaled the height down about 0.25. Makes it pretty thin for really small rockets but about right for larger ones. Not sure I still have that config but as I recall I had to change the position of the attachment nodes.... manually scaled the top/bottom ones. -
That's because rockets like to fly. They don't want on the ground.