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KASASpace

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Everything posted by KASASpace

  1. First try everything, when not in career. Except HUGE rockets. When in career, stranding EVERYBODY. EVEN THE RESCUE TEAM.
  2. Well, in an episode of Voyager they mention the collectors as they enter a Nebula which turns out to be alive. So it stands to reason it is the sane for all. Hmm, could you clarify that point? I don't understand it.
  3. Impulse drive is actually a fusion drive. Note the "bussard collectors" Those collectors are the red spinny things on the TOS Enterprise NOTE: I'm backing you up here
  4. Pseudo-random does not equal random. For Kerbol's sake just realize that. You actually CAN get random numbers on a machine easily, and 'random' is not a subset of procedural content, rather procedural being a subset of random. And they are making asteroids procedural last I heard.....
  5. Seriously? It was a hypothetical question. If you have something as powerful as a Tyrannosaur, with as much firepower as an entire squad of soldiers, while looking menacing enough that most enemies would be frightened at the sight of it, would it not be a valuable asset?
  6. I'm not correcting. All I'm saying is that Procedural doesn't mean random, even though I know you mean random. Random can't be a subset of procedural content because of a couple of simple things. 1.) Proc-gen content is actually pseudo-random and if not controlled will eventually repeat numbers and the like 2.) You can actually take a coordinate, in fact multiple coordinates and use those to create a seed for which a procedural program can integrate them Now, procedural is commonly mistaken for random by many, as well as Glass Cockpit.
  7. If the semi-nova can happen, then that would be kind of cool for a weapon against an enemy in a Sci-Fi book........ although it reminds me of mutually assured destruction here on Earth.....
  8. Has anyone heard of a Tyrannosaur? It weighed more than 6 tons, no matter long, short, metric, or imperial. It could run, too. Now, let's say you could control one on the battlefield. And then you put a bunch of missiles and guns on it. *No advantages* as SOME people would say..... Even though it will strike fear through anyone who faced it? Psychological warfare. In response to KOCOUR: Pros: 1.) Battlefield maneuverability increase 2.) Heavy payloads over rough and hard to traverse terrain 3.) Heavy infantry support 4.) Can see more of what is in front of you 5.) Can turn on a dollar coin (dimes are too small ) 6.) Can actually crouch for cover 7.) Imitates almost all possible human motions 8.) Can't be knocked down as easily due to calculations which constantly check the mech's attitude (orientation) and a Gyro Cons: 1.) Bigger target 2.) Not really big guns, as too much kickback for mech to handle 3.) not much in the way of speed The mech has one axes that it is a large target, whereas a tank has two axes of the type. Not to mention the mech can sustain multiple hits that would knock it over. On to design, I think some type of inverted legs would assist in running, perhaps something along the lines of a Tyrannosaur's leg shape?
  9. Umm, not to rain on your parade, but Altas IV didn't exist. The only real major difference of the Atlas V and III is the balloon tanks were removed on the V and replaced with an isogrid structure. Heck, even the III used the RD-180 just like the V. Not to mention the usage of the Centaur on the Atlas V, just like III, and II, and Atlas-Centaur of the 1960s. And the Centaur STILL uses balloon tanks. (I LOVE balloon tanks, light as ever, and still capable of holding fuel like that) So, the V still uses similar stuff in the series, but the IV didn't exist........ Although III did look a lot like the V.........
  10. Okay, here is how it works. Mass immediately changes the dimensions of space-time. Earth indents that space time. The theory the Drive works on is the existence of exotic matter. Matter with negative mass. Negative mass puts a negative indention on space time. So, you have a super massive object in front, and a super negative massive object behind. Now, how do you slow down? Perhaps if we can change how the Higgs Field interacts with specific matter, we can dilate mass and do it very suddenly.
  11. WARNING: I DO NOT want this to be an argument war over what I am about to say. I am in no way demanding this, but merely pitching the idea, and if someone wants to catch it (I'm looking at you guys, devs:)) then please do so. I have a way to implement resources with asteroids. *prepare for war* Wait, here me out. I suggest a simple and fun way to gather resources using what everyone loves to do, CRASH. Okay, so you put a drill on the front of your ship, and then put a collector and container. You then go out to a Type A or B asteroid and charge up the drill. You then crash directly into the asteroid. This could make a cloud of dust, which can be collected and stored with the collector. You then go to say, a space station with a 2.5m sorting part. This will sort out what you collected, but draws power. It also puts the stuff in specific tanks for that item. Then you have stuff you can use as fuel, raw materials (when remote launch sites come in), life support, food, etc. Remember, no wars, please.
  12. Well, you wouldn't know, but you could get lucky, because you would see them a few light minutes away as well and would definitely move. Although if they had that power they could just leave the solar system or something. That is one of the best quotes ever, BTW. It's when they almost shoot Quag-3PO and Cleve-2-D2
  13. Procedural means something completely different than randomness, as procedural's literal meaning is that it follows a procedure. That procedure is simply, and you said that you wanted it procedural, and I keep disliking it when people don't understand things like that. However I don't disagree, I'm just saying that procedural isn't random.
  14. Actually, we have more than the technology required to build the legs, even if bipedal, because it isn't complicated, but it is advanced. Ever hear of Isogrids? They're used in rockets, and so they have a good structural quality compared to a normal skeleton. Ever hear of HyperCarbon? No? Then I suggest looking it up. It is in it's effective infancy, but it is lighter, stronger, but more expensive, than titanium. Now, for the smoking gun.......... BuckyPaper. A carbon nanotube sheet that currently shows promise as armor for multiple applications. For what I call "first generation" mechs hydraulics and RH Armor will be used, as well as titanium isogrids. (c. 2025-2045) however, second generation mechs will use hydraulics and perhaps a fiber of sorts that acts much like a tendon, and titanium isogrids. (c. 2035-2055) Third generation will have tendon-fibers and bucky paper armor. Titanium structure. (c. 2045-2065) Fourth generation will have a hypercarbon structure. (c. 2055-2075) Fifth generation, Z-pinch fusion reactor. (c. 2065-2085) Of course that's just me. Now, I think both argument sides in the discussion of tanks vs. mech are wrong, as we shouldn't be comparing the two, but rather discussing where a mech would fit in an army.
  15. What year do you mean by "much later"? Link:http://en.wikipedia.org/wiki/Aggregate_(rocket_family) Notice how it says from 1933 on, that's effectively when the Third Reich began.
  16. Sorry to rain on your parade, but procedural DOES NOT MEAN random. Procedurally generated planets is a good Idea, that way you can have all the aspects of a planet (except the single number aspects and the name) be represented by a number. It is quite amazing, but a common mistake is that Procedural means random, it really doesn't. Although I do say that maybe if you started with a seed like minecraft but always Moho, Eve, Kerbin, Duna, Dres, and Jool In the same place, and then procedurally generate everything outside of that. Now, onto what I think about KSP's direction: KSP hit that sweet spot for me. Where it used a completely new recipe for a game combining hilarity and cartoony stuff with hard physics. I love it. Personally, I would like to see Aerodynamics implemented, and a limited dangerous reentry (like angle doesn't matter). Either way, Squad knows best, and I put my faith for this game in them.
  17. It's "FTL" when compared like that, yes. But are any relativistic effects present? NO? Than it is no where near FTL, near c for that matter.
  18. It isn't propulsion though. It's literally WARPING space and time to conform to you.
  19. With that many legs you would have one heck of a time maneuvering and even worse maintenance issues.
  20. But light speed is always the same, no matter what relative velocity or position. So, therefore, it actually isn't going faster than light at all. In fact, it's effectively staying still.
  21. In space that isn't really possible, and space is probably where laser weapons will be most likely to be used. However on the ground they can use a number of different ways to find you and even shoot you from orbit.
  22. and if not too massive, around the ship. I'm not saying it's going to get a direct hit and be deflected around the entire ship, I'm saying that if you don't get a good shot, the gravity well will be the defense's best shot. Of course, I would rather be a few light minutes away and let them fire, and then move, so they get a dead on miss and have to wait a few minutes to tell if it was a hit or not.
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