Berserker66
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Rocketeer
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Can't complete a contract. The Contract is in the topright. It seems everything is in place. But when I press Start Data Linkup it just changes the "PartLocked" State to True, but the contract does not complete. All mods are up to date according to AVC and ckan. Savefile: https://www.dropbox.com/s/o35bhza5jz4xpqb/End of 2017.7z?dl=0
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I am using AMT (and OpenGL). And as I said, its about 2GB during play. Then as soon as it freezes I look over to task manager (yay 3 monitors) and see the ram use climbing from 2 GB to 3.6 GB and then it locks up.
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I had a stable modded install, added tac ls and remotetech yesterday and started a fresh hard game. I now get freezes on load screens - usually when going back to SC or switching vessels, looking at task manager shows that the ram grows during the freeze until it hits 3.6 GB and then locks up. During normal play it is 1.8 to 2.0 GB.
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[1.12.x] Freight Transport Technologies [v0.6.0]
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
Wow I put mine there without knowing that. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
Right, so I don't need to do that last test? Glad to be of help. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
Fresh savegame? Reuse the craft? What's my mission there? Also I'm needed elsewhere for a bit, I'll be done in 30 minutes or so, sorry. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
The MM in that is 2.5.1, and the firespitter is the very old one from your zips. In my own full install its mm 2.5.6 and the newest firespitter from github trunk from yesterday; it doesnt work there either. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
Windows 7 64 Bit, KSP 32 Bit forgot firespitter in screenshots, so here: 08.12.2014 01:03; 237 KB screen: https://dl.dropboxusercontent.com/u/44766482/report.png Times are in German local time, can't really change that. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
Fresh install: in order ART from github Rego 1.1 from github hyperedit new savegame (sandbox) new vehicle time warp 1 E class Asteroid, tracked rendezvous cheat grabbed with jaw no rock options -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
No to both. Also my gamedata folder (except stock) for debugging: https://drive.google.com/file/d/0BxhjgB6mlZ6rWVp4OEJtOXhyYzQ/view?usp=sharing Maybe that helps - if with that it works for you, then its savegame related, otherwise you might be able to find a plugin conflict - either way, it should narrow it down. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
The thing is that the regolith excavator works regardless - so something between the two modules is different. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
I'm in the process of uploading my entire gamedata minus stock, so you can use that for testing. I'm certain all the framework dlls are fully up to date, and ART does not work. -
parts [1.12.x] Asteroid Recycling Technologies
Berserker66 replied to RoverDude's topic in KSP1 Mod Releases
Until there is a fix, the only way to use ART, is to install AMT and use the Regolith Excavactor.