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Everything posted by schoff123
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Awesome work!!! I really love these crafts, i could never get them quite right (or i'm lazy, probably more likely). As a huge Fallout fan, I will always use your Virgo lander for now on. Plus, could i get a file for that flag? Many thanks!
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Congratulations on the loaf Beale! I think the docking window would be a welcome change, IMO. As long as it doesn't mess with node positions. I like the new capsule progression thus far too.
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[1.1.x] Space Shuttle Engines (2016-07-03)
schoff123 replied to sarbian's topic in KSP1 Mod Releases
im assuming this is not exactly functional in 1.0.2? besides, glad to hear this pack is gonna get some love eventually -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
schoff123 replied to KospY's topic in KSP1 Mod Releases
So pumped that this is back! lost a nice element of the game... But oddly enough, the game loading hangs on KAS_Cport1 when loading tyhe MM files. Anyone have this issue? i am not out of ram, so ill see if a mod messed with the works. -
Really? it used to be covered in golden foil, not the silvery chrome one. Looks cool though! Seems like i need to get some of those parts from FASA again, i haven't really played with it for a while.
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Where'd you get that lander frame? that looks sweet
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That's what i have been resorting too, just spinning like hell to shake them loose. Seems like a stock bug then. Well, p-fairings it is.
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Has anyone encountered an issue where the fairing pieces clip into the vessel once jettisoned, causing the game to believe the vessel is moving over terrain (even though clearly in a stable orbit)? It goes away after a minute or so, but it gets annoying. To be clear, i am running a modded game, but i had it happen to me while unmodded too. Just thought i'd ask around
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I happen to love the new layout! I have always felt that the Soyuz was just a wee-bit small, so i welcome the change. IMO, i would rather have a replacement than an additional alternate sized soyuz. The docking port size issue might pose a problem, but a simple adapter, or a well designed fictional androgynous port, could cover that niche. EDIT: didnt see the decision! That sounds like a great compromise from the feedback. Either way, can't wait for the new greebly bits!
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
schoff123 replied to ensou04's topic in KSP1 Mod Releases
Just checking to see if this has no hiccups in 1.0.2? i loved this mod... -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
schoff123 replied to KospY's topic in KSP1 Mod Releases
yeah, the new version has some quips. it was working yesterday... The items, such as wrench, explosive, etc., go behind the GUI for the inventor and become a regular unattached floating part. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
schoff123 replied to KospY's topic in KSP1 Mod Releases
Odd, KSP says KIS is incompatible. it seem that i cannot add items into the inventory -
Has anyone experienced some flat spins with their crafts with the tantares chutes? in orbit with SAS off, it just automatically spins. its rather odd, during reentry the craft can't actually reach the retrograde mark, and it moves around counter to the craft's surface/orbital velocity. i have only had this happen to me with the Gemini and PP+ chutes, but one thing in common was they had Sounding Rocket science experiments on them. Sounds a little krakeny to me.....
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Good call, will do from now on. Thanks!
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The part sizing bug is back for the soyuz parts, mainly the lower and upper (the gradient one) segments of the core stage. It happens after Reload to Launch. Btw, nice revamp Beale! Cant wait to see what awesomeness 1.0 draws out of you
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[0.90] ShipEffects Sound Mod: Dynamic Sound Effects - v0.2.6
schoff123 replied to ensou04's topic in KSP1 Mod Releases
I love it! Definitely should go up on CKAN -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
schoff123 replied to Arachnidek's topic in KSP1 Mod Releases
Totally loving this mod, completely rejuvenates career expansion. I realize you have quite a full plate of things to take care of, but I do have to say that Tantares and TantaresLV would be a great addition -
That would be awesome, you have no idea!
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Just the name "Duna Direct" seems promising. It would be nice to have some more information of your "vision" - similar images, explanations, whatnot. Just to help guide!
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I missed those alternate textures! Love your recent work Beale, keep it up! I'm not sure if you are responsible for putting Tantares on CKAN, but would it be possible to also put Tantare LV on there as well? For convenience (or laziness, ha) sake.
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I haven't experienced this before, and i have used the Mercury-Atlas Adapter with my build. Try using the "Mercury-Atlas" tank, since there are somewhere like 4-5 different welded types in the FASA RO. Im not sure if that will actually help, but it might!
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Funny thing is i did use CKAN. Thanks for the file!
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While using RemoteTech, i only have one comm station in northern-South America, about Venezuela. i see photos of people's games with about 20 across the globe. Am i missing something?? EDIT: Nevermind, it helps to open my eyes on the RT thread. I found the config file for it. RE-EDIT: It turns out the thread was closed, does anyone happen to have the conifg? it would be much appreciated.