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Pershonkey

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    Bottle Rocketeer
  1. I'm honestly in awe of that artwork... Great job!
  2. That. Is a cool carrier. Love the hardshell series, keep 'em comin!
  3. OR be like Jeb... More boosters! Then boosters on the boosters!
  4. With a modified engine and a lot of precision, this could become both a cool way to add crew to ships and a deadly weapon. Jeb just found another way to bust stations!
  5. Those ships look very nice! I've been mainly doing 1 launch ships with lots of armor (The latest of which only have about 8k dV), designed for military/logistical use, although I'm currently designing modules for an interplanetary ship constructed in orbit. I might have to revisit my designs, because I find myself packing more of the non essentials than I need onto every module. Two questions: How (If at all) did you manage the ASAS? What I've been doing to avoid multiple on my ship is putting one in the bridge module (Often the second sent up after the engines) and putting ASAS on spare docking ports so they can be jettisoned after joining. Second question: What is your opinion on SAS? None at all, spread it out through the parts, or just have one mega stabilizer module?
  6. Taking everything here, no one would stand a chance, assuming we could get everything into orbit legit. (Take a word from Jeb: Space tape + Jumbo 64 + Mainsail = Orbit) Still, great idea!
  7. I have an ultra-safe tip proof 2 kerbal rover that, if you're interested in, could have a lifter built and cost calculated. This was originally designed as a joke, but since it didn't capsize when breathed on, I assumed it was a decent replacement for my other cars. Could be on the expensive side in terms of rovers, so probably not something for before you get a larger budget/a lack of things to send into space. Comes with a strong support frame, 8 wheels + guards, a maximum of about 25 m/s on flat Kerbin ground, a CPU unit, and 4 large solar panels. (The CPU unit/large solar panels can be removed if you're that conscious about cost.)
  8. Thats a clever idea, putting the lander legs angled on the roof like that. First I tried the mini legs on the sides, which didn't work well... Then I just built wider and wider so a 2 person explorer vehicle is this big: I need to try to do what you did so I can actually drive without having several tons of supports and a bunch of extra wheels to prevent an accidental tippage.
  9. My god... How does it fly? Better perform well so it can outrun the black hole it creates when you load it. I need to try this on my good server computer and listen to the hard drives/fan go from mmmmmmm-mmmm... to mmm-rrrrr-rrRRRR-RRRRRRRRR-RRRRRRR-RRR Boom!
  10. This is what happens when you give me a couple of big lifters and tell me to get something into orbit: Jeb's idea of heaven! (Until it launches, then it's not just his idea anymore...) Then used a less ship-imploding method by sticking one of those lifters under the Sr. Don't know why I didn't do that first. Planning on taking this and the 3 probes I docked to explore the Jool moons. Also, Comrade, 1/2 of my ships have like 2.5 m/s^2 with full fuel...
  11. He does, each engine module is attached to the main module by a Sr, and to the hangar and missile silo by a normal one each.
  12. Bannon, that ship looks great. It does looks quite heavy though, how much dV does it have with all the modules attached? This looks like a good thing to have to transport base supplies to a place like Laythe, assuming it can get there easily.
  13. Looks cool! How many parts with cargo though? Something like that might melt my computer if I tried it...
  14. Hi, I've been playing a few months and reading different posts on the forums, and wanted to join what seemed like a great community.
  15. Thanks! Your ships are some of the ones that inspired me to try this out, thank you for sharing them! They're quite amazing.
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