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Ralathon

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Everything posted by Ralathon

  1. Fair enough, I'll ask about it in the RealFuels thread. Thanks for the response.
  2. Nowadays the EngineIgniter mod is included in the Realfuels mod. Would it be possible to replace the old EngineIgniter-Rasterprop link with a new interaction with Realfuels?
  3. Got that one as well. Seems that the stock NERVA uses some resource that isn't defined in the community resource pack (U235rods). I replaced it with EnrichedUranium and DepletedUranium (I also use NFPP, so I like the consistency). Here's the file if you want to do that, just dump it in RF and overwrite. Else you can try updating the Community Resource Pack, the latest version probably has those U235rods in it.
  4. Give me any sequence of random numbers and I can give you a curve that neatly intersects all of them. Yet that same curve won't predict the next number in that curve (it's random after all). Titus-Bode is exactly that. They had the data and made up a curve that intersects those points. But it falls apart the moment you try to use it for predictions. Quick example. Here's your sequence of numbers: 9, 9, 9, 9, 9, 9, X. What is X? If you answered 9 you would be wrong. It is 8. That sequence is the 762th decimal to the 769th decimal of Pi.
  5. They probably had to send a "Give me data X" command to NH. So they're waiting 8 hours for the "Okay, here's data X! *Bleeaargh*" roundsignal.
  6. The only thing that seems to be broken for ALCOR is the navball. Admittedly this is a pretty important instrument. I put together a quick patch so the pod is useable. I just replaced the ALCOR navball with the standard navball that comes with Rasterprop. It isn't as pretty as Alexusta's work, but it allows you to do full IVA missions. Patch here, just dump it in gamedata as usual and overwrite.
  7. We only have hi res pictures of half the planet. So no accurate maps until we send another probe to Pluto. Pray that one of those moons is a derelict alien spaceship so they get funding for another mission. I imagine there will be half accurate, half imagined maps within a few months though.
  8. This idea is centuries old. Anyway, there is only very tenuous proof for it. The main evidence is in the orbits of long period comets. You'd expect these to come randomly from any direction. But in reality they seem to have a preference for some inclinations over others. This could be explained with a very distant planet giving them gravity slingshots. The numbers for long period comets also don't match up. If you simulate the formation of the solar system you can see roughly how much stuff there should be in the Oort cloud. But if you compare that to how many long period comets we see, there is a 2 orders of magnitude discrepancy. This would again be explained by a distant planet. The orbit of Sedna is another weird thing. Sedna has an elliptical orbit with a periapsis way past Neptune and an apoapsis about 1000 AU. Since its orbit never even comes close to Neptune it is a mystery how it ever ended up in such an elliptical orbit. And Sedna isn't alone, there are other bodies with these weird orbital parameters. All of which could be explained by another heavy object in a very distant orbit. But, all these things could also be explained by a close pass of a few stars a couple million years back. We know that there isn't anything really big out there thanks to IR observations. But something the size of the earth could exist. The implications depend entirely on the body that we detect. Extremely elliptical orbits with a very high apoapsis imply a interstellar capture, circular in a cleared orbit implies formation within the solar system. We can't really say until we see it. We know its possible from exoplanet observations, so it wouldn't be that big a surprise.
  9. Raptor, for the seperatron you define the dry mass to be 0. This isn't an issue normally, but if you ever end up with a lone separatron it completely breaks the KSP physics engine and the game will crash. Just had a booster collision that created that situation. Probably best to set it to something like 0.01 instead.
  10. Works fine for 1.04 for me. But I can't seem to figure out what key switches seats in IVA. Normally you can switch seats in IVA with 'v', but with this installed that no longer works. Guess I'll have to reassign that key.
  11. Would it be possible to reintroduce these tweakables, or at least some kind of indicator to the fuel config and engine level in the right click menu? It was a really convenient and fast way to check if your engine is configured correctly.
  12. There are plenty of bodies in the solar system the size of Pluto. The only difference is that they don't have the history of Pluto. We'll likely send some probes to these bodies within our lifetimes (C'mon, Sedna Probe!)
  13. Probably more like ice transport on Mars. Volatiles evaporating in summer and then freezing elsewhere in winter.
  14. IR would probably be best, as Technical Ben said. Just glue some IR LEDs to your T-shirt. From the distance between the LEDs you can figure out the distance and angle to the shirt. There are a lot of parallels with the freetrack project. Freetrack is for head tracking, but the code is open source and you could probably copy a lot of it for your purpose.
  15. Kinda hard to know what side is the interesting side before you actually get to Pluto. They're going to try to snap long exposure shots of the dark side with light reflected from Charon. But no guarantees that it'll work.
  16. Few small bugs in regards to tooltips. It seems that the text for the automatic fill in the rightclick menu of a tank does not update when you switch the fuel of the engine. Also note that the tooltip to change the engine fuel and level in the rightclick menu are gone. Is this an intentional change? I'm using the real fuels 10.4.4 and the latest Stockalike engine pack release. Other mods used are fuel crossfeed, RSS, Ven's stock revamp and FAR.
  17. Except the vast VAST majority of the time the "Huh, that's funny" turns into a "Oh, that makes sense" or "Damn, miscalibrated the sensor" upon closer inspection. Remain skeptical until there is repeatable evidence from independent sources that cannot be explained with current theories. When we have that you can start getting hyped.
  18. Using the latest dev version I've been trying to apply a detail terrain texture in scaled space, but no matter what I do I can't get it to work. Am I just stupid, or does this still need to be implemented?
  19. Dead people usually aren't polite enough to switch off their electrical appliances before keeling over. So consumption wouldn't drop by much.
  20. This is not a theory. This is fiction.
  21. Why would gravity operating at the speed of light prevent fast stars from escaping? If I look at the other side of the milky way galaxy I am seeing stars as they were 80 thousand years ago yes. But it is still the same number of stars, with the same mass. So I experience the exact same gravitational force regardless of the time delay. Nah, whatever Dark matter is, it isn't just gas and dead stars. We have clear evidence of this through gravitational lensing. When 2 galaxies collide all the normal matter slows down thanks to friction, light pressure et cetera. The dark matter only interacts via gravity, so it just flies on without slowing down. This velocity difference separates the galaxy from its dark matter halo. So when you look at the gravitational lensing of 2 colliding galaxies you see 4 spots with lots of mass: The 2 galaxies themselves and the 2 blobs of dark matter. That's why dark matter can't just be normal stuff, that would've slowed down together with the rest of the galaxy. Could be, but then you have to figure out some kind of mechanism to explain how the antimatter and matter got separated during the big bang. You have to remember that things happened ridiculously fast back then. It took less than 10^-12 seconds for baryogenesis to end. Your light cone is only about a millimeter wide at that point. How do you propose to separate the matter and antimatter on a galaxy wide scale when every particle can move less than a millimeter? Besides, we know it is possible for particle interactions to violate CP conservation. Neutral Kaons and B mesons are good examples of particles with a bias towards matter. So its much more likely that those (and processes like it) are responsible.
  22. I'd love landers everywhere. But it takes about 320m/s to land on Ceres from Dawn's lowest planned orbit. That's a pretty heavy lander for something operating beyond Mars orbit.
  23. Wouldn't it be more accurate for the exponent in a kiloX to be some multiple of 2? Kinda tainting the beauty of the binary system with a decimal exponent system.
  24. Make sure your RCS has the correct fuel enabled and there's fuel crossfeed towards the thrusters.
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