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Everything posted by WafflesToo
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"There is no science to be done in sandbox mode"
WafflesToo replied to PwnedDuck's topic in KSP1 Discussion
I know how SCIENCE! currently works, but I get the strong impression that it's going to be a little more sophisticated in future developments. I'm sure the disabled it for a reason. -
"There is no science to be done in sandbox mode"
WafflesToo replied to PwnedDuck's topic in KSP1 Discussion
I'm not talking about unlocks in sandbox, I'm talking about scouting them then cherrypicking the experiments in career. -
Possibly the worst decision the devs have ever made so far.
WafflesToo replied to BeefTenderloin's topic in The Lounge
Must have been traumatized by Comic Sans as a child. I've never understood why so many people make such a big deal out of it. -
"There is no science to be done in sandbox mode"
WafflesToo replied to PwnedDuck's topic in KSP1 Discussion
I disagree w the OP. Letting us do SCIENCE! in sandbox would let us scout out the tech tree unlocks cost and risk free. -
What do you want to see in .23
WafflesToo replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
Yes Whackjob... I know what a hinge is But I agree, some moving parts would be very nice to have. -
What do you want to see in .23
WafflesToo replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
A few more bug fixes would be nice. -
Really guys? SQUAD, game's broken, you gonna fix that?
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Hey, wait a minute... I'm calling shenanigans. Your landing gear mass 1.5 tons alone. I think MechJeb needs to go back to school.
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Basic Aircraft Design - Explained Simply, With Pictures
WafflesToo replied to keptin's topic in KSP1 Tutorials
Very nice tutorial, good read and informative. You missed a point on dihedral angle though. Even with its primitive drag model positive dihedral will tend to roll a plane back level again which is key if you want to fly without SAS (which i find makes landings much easier). Hope to see more. -
/grin That has been a plan of mine for a while now, but I was gonna go a step farther using docking nodes and quantum struts to attach the mission package to the aircraft. The planes would never be despawned, but fly mission after mission
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Poll: Kerbal Space Program's Mun Landers
WafflesToo replied to AncientAstronaut's topic in KSP1 The Spacecraft Exchange
Youbetcha! part one -
Duna Apollo Style
WafflesToo replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Alright, the boys are on their way. Haven't finished the mission yet, but I'll get some screencaps compiled once it's all done. -
How does Overheating generate?
WafflesToo replied to MalfunctionM1Ke's topic in KSP1 Gameplay Questions and Tutorials
Realistic? THIS! IS! KERRRRRRBAAAAAAAAL!!! -
... or if a challenge states that it is
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Kerbals are whatever we make of them. When I'm just screwing around I don't think twice about sending the lot of them to their doom, or hitting 'end mission', or hitting revert a dozen times or more, or any number of other ethical or game breaking moves. In my RP playthroughs though, I'm far more careful with their lives; to the point that one launch (last night in fact) had me nervous from launch until insertion into LKO because there was no way to design an emergency escape system into the vehicle. I was terrified for the little guys.
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Designing, constructing, and delivering a Kethane mining and processing facility that consumed all of the kethane from one vein to generate enough fuel to deliver the equipment needed to do it. >_o
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Thank you for the warm welcome back among the ranks of the clinically insane I didn't realize you reset the list with every version or I would've kept cranking out planes Honestly... the singing hamster seemed perfect for what it was I was trying to accomplish XD
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@pinolallo: The 'FatNose' is a fascinating plane, so much so I reconstructed it on my own (don't have the seaplane mod so I had to use regular landing gear which upped the weight a bit). I reworked the wings a little bit so they had some positive dihedral angle and pushed the CoL forward to improve the balance a little bit but I'm not getting anywhere near the advertised performance; my best so far is 1.5 km/s @ 30km before the motor flamed out (and that's with the throttle pulled back three-ticks from being shut down entirely). How are you doing it? EDIT: also, where are you hiding the RCS tanks?!
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Aaaaaaah, thanks. Don't be hard on yourself, spaceplanes are hard! I'm still getting schooled on a regular basis. A few tips that work for me: 1) Balance the plane! Turn on the CoM and CoL indicators, the blue arrow should be just behind the yellow ball. If it's too far behind you won't be able to pick the nose up. But if it gets in front then the plane will tend to flip, like it did during my second attempt. 2) Have enough wing. The total lift rating should be at least half the mass of the plane. 3) Put your fuel tanks on the CoM That will keep your CoM from shifting around too much during flight. 4) Expect to fail, a lot. But don't let it discourage you. Try to learn from it. 5) Throttle back Once you get much over 20km you'll want to start easing off the throttle to keep the jet engine from flaming out. You'll want to be al the way down to 1/4 throttle or less by 30km. Good luck and keep flying!
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I really can't get the hang of SSTO's
WafflesToo replied to Bishop149's topic in KSP1 Gameplay Questions and Tutorials
I'm not THAT experienced of a spaceplane designer but I'm confident in my ion-fu. My advice is to ditch the gigantors. They have less than half the power-to-mass ratio of the OX-4s. Build the probe long-and-thin and line them along the spine like sails. Your robot will have half-again the dV and your burn times will be shorter; a double win. Don't worry about occlusion; the long 1x6 units have to be nearly on top of each other for it to happen. Good luck sorting out the spaceplane. -
I ran into this recently as well. The problem is the engines gimballing around. Lock the gimbals on all of your engines except for the center one and it should clear up.
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OP probably won't count it (if I remember right horizontal take-off and landings are specified in the mission briefing) but I think it's a really cool SSTO anyway. GJ
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I know I've already done this challenge, but I thought I'd give it another go and see just how small I can push a spaceplane.
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My proudest moment thus far would be not panicking when my Munar rendezvous went all wrong www.youtube.com/watch?v=AzBVIeFgDLI