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KSP2 Release Notes
Everything posted by Weegee
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Alright, Avera9eJoe signed up for the core over PM. So here is the list so far: Station Core: Avera9eJoe Docking Arm 1: baberbot Docking Arm 2: Deathsoul097 Fuel Tank 1: (available) Fuel Tank 2: (available) Oh, and to clarify: the fuel tanks should all be empty, except for monopropellant, if you can handle the weight. Which also reminds me, you will be in charge of making a rocket to get it there, but that should be fairly easy (besides maybe the docking arms, they're pretty big).
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I´m circumnavigating Kerbin on a Rover - Completed August 24, 2014
Weegee replied to Wooks's topic in KSP1 Mission Reports
Wow, impressive! Keep it up! I have obeyed the dancing button. -
Danny2462 has. A lot.
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Well, for single launch missions... We will need (if not now then shortly after): A LKO crew shuttle A surface to LKO tanker A LKO-LMO crew shuttle A LMO-Munar surface shuttle A LMO-LKO Tanker A Munar surface to LMO tanker And possibly some other things, but these are essential architecture pieces. Anyway, I'm close to done with my Munar station design, so after I plan the logistics we should be ready to go (at least unless the PL order got shifted or something ).
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The not-plagiarized logs of Jebediah Kerman
Weegee replied to Whirligig Girl's topic in KSP Fan Works
*Jebediah Looking good so far, I like the origin story type fan-fictions. -
Stock Part Balance Mod - v0.3.0 Alpha
Weegee replied to Superfluous J's topic in KSP1 Mod Development
Ooh this looks interesting. Not sure if I'll be using it, but I will be keeping an eye on this thread. Keep up the good work. -
It's a little more involved than that. From the rules: "Reusable launch vehicle bonus, as suggested by Andellmere & NeilC: If spent stages which can be safely recovered (e.g. no part destroyed on landing / splashdown) originally contained more than 50% of launch vehicle's lift-off weight, your launch interval will be 1.5 times (rather than 2 times) Nominal Capacity. Obviously if parts experience high re-entry heat (e.g. has visible re-entry effects) it is considered burnt in atmosphere." It takes a bit more effort to make a booster that will land softly on land/water without input. But that last part makes it harder to make a fully re-usable rocket, you'd need to use the "re-entry proof" parts (spaceplane parts, capsules, ect.) or put a shield over it so any non-heatshield parts do not get re-entry effects. I don't think anyone has actually made a fully re-usable rocket for this challenge, but by all means you can try
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sub assembly's and root part WTF
Weegee replied to labtopia's topic in KSP1 Gameplay Questions and Tutorials
Thirded? But yeah, it makes it a ton easier. -
Wow, nice designs! I'm not all that great at aircraft, but I have made one SSTO. How long have you been playing? I noticed you just registered.
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I think if you miss a payload, it should be grounds for dismissal, but on a case-by-base basis (and after multiple occasions probably, or after long periods of inactivity/unresponsivnesss). Ideally, if someone can't make a payload, they would go on the thread and say something along the lines of "I can't make it, can someone else do it? I should be available to launch again by [date/time]." That way, they could go later (if they will be available at all during the window) and not hold up the project. Obviously we can't hold them accountable to have computer access 100% of the time, so the launch order should shove them to the back automatically after a day or two. Also, in the future we should have all sign-ups taken care of before the launch window starts, which I will be doing.
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Actually, 4GB, but still. I agree that we don't really need that many mods, but Kerbal Engineer should be included I think. I don't think solely from a performance standpoint, but from a "friendly-ness" standpoint, as some people don't like that many mods. I'm not saying we need no mods (except kethane, obv.), but just a few is plenty.
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Well that's interesting... I had a kerbal sink through the Mun once after he fell off a rover, but I usually don't get weird anomalies (Besides a Hell Kraken or two).
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The sign-ups for launching components were first come first serve. That's just the list of members, as far as I know. The launch order is a bit confusing, I think in the future it should be that all launches will be signed up for before the mission begins. For the time being though, I think we need an official list. In other news (though less relevant), I've begun prototyping for my project. Muhahaha!