-
Posts
154 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by PyjackMeat
-
-
So, could someone fix the wheels?
-
...Turns out I was using the wrong version of scatterer.
-
https://www.dropbox.com/s/wgoex7u63ituimr/KSP.log?dl=0
close to the mun, it becomes a blurry mess -
Could someone fix the wheels?
-
Getting a KSPe.IO.Hierarchy`1" error
https://www.dropbox.com/s/wgoex7u63ituimr/KSP.log?dl=0 -
On 10/20/2021 at 3:05 AM, davidy12 said:On 10/20/2021 at 3:16 AM, MrStayPuft said:
You’re not the only one. Each suit is the wrong color or texture, I’ve noticed that 2 weeks ago
You need to have 'Personalize Suits' turned off in Texture Replacer window.
-
On 11/6/2020 at 12:25 AM, stephm said:
My final MK3 IVA internal based on DE_IVAExtension-v.1.0.2 and ASET_Props-1.5
Sorry for the quality i have a bad internet !
A long battle with Blender 2.90 and UNITY 2019 , i can export a part Internal with blender but there are bug with kerbal camera and WindowFocusPoint don't work in ksp i'm searching for that.
in spite of my problem with the last Unity part tool, for this IVA i used the previous version of Part tool and it's ok However I still have this problem with the windows languages forced to switch
to English for Region and Format regional, on a french install Otherwise part tool import and export don't work !
I do not want to create too much, I'm not the time, however I still created a foot rest and a modified version of the seat ksp at the belt suitable for the seat ASET .
changed the material of the Ivashell to simple bump specular without ligthmap. for a complete dark iva when the lights are set to off.
Added a full mechjeb control panel for auto pilot it's on the right side inspired by the work of Alexustas .
steph !
edit :
I look at the quote of the pod MK1 now with the same mindset.
i hope the translator worked fine ......
Where's the link?
-
Doesn't work with 1.11.1seems to work, might be glitchy. -
How do I get this working for ReStock?
-
fix the wheels
-
-
Restock patch?
-
Could someone take over and update this to 1.9.1?
-
On 3/31/2020 at 9:19 AM, Murdabenne said:
Does 4.1.3 work with KSP 1.8.1?
Yes.
-
I made a few new launchsite icons: https://www.dropbox.com/s/seh1jn8srn48pk6/KerbKonstNewAssets.zip?dl=1
-
I seem to be getting this error...
[LOG 11:59:47]: Parsing Target Mods in (Kopernicus.Configuration.PQSLoader) as (System.Collections.Generic.List`1[Kopernicus.Configuration.ModLoader.IModLoader]) [LOG 11:59:49]: Exception Was Recorded: Value cannot be null. Parameter name: type at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at Kopernicus.ConfigParser.Parser.LoadCollectionMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x007c6] in <698cce273aaa41f09ce80d0801f868a2>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x0014b] in <698cce273aaa41f09ce80d0801f868a2>:0 at Kopernicus.ConfigParser.Parser.LoadObjectMemberFromConfigurationNode (System.Reflection.MemberInfo member, System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x0030d] in <698cce273aaa41f09ce80d0801f868a2>:0 at Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) [0x0015d] in <698cce273aaa41f09ce80d0801f868a2>:0 at Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) [0x000d7] in <0882401b48d84227ad9c2bbcf4ce8401>:0
-
1 hour ago, mcwaffles2003 said:
so do we have to wait for the planet packs to update now or should they just work?
Any using PQS/Mods or Voronoi Craters will need updated.
-
On 12/9/2019 at 9:06 PM, vardicd said:
I've just started rebuilding my mod install for 1.8 after a hiatus from KSP, and it seems like this mod is still working on 1.8. I have noticed however that it seems that the volume of the jet engine sound remains constant, no matter how far away from an active jet engine. I built a small test craft and started the engine, and let it fly, then bailed my kerbal out. the plane flew off without crashing, and made it to several Km away, but I could still hear the engine sound as if i was focused on the jet itself. I literally only have mechjeb, restock and restock+ and jet sounds continued installed so far. Has anyone else experienced this? Is there a link to an updated version that I've missed / not aware of?
That's a stock bug.
-
-
The button textures are gone.
-
Anyone?
-
Maybe someone could update Rover Wheel Sounds? I can't do it myself.
-
https://drive.google.com/open?id=1mu2xjGVXoj_XPu32LQafb8LFqPYMiFM4 -ksp.log
https://drive.google.com/open?id=1Kf-WbJ2IQjDfcFc81HEykkOCsVXyim0A -player.log
Logs, because they were asked for.
Been fiddling with my modlist and found Kerbcam, Probe Control Room, TacFuelBalancer, TacSelfDestruct FlightPlan and EVA Enhancements Continued to be exception sources with MJ. -
Doesn't work with Mechjeb.Neither does RATpack for that matter.Correction, SR works, RATpack doesn't.
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.6.11.0 [2024-02-22]
in KSP1 Mod Releases
Posted
KSP: 1.12.4 Windows
Problem: Planted flags overheat and explode.
Mods installed:
BDArmory Plus v1.5.6.0
Module Manager 4.2.2
Physics Range Extender 1.21.0
Reproduction steps:
Plant a flag. Watch the flag overheat and explode.
Log:
KSP.log