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Posts posted by PyjackMeat
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Will this work for 1.4.3?
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We hope to see an WIP release soon.
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Here's another view. Help?
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What could be causing this? I don't use Reflection Plugin.
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Doesn't work, seems to crash on Minmus.
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Anyone know how to fix this for 4.0.3?
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4 hours ago, linuxgurugamer said:
Whats not working?
the amountSupplies key isn't found
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Why isn't this working?
@PART[LS_Tank_*|LifeSupportMiniPack]:NEEDS[TACLifeSupport] { foodFactor = 0.000016927083333 waterFactor = 0.000011188078704 oxygenFactor = 0.001713537562385 %amountSupplies = #$/RESOURCE[Supplies]/maxAmount$ RESOURCE { name = Food amount = #$/amountSupplies$ @amount *= #$/foodFactor$ maxAmount = #$/amountSupplies$ @maxAmount *= #$/foodFactor$ } RESOURCE { name = Water amount = #$/amountSupplies$ @amount *= #$/waterFactor$ maxAmount = #$/amountSupplies$ @maxAmount *= #$/waterFactor$ } RESOURCE { name = Oxygen amount = #$/amountSupplies$ @amount *= #$/oxygenFactor$ maxAmount = #$/amountSupplies$ @maxAmount *= #$/oxygenFactor$ } !RESOURCE[Supplies] {} !amountSupplies = delete !foodFactor = delete !waterFactor = delete !oxygenFactor = delete } @PART[MulchMiniPack]:NEEDS[TACLifeSupport] { wasteFactor = 0.000001539351852 wasteWaterFactor = 0.000014247685185 carbonDioxideFactor = 0.00148012889876 %amountSupplies = #$/RESOURCE[Mulch]/maxAmount$ RESOURCE { name = Waste amount = #$/amountMulch$ @amount *= #$/wasteFactor$ maxAmount = #$/amountMulch$ @maxAmount *= #$/wasteFactor$ } RESOURCE { name = WasteWater amount = #$/amountMulch$ @amount *= #$/wasteWaterFactor$ maxAmount = #$/amountMulch$ @maxAmount *= #$/wasteWaterFactor$ } RESOURCE { name = CarbonDioxide amount = #$/amountMulch$ @amount *= #$/carbonDioxideFactor$ maxAmount = #$/amountMulch$ @maxAmount *= #$/carbonDioxideFactor$ } !RESOURCE[Mulch] {} !amountMulch = delete !wasteFactor = delete !wasteWaterFactor = delete !carbonDioxideFactor = delete }
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I'm using dayLengthMultiplier = 4, but the clock is 12 hours fast. How do I fix that?
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Spoiler
//-----------ANY-------------// @PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------FGB-------------// @PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Alniyat_Mount_*|Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //---------------LK-----------------// // Optional (Korolev Lander) @PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------LOK--------------// @PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------MIR--------------// @PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } @PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------NEP--------------// @PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------PIRS--------------// @PART[Hadar_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------PROGRESS-----------------// @PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------RASSVET-----------------// @PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------------SALYUT-------------------// @PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //------------------------SOYUZ-----------------------// @PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------------VA----------------------// @PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } }
An update: I mis.sed a part
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Spoiler
//-----------ANY-------------// @PART[Castor_Control_1_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------FGB-------------// @PART[Alniyat_Crew_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Alniyat_Node_1|Alniyat_NodeSupport_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //---------------LK-----------------// // Optional (Korolev Lander) @PART[Libra_Crew_A]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------LOK--------------// @PART[Virgo_DockingMechanism_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------MIR--------------// @PART[Acamar_Lab_1|Eridani_Crew_*|Eridani_Mount_*|Eridani_Node_1|Eridani_NodeSupport_1|Rana_Mount_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } @PART[Eridani_DockingMechanism_*|Rana_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } } //-----------NEP--------------// @PART[Nashira_Truss_1_1|Nashira_Truss_2_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------PIRS--------------// @PART[Hadar_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------PROGRESS-----------------// @PART[Hamal_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------RASSVET-----------------// @PART[Mira_Crew_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //------------------SALYUT-------------------// @PART[Vega_Habitation_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true surfaceAttachmentsPassable = true } } //------------------------SOYUZ-----------------------// @PART[Tantares_Crew_*|Tantares_Habitation_*|Tantares_Orbital_*|Tantares_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } @PART[Tantares_DockingMechanism_*|Tantares_Port_*]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } } //-----------------VA----------------------// @PART[Alnair_Crew_1|Alnair_Parachute_1]:NEEDS[ConnectedLivingSpace] { MODULE { name = ModuleConnectedLivingSpace passable = true } }
Here is an updated CLS config.
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the cfg file is missing
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Okay, what have I ballsed up here?
@PART[KER_CrewCab|KER_Hub|KER_PassengerCab|KER_RoverCab|Ranger_HabModule|DERP_POD|DERP_StowBag]:NEEDS[TACLifeSupport] { @RESOURCE:HAS[#ResourceName[Supplies]] { @ResourceName = Food @Ratio *= 0.000016927083333 } RESOURCE { ResourceName = Water @Ratio *= 0.000011188078704 } RESOURCE { ResourceName = Oxygen @Ratio *= 0.001713537562385 } @RESOURCE:HAS[#ResourceName[Mulch]] { @ResourceName = Waste @Ratio *= 0.000001539351852 } RESOURCE { ResourceName = WasteWater @Ratio *= 0.000014247685185 } RESOURCE { ResourceName = CarbonDioxide @Ratio *= 0.00148012889876 } }
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Looks like it was abandoned again.
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Did a test, the new dll doesn't seem to work on 1.3.1.
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Are there plans to update this to 1.3.1?
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It doesn't seem to be working for me.
https://www.dropbox.com/home?preview=output_log.txt -
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The latest version is incompatible with Custom Barn Kit. It gets confused and picks up 'observatory' and the module stops.
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Can we have a 1.1.3 version? I'd convert it for my setup but I don't know how.
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What are the best settings for a 10x playthrough?
[1.11] RemoteTech v1.9.9 [2020-12-19]
in KSP1 Mod Releases
Posted
Does anyone have a working cfg for BDB?