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PyjackMeat

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Posts posted by PyjackMeat

  1. 9 hours ago, sarbian said:

    Read this

    You posted at night in my timezone. I have a freaking job, other hobbies and people I like to spend time with. So wait in line for me to get the motivation to reply [snip]. Not that you will get anything more than what I said in the quoted post.

     

    I owe you an apology. I have wasted three-four days trying to get this thing to work, this thing is driving me insane since I don't know what to look for in broken dlls.

  2. 3 hours ago, PyjackMeat said:

    Help. Or post a version of Mechjeb without the excrementsty code breaking everything or just a message telling me which file is triggering mechjeb.

  3. 7 hours ago, Commodoregamer118 said:

    Then there is a problem, while in expansion loadout first goes Making History, then Breaking Ground.

    If the game crash on Breaking Ground the Making History would have been loaded, but there is no expansion module.

    Looks like you have missing files, if you are on Steam do a file validation.

    https://drive.google.com/drive/folders/1tzGgCoOwmbTX-R0HrS3Tgf85X_1sNM2O
    Still not working.

  4. Any idea what's breaking this?
     

    KSP: 1.8.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10  (10.0.0) 64bit
    ClickThroughBlocker - 0.1.9.3
    Toolbar - 1.8.0.5
    ToolbarControl - 0.1.9.4
    ABCors - 0.5.1.3
    AdvancedTextures - 1.8.1
    AECS_Motion_Suppressor - 1.3.2.3
    Airplane Plus - 26.0.2
    All Tweak!!! - 
    AllYAllContinued - 0.11.18.3
    Animated Decouplers - 1.4.2
    ASET_PRC - 0.0.1
    AutomatedScreenshots - 0.8.5.3
    B9 Part Switch - 2.11
    CritterCrawlerRetractingVectoringEngines - 1.3.5.3
    BAM - 1.3.3.3
    BetterTimeWarpContinued - 2.3.12.4
    Bluedog Design Bureau - 1.6.1
    Bob's Panic Box - 0.0.2.3
    Bon Voyage - 1.0.1
    BurstAtomicThrustModule - 0.1
    Camera Focus Changer - 1.1
    CareerManagerContinued - 1.3.6.3
    CCTV - 1.1.6.4
    Chatterer - 0.9.98.2686
    Community Category Kit - 4.3
    Community Resource Pack - 1.0
    CommunityTechTree - 3.3.7
    Community Trait Icons - 1.0
    Contract Configurator - 1.28
    CorrectCOL - 1.6.5.3
    CraftImport - 0.9
    CrewRandR - 1.1.10.3
    CryoEngines - 1.1
    CryoTanks - 1.4
    CustomBarnKit - 1.1.20
    AdvancedTextures - 1.8.1
    DecouplerShroud - 0.7.2
    DeployableBattery - 0.2.0.6
    DeployableEngines - 1.2
    RCSLandAid - 3.4.0.1
    DistantObjectEnhancement - 1.9.1
    DMagic Orbital Science - 1.4.3
    CapCom Mission Control On The Go - 1.0.2.11
    Contract Parser - 1.0.9
    Contracts Window Plus - 1.0.9.4
    Progress Parser - 1.0.11
    DynamicBatteryStorage - 2.1
    Easy Vessel Switch - 2.0.7235.25545
    EditorExtensionsRedux - 3.4.0.2
    EngineIgnitor - 1.3.6.2
    Engine Lighting Relit - 1.6.2.2
    EVAEnhancementsContinued - 0.1.15.2
    EVAFollowerFollowed - 1.1.1.3
    EVAFuelContinued - 1.6.7.3
    EVA Struts - 1.0.6
    EVA Transfer - 1.0.9
    ExperimentTracker - 1.3.5
    ExtraplanetaryLaunchpads - 6.6.2
    Firespitter - 7.14
    FlagRotate - 1.1.8
    Flight Plan - 1.1
    FMRS (Flight Manager For Reusable Stages) - 1.2.9
    FShangarExtender - 3.6
    HeapPadder - 0.0.2
    HideEmptyTechTreeNodes - 1.1.2
    HullcamVDSContinued - 0.2
    Interstellar Fuel Switch - 3.12.2.5
    JDiminishingRTG - 1.6.1
    RasterPropMonitor - 0.30.7
    KaptainsLog - 0.1.8
    Kerbin Environmental Institute - 1.2
    KAS - 1.5.7239.36651
    Camera Mode Persistence - 1.1
    KerbalAtomics - 1.1.1
    KerbalGPS - 1.2
    KerbalKonstructs - 1.8.1.2
    KerbCam - 0.20
    Kerbal Inventory System - 1.23.7234.41726
    Kopernicus - 1.8
    KramaxAutoPilotContinued - 0.4
    KSC Extended - 1.0
    KSP-AVC Plugin - 1.4.0.3
    KSPCalendar - 1.7
    KSPCasherContinued - 0.3.0.1
    KSPDev LogConsole - 2.0.38917.7235
    LaunchCountDown - 1.8.0.2686
    LaunchNumbering - 0.5.3
    Lights Out - 0.3.0.1
    MADLAD - 2.1.0.1
    MagiCore - 1.3.2.3
    MOARdV's Avionics Systems - 1.1
    ModularFlightIntegrator - 1.2.7
    NavBallDockingAlignmentIndicatorCE - 1.1
    NearFutureConstruction - 1.2.1
    NearFutureElectrical - 1.1
    NearFutureLaunchVehicles - 1.3
    NearFutureProps - 0.6.1
    NearFuturePropulsion - 1.2
    NearFutureSolar - 1.1
    NearFutureSpacecraft - 1.3
    Notes - 0.16
    One Window - 1.0.4
    Parking Brake - 0.2
    Part Angle Display - 0.4
    PartInfo - 0.0.2
    PartWizardContinued - 1.3.8
    PEBKAC Launch Escape - 1.4.2
    Photon Sailor - 1.5.0.5
    Kerbal Planetary Base Systems - 1.6.10
    Portrait Stats - 1.0.18
    Precise Node - 1.2.11
    QuickBrake - 1.4.0.4
    QuickExit - 2.2.0.4
    RATPack - 0.4.3
    RCS Build Aid - 0.10
    RealChute - 1.4.7.5
    RealPlume - Stock - 3.0.1
    Recovery Controller - 0.0.4
    ReentryParticleEffect - 1.4
    RemoteTech - 1.9.4
    DeepFreeze Continued... - 0.27
    IONRCS - 0.1.10
    ResearchBodies - 1.11
    Rescale! - 1.0.2.8
    ResonantOrbitCalculator - 0.0.6
    ReStock - 1.0
    ReStockPlus - 1.0
    SafeChute - 2.1.18
    SCANsat - 1.1.8.14
    ScienceAlert - 1.9.8.4
    Science Relay - 1.0.6
    Ship Effects Continued - 1.0.10
    Ship Manifest - 5.2.1
    ShipSaveSplicer - 1.1.5.2
    SituationModuleInfo - 1.3.4
    KerbalSlingShotter - 1.1.8
    SmartParts - 1.9.14
    SMURFF - 1.9
    Soundtrack Editor - 4.6
    KSP_ColorPicker - 0.1.0.1
    KSP_Log - 0.1.0.1
    PartHighlighter - 0.1.0.1
    SpaceTuxLibrary - 0.0.2.3
    SpeedUnitAnnex - 1.3.6
    StageRecovery - 1.9.1.4
    StationPartsExpansionRedux - 1.3
    Strategia - 1.8
    Surface Mounted Lights - 1.14.7239.37956
    TAC Fuel Balancer - 2.21.5
    TarsierSpaceTechnology - 7.9
    TextureReplacer - 3.7
    Tracking Station Evolved - 1.0.5
    Trajectories - 2.2.4
    Kerbal Alarm Clock - 3.12
    Tundra Space Center - 1.1
    TweakScale - 2.4.3.10
    Universal Storage 2 - 1.8.1.11
    UtilityWeight - 0.9.2
    EVAParachutesAndEjectionSeats - 0.2.0.2
    WASDEditorCameraContinued - 0.7.0.1
    IVA Kerbal Identifier - 1.1
    BARIS - 1.9
    WildBlueTools - 1.74
    Kerbal Actuators - 1.8
    Buffalo - 2.8
    Deep Space Exploration Vessels - 3.4
    Kerbal Flying Saucers - 0.4.6
    Airships - 2.17
    Kerbal KIS Items - 2.1.6
    Kerbal Komets - 0.7
    Mark One Laboratory Extensions - 1.20
    Pathfinder - 1.34
    OSE Workshop - 1.2.13
    World Stabilizer - 0.9.6
    Wwwwwwwww - 1.1.4.2

    Player.log

  5. 14 hours ago, Tegmil said:

    I've managed to recompile kopernicus for KSP 1.8.1 ! Seems to work fine after some brief testing with outer planets mod.

    It's a bit of an experimental version as I had to remove the planetary particle emission system that is no longer compatible with Unity 2019. I've also had to cut the "alreadyLightmapped" config option which may or may not cause issues.

    It has been compiled with ModularFlightIntegrator 1.2.7.0

     

    Doesn't work with GEP. Something to do with it's template?
     

    Failed to load Body: Grannus: Exception has been thrown by the target of an invocation.

     

  6. 1 hour ago, linuxgurugamer said:

    It's not an easy fix, the basic logic needs to be reworked

    So how? I get an error if I try to recompile:
     

    error CS0619: 'WWWAudioExtensions.GetAudioClip(WWW)' is obsolete: 'WWWAudioExtensions.GetAudioClip extension method has been replaced by WWW.GetAudioClip instance method. (UnityUpgradable) -> WWW.GetAudioClip()'

     

  7. On 11/7/2019 at 1:37 PM, linuxgurugamer said:

    @pizzaoverhead

    I was looking at this for my new career.  Since no 1.8 version was available, I rebuilt it for myself.

    I noticed there are two lines which use deprecated methods:

    While the change on the three lines is simple, it becomes more complex because the UnityWebRequest requires that it be done in a CoRoutine.

    This change isn't absolutely required, the current code works fine in 1.8, but any future version of Unity is going to force this to be changed.  Since this is only loading a file from local disk, I'm going to see if I can simply load the file directly.  

    which leads to the question: 

    • Why did you decide to use the WWW class instead of loading directly from disk?

    How would I fix this myself?

  8. 23 hours ago, Friznit said:

    I'm trying to track down an issue with the BDB MOS lab, which is not functioning as expected with WBI science.  The GUI shows correctly and I can install experiments but the GUI reports "missing crew".  There are 2 scientists present in the MOS lab.

    hqgvj5F.png

    There's an MM Patch in the BDB compatibility folder, though I'm not sure it's relevant to this issue. Logs below for reference.

      Reveal hidden contents

    @PART[bluedog_MOL_Lab]:NEEDS[MoleUtils]
    {    
        MODULE
        {
            name = ModuleMarkOneLab
            enableLogging = True

            //Determines whether or not to show the context menu GUI
            //NOTE: ModuleMarkOneLab will NOT show the Manage Operations button during flight; no need to.
            showGUI = True

            //Some containers don't hold as much resources as the template specifies, while others hold more.
            //Since the resource templates specify base amounts, the capacity factor specifies a multiplier to
            //factor into the resource amounts.
            capacityFactor = 0.4861111111 // 1400/2880

            //Determines if the part can be reconfigured out in the field.
            fieldReconfigurable = true

            //name of the template nodes to use
            templateNodes = MOLE

            //Short name of the default module template.
            //This is used when selecting the part in the editor.
            //User will then right-click on the module to change its type.
            defaultTemplate = MOLE Lab

            //Name of the logo panel transforms
            decalsVisible = false

            //If the part has a KIS container, this is the base and max amount
            baseStorage = 700
            maxStorage = 700

            opsViewTitle = Mark One Laboratory Extension

            //Snacks
            resourcesToKeep:NEEDS[Snacks] = ElectricCharge;Snacks

            //Kerbalism
            resourcesToKeep:NEEDS[Kerbalism] = ElectricCharge;Shielding;Food;Oxygen

            //TAC-LS
            resourcesToKeep:NEEDS[TacLifeSupport] = ElectricCharge;Food;Oxygen;Water;CarbonDioxide;Waste;WasteWater

            //USI-LS
            resourcesToKeep:NEEDS[USILifeSupport] = ElectricCharge;Supplies;Mulch;ReplacementParts
        }

        MODULE
        {
            name = WBIModuleWetWorkshop
            hideObjects = evaElements
            hideObjectsForTemplates = LFO;CryoFuel
        }
    }

    Output Log

    KSP Log

    same problem, need fix? Will try and remove crew requirements for any WBIExperimentLab modules.

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