JordanCox2
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I know for a fact that my parts tend to load longer than others. If you\'ve got a ton of other mods installed, it will take even longer... However, I am in the process of optimizing my parts for future releases. Also, HarvesteR is working hard to optimize a lot of the games\' performance (especially the part loading aspect) for version 0.13. I\'m not sure how else I can help, and I\'m sorry things aren\'t working out for you at the moment... To anyone else reading this, do you have any suggestions?
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Yup! I\'m working on it this week. Yeah, I\'m testing some new thrust levels and burn times for the 5 Segment SRB this week. I\'ll release an update when it has a better configuration. Since the 5 Segment SRB is the first part from my pack that the game tries to load, and since other users haven\'t had any issues, I\'m going to assume you didn\'t install the parts correctly. Make sure the contents of 'IFE/Parts' are extracted into 'KSP/Parts'. If the parts are installed correctly, let me know what the debug console (Alt+F2) says when it tries to load the SRB.
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To be honest, it basically comes down to how you launch your rocket... any rocket, to be exact. If you ascend straight up from the launchpad, of course you\'re going to end up around 70 km at SRB separation... I always yaw 100% to the east during the entire ascent, so I usually end up around 35 km and 2150 m/s at SRB separation with enough fuel to setup a parking orbit around 100 km. The Intrepid II is configured for that type of launch as well.
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We all deserve presents a few days early, right? Enjoy the Intrepid SLS! P.S. - Before installing this update, please delete all part folders with the prefix 'IFE_', and the Intrepid II .craft file. Folder and part names have been revised, so they are no longer compatible with previous versions. For more info, see the changelog at the bottom of the main post.
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As you can see in the latest progress report update, the SLS is 99% complete! One of the biggest struggles of this build was trying to configure each part to work together. After about 6 hours of trial and error, I\'m pretty satisfied with the results! Now, the SLS doesn\'t have easy handling like the Intrepid II (mainly due to its immense size and mass), but it\'s not that far off. On a scale of 1 to 10 (with 10 being the handling of the Intrepid II), I\'d rate the SLS around 7.5 - 8. I also made a few changes to some of the parts. I removed the separate S.A.S. module that was going to be above Odyssey and combined it with the payload adapter. Also, the SRB Nosecones now have their own S.A.S. modules as well. I only have minor tweaks left to fix before the release on Thursday. The biggest being a small issue with the payload fairings being slightly dislodged until SRB separation. Other than that, there\'s no major issues.
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Ok, everyone. It\'s time for another progress update! If you haven\'t seen the lates progress report in the main post, the Intrepid SLS is 84% complete. I had a little setback last night, but I think it was worth it. As I was assembling the SLS, I wasn\'t too happy with the way the SRB\'s and the Core Fuel Tank looked. I mean, they looked good, but I knew I could do better. So, I went ahead and remodeled both the 5 Segment SRB and Core Fuel Tank. Yes, this means the Intrepid II will be updated as well with the new SRB. Don\'t worry, the part configuration hasn\'t changed... just the model and texture. I really think you guys are going to like it! Here\'s a screenshot of what the new models look like: Aside from remodeling a few parts, things are progressing nicely. To give myself a little extra leeway, I\'m giving the Intrepid SLS an official release date of 1 week from today, Thanksgiving Day. Updates to the Intrepid II pack will be released on Thanksgiving as well.
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It\'s not necessary... you could build any individual version of the Delta IV rocket, but it\'s not difficult to complete the family. As I\'ve said before, the Intrepid II was supposed to be modeled after the Delta IV, before I ran into stability issues. I already made some of the parts a month or so ago for testing, so I can tell you from fact that you can easily build all of them with minimal parts. As long as you have a Common Booster Core, RS-68 Engine, GEM 60 SRB\'s, and an upper stage RL10B-2 Engine, you only need to swap out the interstage decoupler, upper stage fuel tank and payload fairing to complete the family.
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PROGRESS UPDATE! So, I had a few hours of free time tonight, and decided to work on the SLS a little bit more. Let me tell you: This rocket is a beast!!! Once it\'s finished, it will stand over 25 meters tall, and launch pretty much anything into orbit! Ok. Now that I got that off my chest... I\'m surprised at how quickly things are going. I\'m even more surprised to tell you that you will definitely have the SLS by Thanksgiving, if not sooner. I also took the time to update my main post to include an SLS Progress Report. It shows all of the parts that make up the SLS, and the progress I\'m making on each part. Millst0ne, if things continue to go as planned, you will have your WIP pics on Wednesday or Thursday
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PROGRESS UPDATE! I began working on the Intrepid SLS today. So far, things are progressing nicely. The main engines and the core fuel tank have been modeled and textured. I\'ve been able to incorporate several parts from the Intrepid II into the SLS (e.g. 5 Segment SRB, Atlas IV Engine, etc.), so that makes things a little bit easier. As of right now, I can\'t predict or promise any official release date, but I\'ll keep all of you informed with these little progress updates. Also, if you were wondering, the Intrepid SLS is being modeled after the evolved, final configuration of NASA\'s new SLS rocket... not the initial configuration. Bigger is alway better, right?
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Absolutely! This was one of the main reasons why I started to build my own parts in the first place! I was tired of mixing and matching parts from other packs in an attempt to make things work together. Building my own parts not only allows me to call them my own, but like you said, they work together and balance each other out. Plus, why try to replicate a real rocket when you can just build one that looks exactly like its real life counterpart!
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Alright everyone! The polls are closed... for this question at least! Here are the final stats: A concept heavy launch vehicle (e.g. SLS, Ares V) - 49 (47.6%) A real heavy launch vehicle (e.g. Delta IV Heavy) - 12 (11.7%) An Expendable Launch Vehicle (e.g. Delta II/IV, Atlas V) - 27 (26.2%) We can use custom command pods! Build a shuttle! - 14 (13.6%) Other (specify in a reply) - 1 (1%) Why am I not surprised... Thanks to the over 100 of you who voted! I\'ll start designing your new Intrepid SLS! By the way, this topic is also the official home of Industrial Flames & Explosions, Inc., so any updates and new releases will take place right here
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That\'s awesome! Definitely keep us updated on the video! As for the wobbling... I think Unity has trouble dealing with heavy parts. I\'m not 100% sure, but that\'s my guess. In the early stages of developing the Intrepid II, that was definitely the case... In fact, the Intrepid II was supposed to be modeled after a Delta IV Rocket, but the engine kept wobbling uncontrollably due to the weight above it. It would stay connected, but it would lodge itself out of place just enough to throw the rocket off-course. Sometimes, it wouldn\'t even make it off the pad > If people keep voting the way others have, it looks like I\'ll be building the SLS next. I can only hope this weight issue won\'t be a problem during development... knock on wood.