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JordanCox2

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Everything posted by JordanCox2

  1. What OS and KSP version are you using. Also, what does the debug console say before KSP crashes (press Alt+F2).
  2. Hey Everyone, Version 1.0.3 is now available for you to download. This update fixes the issue where certain parts wouldn\'t stack together... mainly in Mac OS X. Also, the poll at the top will close on Monday, so get your votes in!
  3. Thanks for letting me know. I\'ll look into it and see what I can do. What OS, KSP, and Intrepid II version are you using? Has anyone else experienced these issues as well? If parts aren\'t attaching immediately after selecting them from the menu, try dropping them onto the empty space around the ship before attaching them. Doing that seems to fix any attachment issues...
  4. Yeah, that would be awesome! I can definitely tell you that the SLS will be built, however, the key question is when. If voting keeps going the way it is, it will be built first.
  5. I hope all of you are enjoying the Intrepid II and the parts that came with it. The last time I checked, over 500 of you downloaded version 1.0.2! That\'s awesome! Also, if you haven\'t noticed, I added a poll to this topic asking what type of rocket I should design next. As of tonight, the majority of votes are pointing to a concept heavy launch vehicle, followed by an Evolved Expendable Launch Vehicle. For those who haven\'t voted, go ahead and cast your vote! The sooner I get a feel for what you guys want, the sooner I\'ll be able to start designing Happy flying!
  6. I haven\'t started that project yet, but when I do, you can definitely expect WIP screenshots!
  7. The next rocket I create will most likely be a heavy lift rocket... I\'m thinking along the lines of NASA\'s new SLS Rocket. PROGRESS UPDATE! Good news, Mac users! All of the Intrepid II parts have been converted to .DAE format, and they work perfectly in KSP for Mac! Sorry it took so long. I was making progress earlier, but ran into a shader issue when I was exporting from Blender. The parts worked, but the textures didn\'t match up to my standards, so I had to find another way of exporting to .DAE. After hours of searching, I found a solution by using the ColladaMax exporter for 3ds Max 2012. Granted, I still had to edit a few minor details within each .DAE file, but it worked. Mac users should be happy now The download is available on the main page, and changes have been noted in the changelog. As always, if you find any bugs, please report them as you find them. Thanks, and enjoy!
  8. Of course it\'s overpowered, when you\'re not launching a complete rocket... You could say the same about the SRB\'s that launched the space shuttle. Without the excess weight of the external fuel tank and space shuttle, who knows how high those things would go! Haha! In my initial tests, I found that solid rockets don\'t remain stable after they leave the lower atmosphere. That\'s why I only gave my SRB a 100 second burn time. If the Intrepid II is properly configured, SAS engaged, and you\'re yawing to the east until burnout, the SRB should leave you just below 25 km. Soteria will finish your trip into orbit... I always shoot for a 100 km parking orbit before I shoot for the Mün. I would be scarred to attempt your configuration! I\'m about halfway done and shooting for a release later tonight.
  9. PROGRESS UPDATE! I haven\'t had much time to work on converting my parts into .DAE format, so Mac users will have to wait just a little bit longer... I did, however, find time today to test the Intrepid II in 12x3, and I\'m happy to report that the bug that caused stability and control issues has been resolved, so there is no need to add new parts as Aliv3 had previously suggested. I should have all of the parts converted to .DAE sometime tomorrow. If things go smoothly, version 1.0.2 will be available tomorrow night. I can\'t make any guarantees, but that\'s what I\'m shooting for.
  10. Hey Everyone, Before I released version 1.0.0, I never tested the parts in Mac OS X. Since .OBJ was an accepted file type to work with, and since it worked in Windows, I assumed it would work in Mac OS X. Unfortunately, I was wrong! :-X After starting KSP in Max OS X with my parts installed, it never loaded. I kept getting that 'KeyNotFoundException...' error. I decided to test your file type theory by exporting one of my parts as a .DAE file to see if that had anything to do with the error... It did. Now that I\'ve figured out how to fix the problem, I\'ll be working to convert all of my parts into .DAE format. The only problem is that 3ds Max doesn\'t want to cooperate when it comes to .DAE exports (Trust me, I\'ve tried everything!). I need to import my .OBJ exports into Blender and export the .DAE from there. I\'m hoping it won\'t be too time consuming... Nevertheless, if things go according to plan, I should be able to release the updated parts tomorrow evening. I\'ll keep you posted!
  11. If anyone is having an issue where their rocket tumbles out of control, or experiences unexpected lateral shifting durning burns, this is a known issue in 12x1. I believe HarvesteR found the problem being caused by the center of mass being shifted when the parts become unpacked for physics. It should be resolved in 12x2.
  12. My goal for this project was to replicate the Ares I rocket, so the solar panels are only there for looks... until HarvesteR makes them necessary for powered flight! After downloading my pack and extracting the files into the Parts folder, I have not been able to replicate this issue. KSP loads just fine for me. Not sure what else to tell ya...
  13. Awesome! And congrats! I\'m glad you\'re enjoying the Intrepid II!
  14. It\'s a possibility, but I can\'t guarantee anything. If I were to redesign the upper stages to match the Liberty rocket, it would be when I build the custom Command Pod, etc. Like I said before, it\'s not a top priority at the moment, but I\'m not going to rule it out completely
  15. I\'m pretty satisfied with the way things are at the moment. I plan on building a custom command pod and custom RCS modules, but they\'re not a top priority at the moment. As for 1.75 meter parts, probably not.
  16. Hello all! Here\'s the Intrepid II .craft file. As I mentioned before, v1.0.2 and all other future releases will include the .craft file as well.
  17. I\'m at work, but once I get home, I\'ll upload the .craft file. I will also include the .craft file in all future releases.
  18. Version 1.0.1 has been released! Details are listed in the changelog, but the biggest change is the addition of a new Lander Leg! After an unexpected landing on the Mün and successful return trip home without any lander legs... I thought it would be a smart move to build some! After all of this, I can officially confirm that it is possible to venture to the Mün, jettison Soteria, land and return home safely using only the Command/Service Module! Phew! As always, enjoy! And if you find any bugs, don\'t hesitate to let me know
  19. About Us Industrial Flames & Explosions, Inc. (IFE, Inc.) was a Kerbal space transport company that designed and developed rockets and supplies for the Kerbal Space Program. IFE, Inc. operated out of Alcyone Harbor, a small town located 58 kilometers northeast of the Kerbal Space Center. It was founded on August 25, 2011 and shutdown indefinitely on August 3, 2012, by JordanCox2. After its founding, Industrial Flames & Explosions, Inc. was immediately awarded a launch contract by the Kerbal Space Program. Despite having produced zero rockets, the administrator of the Kerbal Space Program had faith that IFE, Inc. would manufacture the rockets KSP needed for their newest venture, the Genesis Program. The Genesis Program, also established in 2011, was the latest manned spaceflight effort carried out by the Kerbal Space Program. Its primary goal was to land kerbals on the Mün and bring them home safely. Accomplishing and perfecting this feat paved the way for future manned interplanetary missions. At its end, Industrial Flames & Explosions, Inc. manufactured three rockets for the Genesis Program: The Intrepid II, the Intrepid V and the Intrepid SLS. Praised for their incredible reliability and control, the Intrepid family of rockets will always be remembered as IFE, Inc.'s most prized assets.
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